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  • 与孩子一起学编程10章

    这一次,来个有意思的小游戏

    滑雪游戏,树是障碍物,拿到旗子有奖励,运行文件需要几个图片

    上传在这儿,滑雪者,旗子,树,还有滑雪者左方向的两个,第一个,第二个,有方向的两个,第一个,第二个,滑雪者碰撞树的图片。图片的名称和代码里要一致。

    代码如下

    # encoding=utf-8
    # 与孩子一起学编程10章
    # Skier 代码清单 10-1
    # 2013年8月31日10:08:25
    
    import pygame, sys, random
    
    skier_image = ["skier_down.png", "skier_right1.png", "skier_right2.png",
                    "skier_left2.png", "skier_left1.png"]
    
        # 创建滑雪者
    class SkierClass(pygame.sprite.Sprite):
        def __init__(self):
            pygame.sprite.Sprite.__init__(self)
            self.image = pygame.image.load("skier_down.png")
            self.rect = self.image.get_rect()
            self.rect.center = [320, 100]
            self.angle = 0
    
        # 滑雪者转向
        def turn(self, direction):
            self.angle = self.angle + direction
            if self.angle < -2:  self.angle = -2
            if self.angle >  2:  self.angle =  2
            center = self.rect.center
            self.image = pygame.image.load(skier_image[self.angle])
            self.rect = self.image.get_rect()
            self.rect.center = center
            speed = [self.angle, 6 - abs(self.angle) * 2]
            return speed
    
        # 滑雪者左右移动
        def move(self, speed):
            self.rect.centerx = self.rect.centerx + speed[0]
            if self.rect.centerx < 20:  self.rect.centerx = 20
            if self.rect.centerx > 620: self.rect.centerx = 620
    
    class ObstacleClass(pygame.sprite.Sprite):
        # 创建树和小旗
        def __init__(self, image_file, location, type):
            pygame.sprite.Sprite.__init__(self)
            self.image_file = image_file
            self.image = pygame.image.load(image_file)
            self.location = location
            self.rect = self.image.get_rect()
            self.rect.center = location
            self.type = type
            self.passed = False
    
        #让场景向上滚
        def scroll(self, t_ptr):
            self.rect.centery = self.location[1] - t_ptr
    
    def create_map(start, end):
        # 创建一个窗口,包含随机的树和小旗
        obstacles = pygame.sprite.Group()
        locations = []
        gates = pygame.sprite.Group()
        for i in range(10):
            row = random.randint(start, end)
            col = random.randint(0, 9)
            location = [col * 64 + 20, row * 64 + 20]
            if not (location in locations):
                locations.append(location)
                type = random.choice(["tree", "flag"])
                if type == "tree": img = "skier_tree.png"
                elif type == "flag":  img = "skier_flag.png"
                obstacle = ObstacleClass(img, location, type)
                obstacles.add(obstacle)
        return obstacles
    
    def animate():
        # 有移动时重绘屏幕
        screen.fill([255, 255, 255])
        pygame.display.update(obstacles.draw(screen))
        screen.blit(skier.image, skier.rect)
        screen.blit(score_text, [10, 10])
        pygame.display.flip()
    
    
    def updateObstacleGroup(map0, map1):
        # 切换到场景的下一屏
        obstacles = pygame.sprite.Group()
        for ob in map0:  obstacles.add(ob)
        for ob in map1:  obstacles.add(ob)
        return obstacles
    
    # 做好准备
    pygame.init()
    screen = pygame.display.set_mode([640,640])
    clock = pygame.time.Clock()
    skier = SkierClass()
    speed = [0, 6]
    map_position = 0
    points = 0
    map0 = create_map(20, 29)
    map1 = create_map(10, 19)
    activeMap = 0
    obstacles = updateObstacleGroup(map0, map1)
    font = pygame.font.Font(None, 50)
    
    
    # 开始主循环
    while True:
        clock.tick(30)  # 每秒更新30次图形
        # 检查按键或窗口是否关闭
        for event in pygame.event.get():
            if event.type == pygame.QUIT: sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    speed = skier.turn(-1)
                elif event.key == pygame.K_RIGHT:
                    speed = skier.turn(1)
        skier.move(speed)  # 移动滑雪者
        map_position += speed[1]  # 滚动场景
    
        # 从场景的一个窗口切换到下一个窗口
        if map_position >=640 and activeMap == 0:
            activeMap = 1
            map0 = create_map(20, 29)
            obstacles = updateObstacleGroup(map0, map1)
        if map_position >=1280 and activeMap == 1:
            activeMap = 0
            for ob in map0:
                ob.location[1] = ob.location[1] - 1280
            map_position = map_position -1280
            map1 = create_map(10, 19)
            obstacles = updateObstacleGroup(map0, map1)
    
        for obstacle in obstacles:
            obstacle.scroll(map_position)
    
    
        # 检查是否碰到树或得到小旗
        hit = pygame.sprite.spritecollide(skier, obstacles, False)
        if hit:
            if hit[0].type == "tree" and not hit[0].passed:
                points = points - 100
                skier.image = pygame.image.load("skier_crash.png")
                animate()
                pygame.time.delay(1000)
                skier.image = pygame.image.load("skier_down.png")
                skier.angle = 0
                speed = [0, 6]
                hit[0].passed = True
            elif hit[0].type == "flag" and not hit[0].passed:
                points += 10
                obstacles.remove(hit[0])
    
        # 显示得分
        score_text = font.render("Score: " +str(points), 1, (0, 0, 0))
        animate()
    

    你也可以试试看,挺有意思的,哈哈,总于有个比较完整的演示代码了,后面的也要有点难度了,不过不要紧,慢慢学,一点一点的试着写一些代码,就会有些收获的。一起来吧,python的世界。

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  • 原文地址:https://www.cnblogs.com/riskyer/p/3294003.html
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