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  • 贪吃蛇

    GameStart:一个开始游戏的类,有一个窗体JFrame

    GameStart extends JFrame

    import javax.swing.*;
    
    public class StartGame {
        public static void main(String[] args) {
            JFrame frame = new JFrame("snake");
            frame.setBounds(10,10,900,720);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setResizable(false);
    
            frame.add(new GamePanel());
            frame.setVisible(true);
    
        }
    }

    GamePanel:一个画板类,用于画所需图形等,实现了事件监听器,按键监听器

    按钮监听器用于控制蛇的左右上下移动

    事件监听器是用于计时器上,让蛇运动起来  Timer(100,this)

    构造器

    初始化方法 Initial

    按钮监听器方法

    事件监听器方法

    package com.xan.snake;
    
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
    import java.util.Random;
    
    public class GamePanel extends JPanel implements KeyListener, ActionListener {
        int[] snakeX = new int[600];
        int[] snakeY = new int[600];
        int length;
    
        String fx;
        boolean isStart = false;
        Timer timer = new Timer(100, this);        //定时器
    
        int foodx ;
        int foody;
        Random random = new Random();
    
        //记录分数
        int scores ;
    
        //失败标志
        boolean isFail = false;
    
        public GamePanel() {
            init();
            this.setFocusable(true);
            this.addKeyListener(this);
            timer.start();
        }
    
        public void init() {
            length = 3;
            scores =0;
            fx = "R";
            snakeX[0] = 100;snakeY[0] = 100;
            snakeX[1] = 75;snakeY[1] = 100;
            snakeX[2] = 50;snakeY[2] = 100;
    
            foodx = 25  + 25 * random.nextInt(34);
            foody = 75 + 25 *  random.nextInt(24);
        }
    
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);        //清屏
            this.setBackground(Color.WHITE);
    //        Data.header.paintIcon(this, g, 25, 11);
    
            g.fillRect(25, 75, 850, 600);  //游戏区域
    
    
            //画食物
            Data.food.paintIcon(this,g,foodx,foody);
    
            //画蛇头
            if (fx.equals("U")) {
                Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
            } else if (fx.equals("D")) {
                Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
            } else if (fx.equals("L")) {
                Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
            } else if (fx.equals("R")) {
                Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
            }
    
            //画分数和长度
            g.setColor(Color.BLUE);
            g.setFont(new Font("微软雅黑", Font.BOLD, 20));
            g.drawString("分数:"+ scores, 650, 25);
            g.drawString("长度:"+ length, 650, 45);
            g.setFont(new Font("微软雅黑", Font.BOLD, 50));
            g.drawString("贪吃蛇",350,50);
    
            if (isStart == false) {
                g.setColor(Color.RED);
                g.setFont(new Font("微软雅黑", Font.BOLD, 49));
                g.drawString("按下空格游戏开始", 300, 300);
            }
            if (isFail == true) {
                g.setColor(Color.RED);
                g.setFont(new Font("微软雅黑", Font.BOLD, 50));
                g.drawString("游戏失败,按下空格重新开始", 200, 300);
            }
    
            //画蛇尾
            for (int i = 1; i < length; i++) {
                Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
            }
    
    
        }
    
        @Override
        public void keyPressed(KeyEvent e) {
            int keyCode = e.getKeyCode();
            if (keyCode == KeyEvent.VK_SPACE) {
                //按下空格的时候 一、重新开始游戏  二、暂停/开始游戏
                if(isFail){
                    isFail = false;
                    init();
                }else {
                    isStart = !isStart;
                }
    
    
                repaint();
            }else if (keyCode == KeyEvent.VK_UP){
                fx = "U";
            }else if (keyCode == KeyEvent.VK_DOWN){
                fx = "D";
            }else if (keyCode == KeyEvent.VK_LEFT){
                fx = "L";
            }else if (keyCode == KeyEvent.VK_RIGHT){
                fx = "R";
            }
        }
    
        @Override
        public void actionPerformed(ActionEvent e) {
            //事件的监听器,用于小蛇的移动
            if (isStart && !isFail) {
                //如果开始了,让小蛇一直移动
                for (int i = length - 1; i > 0; i--) {
                    snakeX[i] = snakeX[i - 1];
                    snakeY[i] = snakeY[i-1] ;
                }
                //头部移动
                if(fx.equals("R")){
                    snakeX[0] += 25;
                    if (snakeX[0]>850){ snakeX[0] = 25;}
                }else if (fx.equals("L")){
                    snakeX[0] -= 25;
                    if (snakeX[0]<25){snakeX[0] = 850; }
                }else if (fx.equals("D")){
                    snakeY[0] += 25;
                    if (snakeY[0]>650){ snakeY[0] = 75; }
                }else if(fx.equals("U")){
                    snakeY[0] -= 25;
                    if (snakeY[0]<75){ snakeY[0] = 650; }
                }
                if(foodx == snakeX[0] && foody ==snakeY[0]){
                    length++;
                    scores += 10;
                    foodx = 25  + 25*random.nextInt(34);
                    foody = 75 + 25*random.nextInt(24);
                }
                for (int i = 1; i < length; i++) {
                    if (snakeX[0]== snakeX[i] && snakeY[0] ==snakeY[i]){
                        isFail = true;
                    }
                }
                repaint();
            }
            timer.start();
        }
    
    
        @Override
        public void keyReleased(KeyEvent e) {
    
        }
    
        @Override
        public void keyTyped(KeyEvent e) {
    
        }
    
    }

    Data:用于存放数据,url

    package com.xan.snake;
    
    import javax.swing.*;
    import java.awt.*;
    import java.net.URL;
    
    public class Data {
        //图片
        public static URL headerURL = Data.class.getResource("/static/header.png");
        public static ImageIcon header = new ImageIcon(headerURL);
        public static URL bodyURL = Data.class.getResource("/static/body.png");
        public static ImageIcon body = new ImageIcon(bodyURL);
        public static URL downURL = Data.class.getResource("/static/down.png");
        public static ImageIcon down = new ImageIcon(downURL);
        public static URL foodURL = Data.class.getResource("/static/food.png");
        public static ImageIcon food = new ImageIcon(foodURL);
        public static URL leftURL = Data.class.getResource("/static/left.png");
        public static ImageIcon left = new ImageIcon(leftURL);
        public static URL rightURL = Data.class.getResource("/static/right.png");
        public static ImageIcon right = new ImageIcon(rightURL);
        public static URL upURL = Data.class.getResource("/static/up.png");
        public static ImageIcon up = new ImageIcon(upURL);
    
    }
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  • 原文地址:https://www.cnblogs.com/richxan/p/12760133.html
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