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  • IOS 动画

    ////////////////////////////////////////////////////////////////////////////////////////////

    最普通动画: 
    //开始动画 
    [UIView beginAnimations:nil context:nil];  
    //设定动画持续时间 
    [UIView setAnimationDuration:2]; 
    //动画的内容 
    frame.origin.x += 150; 
    [img setFrame:frame]; 

    //设置动画结束回调

    [UIViewsetAnimationDelegate:self];

    [UIViewsetAnimationDidStopSelector:@selector(stopAnimFun)];


    //动画结束 
    [UIView commitAnimations]; 

    除了上述的实现方式  IOS4.0以后推荐用以下的函数进行实现

    CGRect rect = [[UIScreen mainScreen] bounds];
    self.view.center = CGPointMake(rect.size.width/2, 720);

    [UIView animateWithDuration:0.5f animations:^{
    self.view.center = CGPointMake(rect.size.width/2, 240+10);
    } completion:^(BOOL finished) {
    // [imageView setImageURL:[NSURL URLWithString:imgUrl]];
    }];

    //////////////////////////////////////////////////////////////////////////////////////////////////

    //这个只能显示少数几张图片,如果图片多的话 机会崩溃。

    连续动画:一个接一个地显示一系列的图像 
    NSArray *myImages = [NSArray arrayWithObjects: 
    [UIImage imageNamed:@"myImage1.png"], 
    [UIImage imageNamed:@"myImage2.png"], 
    [UIImage imageNamed:@"myImage3.png"], 
    [UIImage imageNamed:@"myImage4.gif"], nil]; 

    UIImageView *myAnimatedView = [UIImageView alloc]; 
    [myAnimatedView initWithFrame:[self bounds]]; 
    myAnimatedView.animationImages = myImages; //animationImages属性返回一个存放动画图片的数组 
    myAnimatedView.animationDuration = 0.25; //浏览整个图片一次所用的时间 
    myAnimatedView.animationRepeatCount = 0; // 0 = loops forever 动画重复次数 
    [myAnimatedView startAnimating]; 
    [self addSubview:myAnimatedView]; 
    [myAnimatedView release]; 

    动画结束之后,这里的  UIImageView 移除(自动的) 

    //////////////////////////////////////////////////////////////////////////////////////////////////

    CATransition *animation=[CATransition animation];
     animation.delegate=self;
     animation.duration=1.0f;

    animation.timingFunction=UIViewAnimationCurveEaseInOut;

    animation.type=kCATransitionMoveIn;
    animation.subtype=kCATransitionFromTop;
     [myView.layer addAnimation:animation forKey:@"move in"];

    setType:可以返回四种类型
    kCATransitionFade淡出
    kCATransitionMoveIn覆盖原图
    kCATransitionPush推出
    kCATransitionReveal底部显出来
    setSubtype:也可以有四种类型:
    kCATransitionFromRight;
    kCATransitionFromLeft(默认值)
    kCATransitionFromTop;
    kCATransitionFromBottom

    还有一种设置动画类型的方法,不用setSubtype,只用setType

    animation.type=@"pageCurl";

    pageCurl 向上翻一页
    pageUnCurl 向下翻一页
    rippleEffect 滴水效果
    suckEffect 收缩效果,如一块布被抽走
    cube 立方体效果
    oglFlip 上下翻转效果

    //////////////////////////////////////////////////////////////////////////////////////////////////

    //
    // CoreAnimationEffect.h
    // CoreAnimationEffect
    //
    // Created by VincentXue on 13-1-19.
    // Copyright (c) 2013年 VincentXue. All rights reserved.
    //

    #import <Foundation/Foundation.h>

    /**
    ! 导入QuartzCore.framework
    *
    * Example:
    *
    * Step.1
    *
    * #import "CoreAnimationEffect.h"
    *
    * Step.2
    *
    * [CoreAnimationEffect animationMoveLeft:your view];
    *
    */


    @interface CoreAnimationEffect : NSObject

    #pragma mark - Custom Animation

    /**
    * @brief 快速构建一个你自定义的动画,有以下参数供你设置.
    *
    * @note 调用系统预置Type需要在调用类引入下句
    *
    * #import <QuartzCore/QuartzCore.h>
    *
    * @param type 动画过渡类型
    * @param subType 动画过渡方向(子类型)
    * @param duration 动画持续时间
    * @param timingFunction 动画定时函数属性
    * @param theView 需要添加动画的view.
    *
    *
    */

    + (void)showAnimationType:(NSString *)type
    withSubType:(NSString *)subType
    duration:(CFTimeInterval)duration
    timingFunction:(NSString *)timingFunction
    view:(UIView *)theView;

    #pragma mark - Preset Animation

    /**
    * 下面是一些常用的动画效果
    */

    // reveal
    + (void)animationRevealFromBottom:(UIView *)view;
    + (void)animationRevealFromTop:(UIView *)view;
    + (void)animationRevealFromLeft:(UIView *)view;
    + (void)animationRevealFromRight:(UIView *)view;

    // 渐隐渐消
    + (void)animationEaseIn:(UIView *)view;
    + (void)animationEaseOut:(UIView *)view;

    // 翻转
    + (void)animationFlipFromLeft:(UIView *)view;
    + (void)animationFlipFromRigh:(UIView *)view;

    // 翻页
    + (void)animationCurlUp:(UIView *)view;
    + (void)animationCurlDown:(UIView *)view;

    // push
    + (void)animationPushUp:(UIView *)view;
    + (void)animationPushDown:(UIView *)view;
    + (void)animationPushLeft:(UIView *)view;
    + (void)animationPushRight:(UIView *)view;

    // move
    + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
    + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
    + (void)animationMoveLeft:(UIView *)view;
    + (void)animationMoveRight:(UIView *)view;

    // 旋转缩放

    // 各种旋转缩放效果
    + (void)animationRotateAndScaleEffects:(UIView *)view;

    // 旋转同时缩小放大效果
    + (void)animationRotateAndScaleDownUp:(UIView *)view;



    #pragma mark - Private API

    /**
    * 下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
    */

    + (void)animationFlipFromTop:(UIView *)view;
    + (void)animationFlipFromBottom:(UIView *)view;

    + (void)animationCubeFromLeft:(UIView *)view;
    + (void)animationCubeFromRight:(UIView *)view;
    + (void)animationCubeFromTop:(UIView *)view;
    + (void)animationCubeFromBottom:(UIView *)view;

    + (void)animationSuckEffect:(UIView *)view;

    + (void)animationRippleEffect:(UIView *)view;

    + (void)animationCameraOpen:(UIView *)view;
    + (void)animationCameraClose:(UIView *)view;

    @end



    //
    // CoreAnimationEffect.m
    // CoreAnimationEffect
    //
    // Created by VincentXue on 13-1-19.
    // Copyright (c) 2013年 VincentXue. All rights reserved.
    //

    #import "CoreAnimationEffect.h"

    #import <QuartzCore/QuartzCore.h>

    @implementation CoreAnimationEffect

    /**
    * 首先推荐一个不错的网站. http://www.raywenderlich.com
    */

    #pragma mark - Custom Animation

    + (void)showAnimationType:(NSString *)type
    withSubType:(NSString *)subType
    duration:(CFTimeInterval)duration
    timingFunction:(NSString *)timingFunction
    view:(UIView *)theView
    {
    /** CATransition
    *
    * @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
    * @see http://geeklu.com/2012/09/animation-in-ios/
    *
    * CATransition 常用设置及属性注解如下:
    */

    CATransition *animation = [CATransition animation];

    /** delegate
    *
    * 动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
    *
    * @see CAAnimationDelegate (按下command键点击)
    */

    animation.delegate = self;

    /** duration
    *
    * 动画持续时间
    */

    animation.duration = duration;

    /** timingFunction
    *
    * 用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
    * 先快后慢,先慢后快还是先慢再快再慢.
    *
    * 动画的开始与结束的快慢,有五个预置分别为(下同):
    * kCAMediaTimingFunctionLinear 线性,即匀速
    * kCAMediaTimingFunctionEaseIn 先慢后快
    * kCAMediaTimingFunctionEaseOut 先快后慢
    * kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
    * kCAMediaTimingFunctionDefault 实际效果是动画中间比较快.
    */

    /** timingFunction
    *
    * 当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
    * 具体参见下面的URL
    *
    * @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
    *
    * + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
    *
    * - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
    */

    animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];

    /** fillMode
    *
    * 决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
    * 预置为:
    * kCAFillModeRemoved 默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
    * kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态
    * kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
    * kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果
    */

    animation.fillMode = kCAFillModeForwards;

    /** removedOnCompletion
    *
    * 这个属性默认为YES.一般情况下,不需要设置这个属性.
    *
    * 但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
    * fillMode无效
    */

    // animation.removedOnCompletion = NO;

    /** type
    *
    * 各种动画效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
    * ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
    * @"cube" 立方体翻滚效果
    * @"moveIn" 新视图移到旧视图上面
    * @"reveal" 显露效果(将旧视图移开,显示下面的新视图)
    * @"fade" 交叉淡化过渡(不支持过渡方向) (默认为此效果)
    * @"pageCurl" 向上翻一页
    * @"pageUnCurl" 向下翻一页
    * @"suckEffect" 收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
    * @"rippleEffect" 滴水效果,(不支持过渡方向)
    * @"oglFlip" 上下左右翻转效果
    * @"rotate" 旋转效果
    * @"push"
    * @"cameraIrisHollowOpen" 相机镜头打开效果(不支持过渡方向)
    * @"cameraIrisHollowClose" 相机镜头关上效果(不支持过渡方向)
    */

    /** type
    *
    * kCATransitionFade 交叉淡化过渡
    * kCATransitionMoveIn 新视图移到旧视图上面
    * kCATransitionPush 新视图把旧视图推出去
    * kCATransitionReveal 将旧视图移开,显示下面的新视图
    */

    animation.type = type;

    /** subtype
    *
    * 各种动画方向
    *
    * kCATransitionFromRight; 同字面意思(下同)
    * kCATransitionFromLeft;
    * kCATransitionFromTop;
    * kCATransitionFromBottom;
    */

    /** subtype
    *
    * 当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
    * 90cw 逆时针旋转90°
    * 90ccw 顺时针旋转90°
    * 180cw 逆时针旋转180°
    * 180ccw 顺时针旋转180°
    */

    /**
    * type与subtype的对应关系(必看),如果对应错误,动画不会显现.
    *
    * @see http://iphonedevwiki.net/index.php/CATransition
    */

    animation.subtype = subType;

    /**
    * 所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
    * forKey 可以是任意字符串.
    */

    [theView.layer addAnimation:animation forKey:nil];
    }

    #pragma mark - Preset Animation


    + (void)animationRevealFromBottom:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromBottom];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationRevealFromTop:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromTop];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationRevealFromLeft:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromLeft];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationRevealFromRight:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionReveal];
    [animation setSubtype:kCATransitionFromRight];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

    [view.layer addAnimation:animation forKey:nil];
    }


    + (void)animationEaseIn:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionFade];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationEaseOut:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setType:kCATransitionFade];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [view.layer addAnimation:animation forKey:nil];
    }


    /**
    * UIViewAnimation
    *
    * @see http://www.cocoachina.com/bbs/read.php?tid=110168
    *
    * @brief UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
    *
    * @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
    * nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
    * @method setAnimationCurve: 设置动画的加速或减速的方式(速度)
    * @method setAnimationDuration: 动画持续时间
    * @method setAnimationTransition:forView:cache: 第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
    * @method commitAnimations 动画结束
    */

    + (void)animationFlipFromLeft:(UIView *)view
    {
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
    [UIView commitAnimations];
    }

    + (void)animationFlipFromRigh:(UIView *)view
    {
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
    [UIView commitAnimations];
    }


    + (void)animationCurlUp:(UIView *)view
    {
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
    [UIView commitAnimations];
    }

    + (void)animationCurlDown:(UIView *)view
    {
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
    [UIView setAnimationDuration:0.35f];
    [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
    [UIView commitAnimations];
    }

    + (void)animationPushUp:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromTop];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationPushDown:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromBottom];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationPushLeft:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromLeft];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationPushRight:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionPush];
    [animation setSubtype:kCATransitionFromRight];

    [view.layer addAnimation:animation forKey:nil];
    }

    // presentModalViewController
    + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:duration];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
    [animation setType:kCATransitionMoveIn];
    [animation setSubtype:kCATransitionFromTop];

    [view.layer addAnimation:animation forKey:nil];
    }

    // dissModalViewController
    + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
    {
    CATransition *transition = [CATransition animation];
    transition.duration =0.4;
    transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    transition.type = kCATransitionReveal;
    transition.subtype = kCATransitionFromBottom;
    [view.layer addAnimation:transition forKey:nil];
    }

    + (void)animationMoveLeft:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionMoveIn];
    [animation setSubtype:kCATransitionFromLeft];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationMoveRight:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:kCATransitionMoveIn];
    [animation setSubtype:kCATransitionFromRight];

    [view.layer addAnimation:animation forKey:nil];
    }

    +(void)animationRotateAndScaleEffects:(UIView *)view
    {
    [UIView animateWithDuration:0.35f animations:^
    {
    /**
    * @see http://donbe.blog.163.com/blog/static/138048021201061054243442/
    *
    * @param transform 形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
    *
    * @method valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
    *
    * @see http://blog.csdn.net/liubo0_0/article/details/7452166
    *
    */

    view.transform = CGAffineTransformMakeScale(0.001, 0.001);

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];

    // 向右旋转45°缩小到最小,然后再从小到大推出.
    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];

    /**
    * 其他效果:
    * 从底部向上收缩一半后弹出
    * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
    *
    * 从底部向上完全收缩后弹出
    * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
    *
    * 左旋转45°缩小到最小,然后再从小到大推出.
    * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
    *
    * 旋转180°缩小到最小,然后再从小到大推出.
    * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
    */

    animation.duration = 0.45;
    animation.repeatCount = 1;
    [view.layer addAnimation:animation forKey:nil];

    }
    completion:^(BOOL finished)
    {
    [UIView animateWithDuration:0.35f animations:^
    {
    view.transform = CGAffineTransformMakeScale(1.0, 1.0);
    }];
    }];
    }

    /** CABasicAnimation
    *
    * @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
    *
    * @brief 便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
    * 键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
    * 具体可以填写什么请参考上面的URL,切勿乱填!
    * 例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
    * 这个动画的效果是把view旋转到最小,再旋转回来.
    * 你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
    *
    * @param toValue 动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
    * fromValue(开始值), toValue(结束值), byValue(偏移值),
    ! 这三个属性最多只能同时设置两个;
    * 他们之间的关系如下:
    * 如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
    * 如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
    * 如果同时设置了byValue 和toValue,那么动画就会从toValue - byValue过渡到toValue;
    *
    * 如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
    * 如果只设置了toValue ,那么动画就会从当前的value过渡到toValue;
    * 如果只设置了byValue ,那么动画就会从从当前的value过渡到当前value + byValue.
    *
    * 可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
    * 同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
    ! 而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
    * 完成这些显示效果而已.
    * 在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
    *
    * @param duration 动画持续时间
    *
    * @param timingFunction 动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
    */

    /** CAAnimationGroup
    *
    * @brief 顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
    * 把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
    * 这时候就可以使用CAAnimationGroup.
    *
    * @param duration 动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
    * 设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
    * 的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
    *
    * @param autoreverses 动画完成后自动重新开始,默认为NO.
    *
    * @param repeatCount 动画重复次数,默认为0.
    *
    * @param animations 动画组(数组类型),把需要同时运行的动画加到这个数组里.
    *
    * @note addAnimation:forKey 这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
    *
    * @note 如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
    * removedOnCompletion 设置为NO;
    */

    + (void)animationRotateAndScaleDownUp:(UIView *)view
    {
    CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];
    rotationAnimation.duration = 0.35f;
    rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
    scaleAnimation.duration = 0.35f;
    scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
    animationGroup.duration = 0.35f;
    animationGroup.autoreverses = YES;
    animationGroup.repeatCount = 1;
    animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
    [view.layer addAnimation:animationGroup forKey:@"animationGroup"];
    }



    #pragma mark - Private API

    + (void)animationFlipFromTop:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"oglFlip"];
    [animation setSubtype:@"fromTop"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationFlipFromBottom:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"oglFlip"];
    [animation setSubtype:@"fromBottom"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationCubeFromLeft:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromLeft"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationCubeFromRight:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationCubeFromTop:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromTop"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationCubeFromBottom:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cube"];
    [animation setSubtype:@"fromBottom"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationSuckEffect:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"suckEffect"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationRippleEffect:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"rippleEffect"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationCameraOpen:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cameraIrisHollowOpen"];
    [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil];
    }

    + (void)animationCameraClose:(UIView *)view
    {
    CATransition *animation = [CATransition animation];
    [animation setDuration:0.35f];
    [animation setFillMode:kCAFillModeForwards];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
    [animation setType:@"cameraIrisHollowClose"];
    [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil];
    }
    @end

    //////////////////////////////////////////////////////////////////////////////////////////////////

    CAAnimation有很多派生类

    CATransition 提供渐变效果:(推拉push效果,消退fade效果,揭开reveal效果)。

    CAAnimationGroup 允许多个动画同时播放。

    CABasicAnimation 提供了对单一动画的实现。

    CAKeyframeAnimation 关键桢动画,可以定义行动路线。

    CAConstraint 约束类,在布局管理器类中用它来设置属性。

    CAConstraintLayoutManager 约束布局管理器,是用来将多个CALayer进行布局的.各个CALayer是通过名称来区分,而布局属性是通过CAConstraint来设置的。

    CATransaction 事务类,可以对多个layer的属性同时进行修改.它分隐式事务,和显式事务。

    //////////////////////////////////////////////////////////////////////////////////////////////////

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  • 原文地址:https://www.cnblogs.com/rollrock/p/3715654.html
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