zoukankan      html  css  js  c++  java
  • Design Pattern: Default Adapter 模式

    在Java中如果要定义事件处理的方式,必须实作EventListener的子介面,例如实作 WindowListener来定义一些视窗事件的处理方式,WindowListener中定义了七个方法:

    public interface WindowListener extends EventListener {
        public void windowOpened(WindowEvent e);
        public void windowClosing(WindowEvent e);
        public void windowClosed(WindowEvent e);
        public void windowIconified(WindowEvent e);
        public void windowDeiconified(WindowEvent e);
        public void windowActivated(WindowEvent e);
        public void windowDecativated(WindowEvent e);
    }
     

    可以定义一个类别来实作这个介面,以完全想要的事件处理,例如:

    public class WindowEventHandler implements WindowListener {
        public void windowOpened(WindowEvent e) {}
        public void windowClosing(WindowEvent e) {}
    
        public void windowClosed(WindowEvent e) {
            System.exit(0);
        }
    
        public void windowIconified(WindowEvent e) {}
        public void windowDeiconified(WindowEvent e) {}
        public void windowActivated(WindowEvent e) {}
        public void windowDecativated(WindowEvent e) {}
    }
     

    然而这有个缺点,实作介面的原则是您必须实作当中所定义的所有方法,即使您对某些事件并不感兴趣,您也必须实作一个没有内容的空方法,代表您已经实作了介 面中定义的方法,然而有时,您并不知道介面中到底定义了几个方法,或是知道也不知道方法的确切名称与参数,即使您查了API,在程式中写下一堆没有实作内 容的方法也是很烦人的一件事。
    WindowAdapter类别预先实作了WindowListener介面,每个方法中都是空的实作,如下所示:

    public abstract class WindowAdapter 
                             implements WindowListener {
        public void windowOpened(WindowEvent e) {}
        public void windowClosing(WindowEvent e) {}
        public void windowClosed(WindowEvent e) {}
        public void windowIconified(WindowEvent e) {}
        public void windowDeiconified(WindowEvent e) {}
        public void windowActivated(WindowEvent e) {}
        public void windowDecativated(WindowEvent e) {}
    }

    可以继承WindowAdapter类别,并重新定义一些您所感兴趣的事件,如此一来,就可以避开之前所提及的,直接实作 WindowListener介面的缺点,如下所示:

    public class WindowEventHandler extends WindowAdapter {
        public void windowClosed(WindowEvent e) {
            System.exit(0);
        }
    }

    这就是Default Adapter模式,它使用一个中介的Adapter类别来将真正感兴趣的事件实作类别,配接至事件处理介面,上面的程式其 UML 图如下:

    DefaultAdapter

    将上图一般化,Default Adapter模式的结构如下所示:

    DefaultAdapter

  • 相关阅读:
    洛谷P1036 选数
    洛谷 P1009 阶乘之和
    codevs 4165 ​高精度求阶乘
    codevs 1553 互斥的数
    P2421 A-B数对(增强版)
    51nod 1081 子段求和
    codevs 3054 高精度练习-文件操作
    无聊写的高精的斐波那契数列
    51nod 1347 旋转字符串
    51nod 1212 无向图最小生成树(Kruskal模版题)
  • 原文地址:https://www.cnblogs.com/rollenholt/p/2467016.html
Copyright © 2011-2022 走看看