zoukankan      html  css  js  c++  java
  • netty

    netty

    Netty: Home http://netty.io/

    Netty is an asynchronous event-driven network application framework
    for rapid development of maintainable high performance protocol servers & clients. 

    Netty is a NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.

    'Quick and easy' doesn't mean that a resulting application will suffer from a maintainability or a performance issue. Netty has been designed carefully with the experiences earned from the implementation of a lot of protocols such as FTP, SMTP, HTTP, and various binary and text-based legacy protocols. As a result, Netty has succeeded to find a way to achieve ease of development, performance, stability, and flexibility without a compromise.

    Features

    Design

    • Unified API for various transport types - blocking and non-blocking socket
    • Based on a flexible and extensible event model which allows clear separation of concerns
    • Highly customizable thread model - single thread, one or more thread pools such as SEDA
    • True connectionless datagram socket support (since 3.1)

    Ease of use

    • Well-documented Javadoc, user guide and examples
    • No additional dependencies, JDK 5 (Netty 3.x) or 6 (Netty 4.x) is enough
      • Note: Some components such as HTTP/2 might have more requirements. Please refer to the Requirements page for more information.

    Performance

    • Better throughput, lower latency
    • Less resource consumption
    • Minimized unnecessary memory copy

    Security

    • Complete SSL/TLS and StartTLS support

    Community

    • Release early, release often
    • The author has been writing similar frameworks since 2003 and he still finds your feed back precious!

    Netty.docs: User guide for 4.x http://netty.io/wiki/user-guide-for-4.x.html

    Preface

    The Problem

    Nowadays we use general purpose applications or libraries to communicate with each other. For example, we often use an HTTP client library to retrieve information from a web server and to invoke a remote procedure call via web services. However, a general purpose protocol or its implementation sometimes does not scale very well. It is like how we don't use a general purpose HTTP server to exchange huge files, e-mail messages, and near-realtime messages such as financial information and multiplayer game data. What's required is a highly optimized protocol implementation that is dedicated to a special purpose. For example, you might want to implement an HTTP server that is optimized for AJAX-based chat application, media streaming, or large file transfer. You could even want to design and implement a whole new protocol that is precisely tailored to your need. Another inevitable case is when you have to deal with a legacy proprietary protocol to ensure the interoperability with an old system. What matters in this case is how quickly we can implement that protocol while not sacrificing the stability and performance of the resulting application.

  • 相关阅读:
    插件有感-做东西有感
    国家电网-元数据管理系统-流程跳转有感-3层结构
    干了2个月java开发最深的体会
    BL老师的建议,数学不好的,大数据一票否决--后赋从java转大数据
    极快瑞的函数式编程,Jquery涉及的一些函数
    距离第一天去实习过去了56天 ::写写自己的想法
    两种同步模式:状态同步和帧同步
    unity制作人物残影-绘制的方法
    unity对敏感词库处理的记录
    unity 读取外部exe程序控制台信息
  • 原文地址:https://www.cnblogs.com/rsapaper/p/7742754.html
Copyright © 2011-2022 走看看