https://github.com/aelassas/Wexflow/wiki
原C#的定时器时间越长,误差越大。
在主动请求设备数据的使用,使用C#的几种自带定时器导致每天都会丢失几条数据。
经测试使用自定义的定时器可完全解决此问题。
使用方法:
MillisecondTimer _sysTimer;
_sysTimer = new MillisecondTimer();
_sysTimer.Tick += sysTimer_Tick; ;
_sysTimer.Interval = 1000; //每秒执行
_sysTimer.Start();
private void sysTimer_Tick(object sender, EventArgs e)
{
//需要定时执行的内容
}
自定义类(MillisecondTimer.cs)如下:
using System; using System.Runtime.InteropServices; using System.ComponentModel; namespace TEST { public sealed class MillisecondTimer : IComponent, IDisposable { private static TimerCaps caps; private int interval; private bool isRunning; private int resolution; private TimerCallback timerCallback; private int timerID; public int Interval { get { return this.interval; } set { if ((value < caps.periodMin) || (value > caps.periodMax)) { throw new Exception("超出计时范围!"); } this.interval = value; } } /// <summary> /// /// </summary> public bool IsRunning { get { return this.isRunning; } } /// <summary> /// /// </summary> public ISite Site { set; get; } public event EventHandler Disposed; // 这个事件实现了IComponet接口 public event EventHandler Tick; static MillisecondTimer() { timeGetDevCaps(ref caps, Marshal.SizeOf(caps)); } public MillisecondTimer() { this.interval = caps.periodMin; // this.resolution = caps.periodMin; // this.isRunning = false; this.timerCallback = new TimerCallback(this.TimerEventCallback); } public MillisecondTimer(IContainer container) : this() { container.Add(this); } ~MillisecondTimer() { timeKillEvent(this.timerID); } public void Start() { if (!this.isRunning) { this.timerID = timeSetEvent(this.interval, this.resolution, this.timerCallback, 0, 1); // 间隔性地运行 if (this.timerID == 0) { throw new Exception("无法启动计时器"); } this.isRunning = true; } } public void Stop() { if (this.isRunning) { timeKillEvent(this.timerID); this.isRunning = false; } } /// <summary> /// 实现IDisposable接口 /// </summary> public void Dispose() { timeKillEvent(this.timerID); GC.SuppressFinalize(this); EventHandler disposed = this.Disposed; if (disposed != null) { disposed(this, EventArgs.Empty); } } //*************************************************** 内部函数 ****************************************************************** [DllImport("winmm.dll")] private static extern int timeSetEvent(int delay, int resolution, TimerCallback callback, int user, int mode); [DllImport("winmm.dll")] private static extern int timeKillEvent(int id); [DllImport("winmm.dll")] private static extern int timeGetDevCaps(ref TimerCaps caps, int sizeOfTimerCaps); // The timeGetDevCaps function queries the timer device to determine its resolution. private void TimerEventCallback(int id, int msg, int user, int param1, int param2) { if (this.Tick != null) { this.Tick(this, null); // 引发事件 } } //*************************************************** 内部类型 ****************************************************************** private delegate void TimerCallback(int id, int msg, int user, int param1, int param2); // timeSetEvent所对应的回调函数的签名 /// <summary> /// 定时器的分辨率(resolution)。单位是ms,毫秒 /// </summary> [StructLayout(LayoutKind.Sequential)] private struct TimerCaps { public int periodMin; public int periodMax; } } }
https://www.cnblogs.com/bunsen/p/7240511.html