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  • Netty 异步模型

    简介

    1. Netty中的 I/O 操作是异步的, 包括 Bind、Write、Connect 等操作会简单的返回一个ChannelFuture。
    2. 调用者不能立刻获得结果, 而是通过Future-Listener 机制, 用户可以方便的主动获取或者通过通知机制获得IO操作结果。
    3. Netty的异步模型是建立在future和callback之上的。callback就是回调。
    4. Future的核心思想是: 假设一个方法func(), 其计算过程可能很耗时, 等待func()返回不合适。那么就可以在调用func()的时候, 立马返回一个Future, 后续可以通过Future去监控方法func()的处理过程(即: Future-Listener机制)

    Future说明

    1. 表示异步的结果, 可以通过它提供的方法来检测执行是否完成, 比如检索计算等。
    2. ChannelFuture是一个继承了Future类的接口, public interface ChannelFuture extends Future {}。可以添加监听器, 当监听的事件发生时, 就会通知到监听器。

    ChannelFuture类注释

    /**
     * The result of an asynchronous {@link Channel} I/O operation.
     * 异步I/O操作的执行结果
     * <p>
     * All I/O operations in Netty are asynchronous. 
     * Netty中的所有 I/O操作都是异步的
     * It means any I/O calls will return immediately with no guarantee that the 
     * requested I/O operation has been completed at the end of the call. 
     * 这意味着 任意 I/O 调用都会直接返回, 但是不能保证请求的I/O 操作在被调用前能够完成。
     *
     * Instead, you will be returned with a {@link ChannelFuture} instance which gives 
     * you the information about the result or status of the I/O operation.
     * 但是, 会有一个能提供该I/O操作的结果或状态的ChannelFuture类实例被返回。 
     * <p>
     *
     * A {@link ChannelFuture} is either <em>uncompleted</em> or <em>completed</em>.
     * channelFuture的状态可以是未完成的也可以是完成的。
     *
     * When an I/O operation begins, a new future object is created. 
     * 当一个 I/O 操作开始, 一个新的对象被创建。
     *
     * The new future is uncompleted initially - it is neither succeeded, failed, nor 
     * cancelled because the I/O operation is not finished yet.  
     * 新的future一开始是未完成状态, 它不是成功的, 失败的, 或取消的, 因为 I/O 操作并没有完成。
     * 
     * If the I/O operation is finished either successfully, with failure, or by 
     * cancellation, the future is marked as completed with more specific information, 
     * such as the cause of the failure.
     * 如果 I/O 操作是成功完成的, 失败的 或是 被取消状态, future就被标记为带有特定信息的完成状
     * 态, 比如导致失败的原因。
     * 
     * Please note that even failure and cancellation belong to the completed state.
     * 请记住, 即使是 失败 和 取消 都是完成状态
     * <pre>
     *                                      +---------------------------+
     *                                      | Completed successfully    |
     *                                      +---------------------------+
     *                                 +---->      isDone() = true      |
     * +--------------------------+    |    |   isSuccess() = true      |
     * |        Uncompleted       |    |    +===========================+
     * +--------------------------+    |    | Completed with failure    |
     * |      isDone() = false    |    |    +---------------------------+
     * |   isSuccess() = false    |----+---->      isDone() = true      |
     * | isCancelled() = false    |    |    |       cause() = non-null  |
     * |       cause() = null     |    |    +===========================+
     * +--------------------------+    |    | Completed by cancellation |
     *                                 |    +---------------------------+
     *                                 +---->      isDone() = true      |
     *                                      | isCancelled() = true      |
     *                                      +---------------------------+
     * </pre>
     *
     * Various methods are provided to let you check if the I/O operation has been
     * completed, wait for the completion, and retrieve the result of the I/O
     * operation. 
     * 有许多方法提供给你来检查 此I/O 操作是否完成, 在等待完成, 并取回 I/O 操作的结果。
     * It also allows you to add {@link ChannelFutureListener}s so you
     * can get notified when the I/O operation is completed.
     * 它还允许你添加 ChannelFuture监听器, 所以你能够在I/O 操作完成时被通知。 
     *
     * <h3>Prefer {@link #addListener(GenericFutureListener)} to {@link #await()}</h3>
     *
     * It is recommended to prefer {@link #addListener(GenericFutureListener)} to
     * {@link #await()} wherever possible to get notified when an I/O operation is
     * done and to do any follow-up tasks.
     * 当一个 I/O 操作被完成 并且 有接下来的任务要做时, 推荐使用 addListener(添加监听器)而不是 
     * await() 方法, 因为使用监听器的方式可以被通知。
     * <p>
     * {@link #addListener(GenericFutureListener)} is non-blocking.
     * addListener 方法是非阻塞的
     *
     * It simply adds the specified {@link ChannelFutureListener} to the {@link 
     * ChannelFuture}, and I/O thread will notify the listeners when the I/O operation 
     * associated with the future is done. 
     * 它仅仅添加了特定的ChannelFutureListener到ChannelFuture中, 并且 I/O 线程会在 与future
     * 相关联的 I/O 操作完成时通知监听器。 
     *
     * {@link ChannelFutureListener} yields the best performance and resource 
     * utilization because it does not block at all, but it could be tricky to implement 
     * a sequential logic if you are not used to event-driven programming.
     * 由于本身不阻塞, ChannelFutureListener(监听器) 能提供最好的效用 和 最好的资源利用率, 但
     * 是如果内没有习惯于事件启动编程模型, 实现一系列逻辑时可能会比较tricky。
     * 
     * <p>
     * By contrast, {@link #await()} is a blocking operation.  
     * 相比较之下, await() 方法是一个阻塞操作。
     * Once called, the caller thread blocks until the operation is done.  
     * 一旦被调用, 在操作结束之前, 调用者线程会一直阻塞。
     * It is easier to implement a sequential logic with {@link #await()}, but the 
     * caller thread blocks unnecessarily until the I/O operation is done and there's 
     * relatively expensive cost of inter-thread notification. 
     * 以await() 方法实现一系列的逻辑会相对简单, 但是调用者线程在I/O操作间有不必要的阻塞 以及 
     * 线程内部通信代价很高。
     * Moreover, there's a chance of dead lock in a particular circumstance, which is 
     * described below.
     * 此外, 在特殊情况下, 还有可能会产生死锁, 描述如下。
     *
     * <h3>Do not call {@link #await()} inside {@link ChannelHandler}</h3>
     * 不要在 ChannelHandler 中调用 await() 方法
     * <p>
     * The event handler methods in {@link ChannelHandler} are usually called by
     * an I/O thread. 
     * ChannelHandler中的事件处理方法通常是由 I/O 线程调用的。
     *
     * If {@link #await()} is called by an event handler method, which is called by the 
     * I/O thread, the I/O operation it is waiting for might never complete because
     * {@link #await()} can block the I/O operation it is waiting for, which is a dead 
     * lock.
     * 如果 await() 方法是被一个事件处理方法以 I/O 线程的形式调用的, 该 I/O 操作会因为await()
     * 方法阻塞了此 正在被等待的 I/O 操作, 从而导致死锁。
     * <pre>
     * // BAD - NEVER DO THIS 千万别做以下操作
     * {@code @Override}
     * public void channelRead({@link ChannelHandlerContext} ctx, Object msg) {
     *     {@link ChannelFuture} future = ctx.channel().close();
     *     future.awaitUninterruptibly();
     *     // Perform post-closure operation
     *     // ...
     * }
     *
     * // GOOD 好的操作
     * {@code @Override}
     * public void channelRead({@link ChannelHandlerContext} ctx, Object msg) {
     *     {@link ChannelFuture} future = ctx.channel().close();
     *     future.addListener(new {@link ChannelFutureListener}() {
     *         public void operationComplete({@link ChannelFuture} future) {
     *             // Perform post-closure operation
     *             // ...
     *         }
     *     });
     * }
     * </pre>
     * <p>
     * In spite of the disadvantages mentioned above, there are certainly the cases
     * where it is more convenient to call {@link #await()}. 
     * 尽管await()方法的缺点已经在上列出, 还是肯定会有使用它跟方便的情况
     * In such a case, please make sure you do not call {@link #await()} in an I/O 
     * thread. 
     * 在此情况下, 请确保你没有在I/O线程中调用await()
     * Otherwise, {@link BlockingOperationException} will be raised to prevent a dead 
     * lock.
     * 此外 BlockingOperationException(阻塞操作异常) 会被抛出来预防死锁
     *
     * <h3>Do not confuse I/O timeout and await timeout</h3>
     * 不要将 I/O 超时 和 await 超时 弄混
     *
     * The timeout value you specify with {@link #await(long)},
     * {@link #await(long, TimeUnit)}, {@link #awaitUninterruptibly(long)}, or
     * {@link #awaitUninterruptibly(long, TimeUnit)} are not related with I/O
     * timeout at all.
     * 你使用 await(long), await(long, TimeUnit), awaitUninterruptibly(long) 或
     * awaitUninterruptibly(long, TimeUnit)方法时的延时与 I/O 延迟无关。
     * 
     * If an I/O operation times out, the future will be marked as
     * 'completed with failure,' as depicted in the diagram above. 
     * 如果 I/O 操作延时, 该future 会被标记为 完成且失败, 就像途中描述的那样。
     *
     * For example, connect timeout should be configured via a transport-specific 
     * option:
     * 比如, 连接事件应当通过特定的传输选项配置
     * <pre>
     * // BAD - NEVER DO THIS 不要做以下操作
     * {@link Bootstrap} b = ...;
     * {@link ChannelFuture} f = b.connect(...);
     * f.awaitUninterruptibly(10, TimeUnit.SECONDS);
     * if (f.isCancelled()) {
     *     // Connection attempt cancelled by user
     *     // 连接请求被用户取消    
     * } else if (!f.isSuccess()) {
     *     // You might get a NullPointerException here because the future
     *     // might not be completed yet.
     *     // 你可能会得到一个空指针, 因为该future没有被完成。   
     *     f.cause().printStackTrace();
     * } else {
     *     // Connection established successfully
     *     // 连接建立成功   
     * }
     *
     * // GOOD 好的操作
     * {@link Bootstrap} b = ...;
     * // Configure the connect timeout option.
     * <b>b.option({@link ChannelOption}.CONNECT_TIMEOUT_MILLIS, 10000);</b>
     * {@link ChannelFuture} f = b.connect(...);
     * f.awaitUninterruptibly();
     *
     * // Now we are sure the future is completed.
     * // 此时我们可以确认该future已完成
     * assert f.isDone();
     *
     * if (f.isCancelled()) {
     *     // Connection attempt cancelled by user
     *     // 连接请求被用户取消  
     * } else if (!f.isSuccess()) {
     *     f.cause().printStackTrace();
     * } else {
     *     // Connection established successfully
     *     // 成功建立连接  
     * }
     * </pre>
     */
    

    工作原理示意图

    1576203568157

    • inBound: 入栈
    • outBound: 出栈
    • 说明:
      1. 在使用Netty进行编程时, 拦截操作和转换出入栈数据只需要提供callback 或 利用future即可。
      2. 这使得链式操作简单、高效, 并有利于编写可重用的、通用的代码。
      3. Netty 框架的目标就是让你的业务逻辑从网络基础应用编码中分离出来。

    1576203623509

    Future-Listener机制

    1. 当Future对象刚刚创建时, 处于非完成状态, 调用者可以通过返回的ChannelFuture来获取操作执行的状态, 注册监听函数来执行完成后的操作。
    2. 常见操作
      • 通过 isDone 方法来判断当前操作是否完成;
      • 通过 isSuccess 方法来判断已完成的当前操作是否成功;
      • 通过 getCause 方法来获取已完成的当前操作失败的原因;
      • 通过 isCancelled 方法来判断已完成的当前操作是否被取消;
      • 通过 addListener 方法来注册监听器, 当操作已完成(isDone 方法返回完成), 将会通知指定的监听器; 如果 Future 对象已完成, 则通知指定的监听器
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  • 原文地址:https://www.cnblogs.com/ronnieyuan/p/12034460.html
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