- 之前升级unity 弄丢了一部分文件 当时也没注意 就是一直报错
UnityEngine.UI.Graphic.OnRebuildRequested errors
- 我这个强迫症患者受不了了 找打了这个脚本 很好用 分享出来
using UnityEngine;using UnityEditor;using System.Collections.Generic;// from: http://wiki.unity3d.com/index.php?title=FindMissingScriptspublic class FindMissingScriptsRecursively : EditorWindow{static int go_count = 0, components_count = 0, missing_count = 0;[MenuItem("Window/Find Missing Scripts (All)")]static void FindInAll(){go_count = 0;components_count = 0;missing_count = 0;foreach (var root in SceneRoots()){//Debug.Log(root);FindInGO(root);}Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));}static void FindInGO(GameObject g){go_count++;Component[] components = g.GetComponents<Component>();for (int i = 0; i < components.Length; i++){components_count++;if (components[i] == null){missing_count++;string s = g.name;Transform t = g.transform;while (t.parent != null){s = t.parent.name +"/"+s;t = t.parent;}Debug.Log (s + " has an empty script attached in position: " + i, g);}}// Now recurse through each child GO (if there are any):foreach (Transform childT in g.transform){//Debug.Log("Searching " + childT.name + " " );FindInGO(childT.gameObject);}}static IEnumerable<GameObject> SceneRoots(){var prop = new HierarchyProperty(HierarchyType.GameObjects);var expanded = new int[0];while (prop.Next(expanded)) {yield return prop.pptrValue as GameObject;}}}