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  • pygame save that Stream as video output.

    python - how to save pygame camera as video output - Stack Overflow  https://stackoverflow.com/questions/28410565/how-to-save-pygame-camera-as-video-output

    Pygame's multimedia output capabilities are severily limited: It can only save uncompressed BMP images, and there is no way it can save a video format.

    You have to make use of another library which to feed image frames, to render the video - or save frame by frame in a folder, numbering the file names in crescent order, and convert the result to a video with an utility later.

    This project seens to feature a class to call libffmpeg to encode videos, passing frame by frame in a Python call: https://github.com/kanryu/pipeffmpeg - you will just need a way to convert the pygame Surface object to the expected "frameraw" attribute of ffmpeg.

    https://github.com/kanryu/pipeffmpeg/blob/master/pipeffmpeg.py

     
     
     
    i´m not at home now but my workarround is take the pygame surface and convert to numpy array and write with opencv to mp4 movie.
     
     
     
     python - How to capture pygame screen? - Stack Overflow https://stackoverflow.com/questions/6087484/how-to-capture-pygame-screen
     
     
    background_image_filename = 'sushiplate.jpg'
    sprite_image_filename = 'fugu.png'
    
    import pygame
    from pygame.locals import *
    from sys import exit
    
    pygame.init()
    
    screen = pygame.display.set_mode((640, 480), 0, 32)
    
    background = pygame.image.load(background_image_filename).convert()
    sprite = pygame.image.load(sprite_image_filename).convert_alpha()
    
    clock = pygame.time.Clock()
    
    x, y = 100., 100.
    speed_x, speed_y = 133., 170.
    
    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
    
    screen.blit(background, (0, 0))
    screen.blit(sprite, (x, y))
    
    time_passed = clock.tick(30)
    time_passed_seconds = time_passed / 1000.0
    
    x += speed_x * time_passed_seconds
    y += speed_y * time_passed_seconds
    
    # 到达边界则把速度反向
    if x > 640 - sprite.get_width():
        speed_x = -speed_x
        x = 640 - sprite.get_width()
    elif x < 0:
        speed_x = -speed_x
        x = 0.
    
    if y > 480 - sprite.get_height():
        speed_y = -speed_y
        y = 480 - sprite.get_height()
    elif y < 0:
        speed_y = -speed_y
        y = 0
    
    pygame.image.save(screen, "screenshot.png")
    
    pygame.display.update()
    

      

     
     
     
     
     
     
     
     
     
     
     
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  • 原文地址:https://www.cnblogs.com/rsapaper/p/8658030.html
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