Silverlight事件主要分为输入事件和非你输入事件两个种类。
输入事件主要指鼠标、键盘等你输入设备的事件;非输入事件指对象生存期的改变以及状态的改变等。我们这篇文章主要讲输入事件,至于事件的功能这里不再描述,主要是通过一个综合的例子来体验事件.
做一个可以用鼠标在指定区域内随意拖放的圆,在拖放过程中用到MouseMove、MouseLeftButtonDown、MouseLeftButtonUp这三个事件在移动鼠标的过程中,实时的来获取鼠标的坐标,然后更新圆的Canvas.Top和Canvas.Left
XAML:
<Canvas x:Name="LayoutRoot" Background="AliceBlue"> <Ellipse Canvas.Top="50" Canvas.Left="50" Width="100" Height="100" Fill="Gold" Stroke="Black" StrokeThickness="3" MouseLeftButtonDown="Ellipse_MouseLeftButtonDown" MouseMove="Ellipse_MouseMove" MouseLeftButtonUp="Ellipse_MouseLeftButtonUp"/> <TextBlock x:Name="txb_postion" FontSize="26" /> </Canvas>
C#:
Point CurrPostion;//定义当前坐标 bool MouseMoveing = false;//定义是否移动中的布尔变量 public MouseEvent() { InitializeComponent(); } private void Ellipse_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { FrameworkElement element = sender as FrameworkElement; //获取当前坐标 CurrPostion = e.GetPosition(null); //设置开始拖动变量 MouseMoveing = true; if (element != null) { //捕捉鼠标位置 element.CaptureMouse(); //设置鼠标的指针为手形 element.Cursor = Cursors.Hand; } } private void Ellipse_MouseMove(object sender, MouseEventArgs e) { //获取当前的Silverlight对象 FrameworkElement element = sender as FrameworkElement; if (MouseMoveing) { //获取当前坐标 double CurrX = e.GetPosition(null).X - CurrPostion.X; double CurrY = e.GetPosition(null).Y - CurrPostion.Y; //设置对象的坐标 element.SetValue(Canvas.LeftProperty, CurrX + (double)element.GetValue(Canvas.LeftProperty)); element.SetValue(Canvas.TopProperty, CurrY + (double)element.GetValue(Canvas.TopProperty)); //输出当前坐标 txb_postion.Text = "Ellipse的当前坐标,X:" + CurrPostion.X.ToString() + ",Y:" + CurrPostion.Y.ToString(); //保存当前坐标 CurrPostion = e.GetPosition(null); } } private void Ellipse_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { FrameworkElement element = sender as FrameworkElement; //放开鼠标后释放拖动变量的值 MouseMoveing = false; //停止捕捉鼠标位置 element.ReleaseMouseCapture(); //设置当前坐标 CurrPostion.X = 0; CurrPostion.Y = 0; //恢复原来鼠标的指针 element.Cursor = null; }
然后运行结果,可以随意拖动圆,不过不太完整当鼠标把圆拖到浏览器边缘以外看不到时,就拖不回来了。有兴趣的朋友可以再完善一下:
例子很简单,主要是为了体验Silverlight的输入事件。