zoukankan      html  css  js  c++  java
  • 命令模式 Command design pattern in C++

    参考https://sourcemaking.com/design_patterns/command/cpp/2

    1. Create a class that encapsulates some number of the following:
      • a "receiver" object
      • the method to invoke
      • the arguments to pass
    2. Instantiate an object for each "callback"
    3. Pass each object to its future "sender"
    4. When the sender is ready to callback to the receiver, it calls execute()
    #include <iostream>  
    #include <string>  
    using namespace std;
    class Person;
    
    class Command {
        // 1. Create a class that encapsulates an object and a member function
        // a pointer to a member function (the attribute's name is "method")
        Person *object; //    
        void(Person::*method)();
    public:
        Command(Person *obj = 0, void(Person:: *meth)() = 0) {
            object = obj; // the argument's name is "meth"
            method = meth;
        }
        void execute(){
            (object->*method)(); // invoke the method on the object
        }
    };
    
    class Person{
        string name;
    
        // cmd is a "black box", it is a method invocation
        // promoted to "full object status"
        Command cmd;
    public:
        Person(string n, Command c) : cmd(c) {
            name = n;
        }
        void talk() {
            // "this" is the sender, cmd has the receiver
            cout << name << " is talking" << endl;
            cmd.execute(); // ask the "black box" to callback the receiver
        }
        void passOn() {
            cout << name << " is passing on" << endl;
    
            // 4. When the sender is ready to callback to the receiver,
            // it calls execute()
            cmd.execute();
        }
        void gossip() {
            cout << name << " is gossiping" << endl;
            cmd.execute();
        }
        void listen() {
            cout << name << " is listening" << endl;
        }
    };
    
    int main(){
        // Fred will "execute" Barney which will result in a call to passOn()
        // Barney will "execute" Betty which will result in a call to gossip()
        // Betty will "execute" Wilma which will result in a call to listen()
        Person wilma("Wilma", Command());
        // 2. Instantiate an object for each "callback"
        // 3. Pass each object to its future "sender"
        Person betty("Betty", Command(&wilma, &Person::listen));
        Person barney("Barney", Command(&betty, &Person::gossip));
        Person fred("Fred", Command(&barney, &Person::passOn));
        fred.talk();
    }
  • 相关阅读:
    项目报错二
    项目报错一
    OCP-1Z0-051-V9.02-21题
    Windows API——OpenClipboard——剪切板
    如果在CEdit中实现Ctrl+V、Ctrl+C、Ctrl+X的功能
    OCP-1Z0-051-V9.02-18题
    OCP-1Z0-051-V9.02-17题
    OCP-1Z0-051-V9.02-15题
    OCP-1Z0-051-V9.02-14题
    OCP-1Z0-051-V9.02-12题
  • 原文地址:https://www.cnblogs.com/redips-l/p/10416655.html
Copyright © 2011-2022 走看看