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  • connection-backoff ConnectionBackoff Strategy 回退

    grpc/connection-backoff.md at master · grpc/grpc https://github.com/grpc/grpc/blob/master/doc/connection-backoff.md

    GRPC Connection Backoff Protocol

    When we do a connection to a backend which fails, it is typically desirable to not retry immediately (to avoid flooding the network or the server with requests) and instead do some form of exponential backoff.

    We have several parameters:

    1. INITIAL_BACKOFF (how long to wait after the first failure before retrying)
    2. MULTIPLIER (factor with which to multiply backoff after a failed retry)
    3. JITTER (by how much to randomize backoffs).
    4. MAX_BACKOFF (upper bound on backoff)
    5. MIN_CONNECT_TIMEOUT (minimum time we're willing to give a connection to complete)

    Proposed Backoff Algorithm

    Exponentially back off the start time of connection attempts up to a limit of MAX_BACKOFF, with jitter.

    ConnectWithBackoff()
      current_backoff = INITIAL_BACKOFF
      current_deadline = now() + INITIAL_BACKOFF
      while (TryConnect(Max(current_deadline, now() + MIN_CONNECT_TIMEOUT))
             != SUCCESS)
        SleepUntil(current_deadline)
        current_backoff = Min(current_backoff * MULTIPLIER, MAX_BACKOFF)
        current_deadline = now() + current_backoff +
          UniformRandom(-JITTER * current_backoff, JITTER * current_backoff)
    
    

    With specific parameters of MIN_CONNECT_TIMEOUT = 20 seconds INITIAL_BACKOFF = 1 second MULTIPLIER = 1.6 MAX_BACKOFF = 120 seconds JITTER = 0.2

    Implementations with pressing concerns (such as minimizing the number of wakeups on a mobile phone) may wish to use a different algorithm, and in particular different jitter logic.

    Alternate implementations must ensure that connection backoffs started at the same time disperse, and must not attempt connections substantially more often than the above algorithm.

    Reset Backoff

    The back off should be reset to INITIAL_BACKOFF at some time point, so that the reconnecting behavior is consistent no matter the connection is a newly started one or a previously disconnected one.

    We choose to reset the Backoff when the SETTINGS frame is received, at that time point, we know for sure that this connection was accepted by the server.

    gRPC连接backoff协议

    原文:gRPC Connection Backoff Protocol

    译者:0x5010

    当我们连接到一个失败的后端时,通常希望不要立即重试(以避免泛滥的网络或服务器的请求),而是做某种形式的指数backoff。

    我们有几个参数:

    1. INITIAL_BACKOFF (第一次失败重试前后需等待多久)
    2. MULTIPLIER (在失败的重试后乘以的倍数)
    3. JITTER (随机抖动因子).
    4. MAX_BACKOFF (backoff上限)
    5. MIN_CONNECT_TIMEOUT (最短重试间隔)

    建议backoff算法

    以指数形式返回连接尝试的起始时间,达到MAX_BACKOFF的极限,并带有抖动。

    ConnectWithBackoff()
      current_backoff = INITIAL_BACKOFF
      current_deadline = now() + INITIAL_BACKOFF
      while (TryConnect(Max(current_deadline, now() + MIN_CONNECT_TIMEOUT))!= SUCCESS)
        SleepUntil(current_deadline)
        current_backoff = Min(current_backoff * MULTIPLIER, MAX_BACKOFF)
        current_deadline = now() + current_backoff + UniformRandom(-JITTER * current_backoff, JITTER * current_backoff)
    

    参数默认值MIN_CONNECT_TIMEOUT=20sec INITIAL_BACKOFF=1sec MULTIPLIER=1.6 MAX_BACKOFF=120sec JITTER=0.2

    根据的确切的关注点实现(例如最小化手机的唤醒次数)可能希望使用不同的算法,特别是不同的抖动逻辑。

    备用的实现必须确保连接退避在同一时间开始分散,并且不得比上述算法更频繁地尝试连接。

    重置backoff

    backoff应在某个时间点重置为INITIAL_BACKOFF,以便重新连接行为是一致的,不管连接的是新开始的还是先前断开的连接。

    当接收到SETTINGS帧时重置backoff,在那个时候,我们确定这个连接被服务器已经接受了。

    ConnectionBackoffStrategy (Apache HttpClient 4.5.13 API) https://hc.apache.org/httpcomponents-client-ga/httpclient/apidocs/org/apache/http/client/ConnectionBackoffStrategy.html

    超时、重试和抖动回退 https://aws.amazon.com/cn/builders-library/timeouts-retries-and-backoff-with-jitter/

    故障时有发生

    每当一个服务或系统调用另一个服务或系统时,都可能会发生故障。造成故障的因素可能多种多样。它们包括服务器、网络、负载均衡器、软件、操作系统,甚至是系统操作员失误。我们的系统设计致力于减少故障发生的可能性,但是没有任何人能构建出永不中断的系统。因此,在 Amazon,我们的系统设计竭力提升容忍故障的能力并降低发生故障的可能性,避免将原本较小比例的故障放大成一次全面停机。为了构建弹性系统,我们使用了三种必备工具:超时、重试和回退。

    许多类型的故障都会显露出明显的迹象,比如请求花费的时间比平时更长,并且可能永远无法完成。如果客户端等待一项请求完成的时间比平常更长,它也会因将该资源用于处理请求而将资源保留更长时间。如果大量请求长时间占用资源,服务器的相应资源就可能耗尽。这些资源可能包括内存、线程、连接、临时端口或任何其他有限的资源。为了避免这种情况,客户端可以设置超时。超时是客户端等待请求完成的最长时间。

    通常,再次尝试相同的请求会使得请求成功。这是因为我们构建的系统类型通常不会作为一个整体失败。相反,它们会遭受部分或瞬态故障。部分故障是指一定百分比的请求成功。瞬态故障是指请求在短时间内失败。重试允许客户端通过再次发送相同的请求来幸免于这些随机的部分故障和瞬态故障。

    重试并非总是安全的。如果系统已经因过载而出现故障,那么重试只会增加被调用系统的负载。为避免此问题,我们的客户端实现可使用回退。这增加了后续重试之间的时间,从而使后端的负载保持均匀。重试的另一个问题是某些远程调用会产生副作用。超时或失败并不一定意味着没有产生副作用。如果不希望多次产生副作用,则最佳实践是将 API 设计为幂等形式,也就是说可以安全地重试它们。

    最后,流量不会以恒定的速度进入 Amazon 服务。请求的到达率经常发生大突发。这些突发事件可能是由客户端行为、故障恢复,甚至是由诸如定期 cron 作业之类的简单事件引起的。如果错误是由负载引起的,那么如果所有客户端同时重试,则重试可能无效。为了避免这个问题,我们采用抖动。这是指发出或重试请求之前的随机时间,目的在于通过分散到达率来帮助防止大规模突发事件。

    以下各节中将讨论每种解决方案。

    超时

    Amazon 的最佳实践是对任何远程调用设置超时,并且通常在跨多个进程的任何调用上设置超时(即便这些进程位于相同机器上)。这包括连接超时和请求超时。许多标准客户端都提供了强大的内置超时功能。
    通常,最困难的问题在于选择要设置的超时值。超时设置得太高会降低其有效性,因为在客户端等待超时期间仍会消耗资源。超时设置得太低有两个风险:
     
     
    • 由于重试了太多请求,因此增加了后端流量并增加了延迟。
    • 小规模后端延迟增加,导致完全中断,因为所有请求都开始重试。
     
    为 AWS 区域内的呼叫选择超时的一种好方式是从下游服务的延迟指标开始。因此,在 Amazon,当我们使用一项服务调用另一项服务时,我们会选择一个可接受的错误超时率(例如 0.1%)。随后,我们查看下游服务的相应延迟百分比(在此示例中为 p99.9)。这种方法在大多数情况下都能很好地发挥作用,但存在一些陷阱,如下所述:
     
    • 在客户端存在严重网络延迟(例如通过互联网访问)的情况下,这种方法不起作用。在这些情况下,我们会考虑到合理最坏情况下的网络延迟,但不要忘记,客户端可能遍布全球。
    • 此方法也不适用于延迟时间边界范围狭窄的服务,即 p99.9 接近 p50 的情况。在这些情况下,添加一些填充可以帮助我们避免导致大量超时的细微延迟增加。
    • 实施超时的时候,我们遇到了一个常见的陷阱。Linux 的 SO_RCVTIMEO 非常强大,但是有一些缺点,使其不适合作为端到端套接字超时。某些语言(例如 Java)直接公开了这种控件。其他语言(例如 Go)提供了更强大的超时机制。
    • 在某些实现中,超时不包括所有远程调用,例如 DNS 或 TLS 握手。通常,我们更喜欢使用经过良好测试的客户端内置的超时时间。如果我们实现自己的超时,我们会特别注意超时套接字选项的确切含义以及正在执行的工作。
     
    在我在 Amazon 负责过的一个系统中,我们发现少量超时在部署后立即与依赖关系通信。超时设置为非常低的值,大约为 20 毫秒。在部署之外,即使超时值很低,我们也没有看到定期发生超时的情况。深入研究后,我发现计时器包括建立一个新的安全连接,该连接将在后续请求中重复利用。由于建立连接的时间超过 20 毫秒,所以当新服务器在部署后投入使用时,我们看到少量请求超时。在某些情况下,请求重试并成功。我们最初通过在建立连接的情况下增加超时值来解决此问题。后来,我们通过在进程启动时、接收流量之前建立这些连接来改进系统。这让我们完全解决了超时问题。

    重试和回退

    重试是“自私的”。 换句话说,在客户端重试时,它将花费更多的服务器时间来获得更大的成功几率。在故障很少发生或瞬态发生的情况下,这并不是问题。这是因为重试请求的总数很小,并且增加表面可用性的权衡效果也很好。如果故障是由过载引起的,重试会增加负载,导致情况进一步恶化。在原始问题得到解决后,它们甚至可能会通过保持较高的负载造成恢复延迟。重试类似于强大的药物,应该以正确的剂量使用,使用过量只会造成严重损害。遗憾的是,在分布式系统中,几乎无法在所有客户端之间进行协调以实现正确的重试次数。

    Amazon 采用的首选解决方案是回退。客户端不会立即积极地重试,而是在两次尝试之间等待一段时间。最常见的模式是指数回退,每次尝试后的等待时间都呈指数级延长。指数回退可能导致很长的回退时间,因为指数函数增长很快。为了避免重试太长时间,实现通常会将回退设置为最大值。可以预见,这称为上限指数回退。但是,这带来了另一个问题。现在,所有客户端都会不断尝试重设上限速率。我们的解决方案几乎在所有情况下都限制客户端重试的次数,并在面向服务的架构中更早地处理由此导致的故障。大多数时候,客户端都会放弃调用,因为它有着自己的超时时间。

    重试还有其他问题,描述如下:

    • 分布式系统通常具有多个分层。想一下有这样一个系统:该系统中的客户调用导致了五层深的服务调用堆栈。它最终执行一次对数据库的查询,并在每层重试三次。如果在负载下数据库开始使查询失败,会发生什么? 如果每层单独进行重试,则数据库上的负载将增加 243 倍,导致恢复几乎成为不可能完成的任务。这是因为每一层的重试次数都会成倍增加,首先是三次尝试,然后时九次尝试,依此类推。相反,在堆栈的最高层重试可能会浪费以前的调用工作,从而降低效率。通常,对于低成本控制平面和数据层面操作,我们的最佳实践是在堆栈中的单个点执行重试。
    • 负载。即使在单层重试,错误开始时流量仍然会显著增加。为了解决此问题,我们广泛推行了断路机制,也就是在超过错误阈值时,对下游服务的调用将完全停止。遗憾的是,断路机制将模态行为引入了可能难以测试的系统,可能会导致恢复时间延长。我们发现,可以通过使用令牌桶在本地限制重试,从而减轻这种风险。只要有令牌,就可以重试所有调用,然后在令牌耗尽时以固定的速率重试。2016 年,AWS 将此行为添加到了 AWS 开发工具包中。因此,使用该开发工具包的客户内置了这种限制行为
    • 确定何时重试。通常,我们认为具有副作用的 API 必须要提供幂等性才能保证重试的安全性。这样可以确保无论您重试多少次,副作用都只会发生一次。只读 API 通常是幂等的,而资源创建 API 则可能不是。某些 API(例如 Amazon Elastic Compute Cloud (Amazon EC2) RunInstances API)提供了基于令牌的显式机制,以提供幂等性并保证重试的安全。为了防止重复出现副作用,需要良好的 API 设计,并在实现客户端时要格外小心谨慎。
    • 了解哪些故障值得重试。HTTP 明确区分了客户端服务器错误。它指示不应对相同的请求重试客户端错误,因为它们后续也不会成功,而服务器错误可能在后续尝试中成功。遗憾的是,系统的最终一致性极大地模糊了这条界线。随着状态的传播,客户端错误可能在下一刻变为成功。

    尽管存在这些风险和挑战,重试仍然是在遇到瞬态和随机错误时提供高可用性的一种强大机制。为了找到适合每种服务的合理权衡,需要一定的判断力。根据我们的经验,一个理想的起点就是谨记“重试是自私的”。重试是让客户端断言其请求的重要性并要求该服务花费更多资源来处理它的一种方法。如果客户端过于自私,则会造成大范围的问题。

    抖动

    如果故障是由过载或争用引起的,回退通常无法带来应有的帮助。其原因就在于相关性。如果所有失败的调用都回退到同一时间,则重试这些调用会导致争用或过载。我们的解决方案就是抖动。抖动会给回退增加一定程度的随机性,以使重试在时间上有所分散。如需详细了解添加多少抖动以及添加抖动的最佳方法,请参见指数回退和抖动

    抖动不仅用于重试。在运营方面的经验告诉我们,我们的服务(包括控制平面和数据层面)的流量往往会产生很多峰值。这些流量峰值可能非常短,而且通常不体现在聚合指标中。在构建系统时,我们考虑为所有计时器、周期性作业和其他延迟的工作增加一些抖动。这有助于分散工作峰值,并使下游服务更容易扩展以适应工作负载。

    向计划的工作添加抖动时,我们不会随机选择各主机上的抖动。相反,我们使用一致的方法,每次在同一主机上产生相同的数字。这样,如果服务过载或出现争用状况,则它始终以相同的方式、遵循一种模式发生。人类善于识别模式,这让我们更有可能确定根本原因。使用随机方法可以确保,如果资源不堪重负,那么就会发生过载,而且是随机的。这就使得问题排查变得更加困难。

    在我从事过的系统上,例如 Amazon Elastic Block Store (Amazon EBS) 和 AWS Lambda,我们发现客户端经常以固定的时间间隔发送请求,例如每分钟一次。但是,如果一个客户端有多台服务器采用相同的行为方式,则它们可以排起来同时触发其请求。这可以是一分钟的前几秒,也可以是午夜后处理日常作业的前几秒。通过关注每秒的负载,并与客户端合作以对其周期性的工作负载实施抖动,我们就能以更少的服务器容量完成相同数量的工作。

    我们对客户流量峰值的控制更少。但是,即使对于客户触发的任务,在不影响客户体验的情况下添加抖动也是一个好主意。

    结论

    在分布式系统中,瞬态故障或远程交互中的延迟不可避免。超时会导致系统异常长时间地挂起,重试可能会掩盖这些故障,而回退和抖动可以提高利用率并减少系统拥塞问题。

    在 Amazon,我们了解到,谨慎重试非常重要。重试会加重从属系统上的负载。如果对系统的调用超时,且该系统过载,则重试会导致过载问题恶化,而非好转。我们仅在观察到依赖关系运行状况良好时才会重试,从而避免了这种加重负载的问题。当重试无助于提高可用性时,我们将停止重试。

     
     

    Failures Happen

    Whenever one service or system calls another, failures can happen. These failures can come from a variety of factors. They include servers, networks, load balancers, software, operating systems, or even mistakes from system operators. We design our systems to reduce the probability of failure, but impossible to build systems that never fail. So in Amazon, we design our systems to tolerate and reduce the probability of failure, and avoid magnifying a small percentage of failures into a complete outage. To build resilient systems, we employ three essential tools: timeouts, retries, and backoff.

    Many kinds of failures become apparent as requests taking longer than usual, and potentially never completing. When a client is waiting longer than usual for a request to complete, it also holds on to the resources it was using for that request for a longer time. When a number of requests hold on to resources for a long time, the server can run out of those resources. These resources can include memory, threads, connections, ephemeral ports, or anything else that is limited. To avoid this situation, clients set timeouts. Timeouts are the maximum amount of time that a client waits for a request to complete.

    Often, trying the same request again causes the request to succeed. This happens because the types of systems that we build don't often fail as a single unit. Rather, they suffer partial or transient failures. A partial failure is when a percentage of requests succeed. A transient failure is when a request fails for a short period of time. Retries allow clients to survive these random partial failures and short-lived transient failures by sending the same request again.

    It's not always safe to retry. A retry can increase the load on the system being called, if the system is already failing because it’s approaching an overload. To avoid this problem, we implement our clients to use backoff. This increases the time between subsequent retries, which keeps the load on the backend even. The other problem with retries is that some remote calls have side effects. A timeout or failure doesn't necessarily mean that side effects haven't happened. If doing the side effects multiple times is undesirable, a best practice is designing APIs to be idempotent, meaning they can be safely retried.

    Finally, traffic doesn't arrive into Amazon services at a constant rate. Instead, the arrival rate of requests frequently has large bursts. These bursts can be caused by client behavior, failure recovery, and even by something simple as a periodic cron job. If errors are caused by load, retries can be ineffective if all clients retry at the same time. To avoid this problem, we employ jitter. This is a random amount of time before making or retrying a request to help prevent large bursts by spreading out the arrival rate.

    Each of these solutions is discussed in the sections that follow.

    Timeouts

    A best practice in Amazon is to set a timeout on any remote call, and generally on any call across processes even on the same box. This includes both a connection timeout and a request timeout. Many standard clients offer robust built-in timeout capabilities.
    Typically, the most difficult problem is choosing a timeout value to set. Setting a timeout too high reduces its usefulness, because resources are still consumed while the client waits for the timeout. Setting the timeout too low has two risks:
     
     
    • Increased traffic on the backend and increased latency because too many requests are retried.
    • Increased small backend latency leading to a complete outage, because all requests start being retried.
     
    A good practice for choosing a timeout for calls within an AWS Region is to start with the latency metrics of the downstream service. So at Amazon, when we make one service call another service, we choose an acceptable rate of false timeouts (such as 0.1%). Then, we look at the corresponding latency percentile on the downstream service (p99.9 in this example). This approach works well in most cases, but there are a few pitfalls, described as follows:
     
    • This approach doesn't work in cases where clients have substantial network latency, such as over the internet. In these cases, we factor in reasonable worst-case network latency, keeping in mind that clients could span the globe.
    • This approach also doesn’t work with services that have tight latency bounds, where p99.9 is close to p50. In these cases, adding some padding helps us avoid small latency increases that cause high numbers of timeouts.
    • We’ve encountered a common pitfall when implementing timeouts. Linux's SO_RCVTIMEO is powerful, but has some disadvantages that make it unsuitable as an end-to-end socket timeout. Some languages, such as Java, expose this control directly. Other languages, such as Go, provide more robust timeout mechanisms.
    • There are also implementations where the timeout doesn't cover all remote calls, like DNS or TLS handshakes. In general, we prefer to use the timeouts built into well-tested clients. If we implement our own timeouts, we pay careful attention to the exact meaning of the timeout socket options, and what work is being done.
     
    In one system that I worked on at Amazon, we saw a small number of timeouts talking to a dependency immediately following deployments. The timeout was set very low, to around 20 milliseconds. Outside of deployments, even with this low timeout value, we did not see timeouts happening regularly. Digging in, I found that the timer included establishing a new secure connection, which was reused on subsequent requests. Because connection establishment took longer than 20 milliseconds, we saw a small number of requests time out when a new server went into service after deployments. In some cases, the requests retried and succeeded. We initially worked around this problem by increasing the timeout value in case a connection was established. Later, we improved the system by establishing these connections when a process started up, but before receiving traffic. This got us around the timeout issue altogether.

    Retries and backoff

    Retries are “selfish.” In other words, when a client retries, it spends more of the server's time to get a higher chance of success. Where failures are rare or transient, that's not a problem. This is because the overall number of retried requests is small, and the tradeoff of increasing apparent availability works well. When failures are caused by overload, retries that increase load can make matters significantly worse. They can even delay recovery by keeping the load high long after the original issue is resolved. Retries are similar to a powerful medicine -- useful in the right dose, but can cause significant damage when used too much. Unfortunately, in distributed systems there's almost no way to coordinate between all of the clients to achieve the right number of retries.

    The preferred solution that we use in Amazon is a backoff. Instead of retrying immediately and aggressively, the client waits some amount of time between tries. The most common pattern is an exponential backoff, where the wait time is increased exponentially after every attempt. Exponential backoff can lead to very long backoff times, because exponential functions grow quickly. To avoid retrying for too long, implementations typically cap their backoff to a maximum value. This is called, predictably, capped exponential backoff. However, this introduces another problem. Now all of the clients are retrying constantly at the capped rate. In almost all cases, our solution is to limit the number of times that the client retries, and handle the resulting failure earlier in the service-oriented architecture. In most cases, the client is going to give up on the call anyway, because it has its own timeouts.

    There are other problems with retries, described as follows:

    • Distributed systems often have multiple layers. Consider a system where the customer's call causes a five-deep stack of service calls. It ends with a query to a database, and three retries at each layer. What happens when the database starts failing queries under load? If each layer retries independently, the load on the database will increase 243x, making it unlikely to ever recover. This is because the retries at each layer multiply -- first three tries, then nine tries, and so on. On the contrary, retrying at the highest layer of the stack may waste work from previous calls, which reduces efficiency. In general, for low-cost control-plane and data-plane operations, our best practice is to retry at a single point in the stack.
    • Load. Even with a single layer of retries, traffic still significantly increases when errors start. Circuit breakers, where calls to a downstream service are stopped entirely when an error threshold is exceeded, are widely promoted to solve this problem. Unfortunately, circuit breakers introduce modal behavior into systems that can be difficult to test, and can introduce significant addition time to recovery. We have found that we can mitigate this risk by limiting retries locally using a token bucket. This allows all calls to retry as long as there are tokens, and then retry at a fixed rate when the tokens are exhausted. AWS added this behavior to the AWS SDK in 2016. So customers using the SDK have this throttling behavior built in.
    • Deciding when to retry. In general, our view is that APIs with side effects aren't safe to retry unless they provide idempotency. This guarantees that the side effects happen only once no matter how often you retry. Read-only APIs are typically idempotent, while resource creation APIs may not be. Some APIs, like the Amazon Elastic Compute Cloud (Amazon EC2) RunInstances API, provide explicit token-based mechanisms to provide idempotency and make them safe to retry. Good API design, and care when implementing clients, is needed to prevent duplicate side-effects.
    • Knowing which failures are worth retrying. HTTP provides a clear distinction between client and server errors. It indicates that client errors should not be retried with the same request because they aren't going to succeed later, while server errors may succeed on subsequent tries. Unfortunately, eventual consistency in systems significantly blurs this line. A client error one moment may change into a success the next moment as state propagates.

    Despite these risks and challenges, retries are a powerful mechanism for providing high availability in the face of transient and random errors. Judgment is required to find the right trade-off for each service. In our experience, a good place to start is to remember that retries are selfish. Retries are a way for clients to assert the importance of their request and demand that the service spend more of its resources to handle it. If a client is too selfish it can create wide-ranging problems.

    Jitter

    When failures are caused by overload or contention, backing off often doesn't help as much as it seems like it should. This is because of correlation. If all the failed calls back off to the same time, they cause contention or overload again when they are retried. Our solution is jitter. Jitter adds some amount of randomness to the backoff to spread the retries around in time. For more information about how much jitter to add and the best ways to add it, see Exponential Backoff and Jitter.

    Jitter isn't only for retries. Operational experience has taught us that the traffic to our services, including both control-planes and data-planes, tends to spike a lot. These spikes of traffic can be very short, and are often hidden by aggregated metrics. When building systems, we consider adding some jitter to all timers, periodic jobs, and other delayed work. This helps spread out spikes of work, and makes it easier for downstream services to scale for a workload.

    When adding jitter to scheduled work, we do not select the jitter on each host randomly. Instead, we use a consistent method that produces the same number every time on the same host. This way, if there is a service being overloaded, or a race condition, it happens the same way in a pattern. We humans are good at identifying patterns, and we're more likely to determine the root cause. Using a random method ensures that if a resource is being overwhelmed, it only happens - well, at random. This makes troubleshooting much more difficult.

    On systems that I have worked on, like Amazon Elastic Block Store (Amazon EBS) and AWS Lambda, we found that clients frequently send requests on a regular interval, like once per minute. However, when a client has multiple servers behaving the same way, they can line up and trigger their requests at the same time. This can be the first few seconds of a minute, or the first few seconds after midnight for daily jobs. By paying attention to per-second load, and working with clients to jitter their periodic workloads, we accomplished the same amount of work with less server capacity.

    We have less control over spikes in customer traffic. However, even for customer-triggered tasks, it's a good idea to add jitter where it doesn't impact the customer experience.

    Conclusion

    In distributed systems, transient failures or latency in remote interactions are inevitable. Timeouts keep systems from hanging unreasonably long, retries can mask those failures, and backoff and jitter can improve utilization and reduce congestion on systems.

    At Amazon, we have learned that it is important to be cautious about retries. Retries can amplify the load on a dependent system. If calls to a system are timing out, and that system is overloaded, retries can make the overload worse instead of better. We avoid this amplification by retrying only when we observe that the dependency is healthy. We stop retrying when the retries are not helping to improve availability.

    Timeouts, retries and backoff with jitter https://aws.amazon.com/builders-library/timeouts-retries-and-backoff-with-jitter/
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  • 原文地址:https://www.cnblogs.com/rsapaper/p/14290970.html
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