#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<Windows.h>
#define High 15
#define Width 20
int ball_x, ball_y;
int ball_vx, ball_vy;
int position_x, position_y;
int ridus;
int left, right;
int canvas[High][Width] = { 0 };
void gotoxy(int x,int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void startup()
{
ball_x = High-3;
ball_y = Width / 2;
ball_vx = 1;
ball_vy = 1;
canvas[ball_x][ball_y] = 1;
ridus = 5;
position_x = High-1;
position_y = Width/2;
left = position_y - ridus;
right = position_x + ridus;
int k;
for (k = left; k <= right; k++)
canvas[position_x][k] = 2;
int i;
for (i = 0; i < Width; i++)
for (k = 0; k < High / 4; k++)
canvas[k][i] = 3;
}
void show()
{
gotoxy(0, 0);
int i, j;
for (i = 0; i < High;i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 0)
printf(" ");
else if (canvas[i][j] == 1)
printf("o");
else if (canvas[i][j] == 2)
printf("*");
else if (canvas[i][j] == 3)
printf("#");
}
printf("|\n");
}
for (j = 0; j < Width; j++)
printf("_");
printf("\n");
}
void updateWithoutInput()
{
if (ball_x == High - 2)
{
if ((ball_y >=left) && (ball_y <= right))
{
printf("\a");
}
else
{
printf("GAMEOVER!");
system("pause");
exit(0);
}
}
static int speed = 0;
if (speed < 7)
speed++;
if (speed == 7)
{
speed = 0;
canvas[ball_x][ball_y] = 0;
ball_x = ball_x + ball_vx;
ball_y = ball_y + ball_vy;
canvas[ball_x][ball_y] = 1;
if ((ball_x == 0) || (ball_x == High - 2))
ball_vx = -ball_vx;
if ((ball_y == 0) || (ball_y == Width - 1))
ball_vy = -ball_vy;
if (canvas[ball_x-1][ball_y] == 3)
{
ball_vx = -ball_vx;
canvas[ball_x-1][ball_y] = 0;
printf("\a");
}
}
}
void updateWithIput()
{
char input;
if (_kbhit())
{
input = _getch();
if (input == 'a' && left > 0)
{
canvas[position_x][right] = 0;
position_y--;
left = position_y - ridus;
right = position_y + ridus;
canvas[position_x][left] = 2;
}
if (input == 'd' && right < Width - 1)
{
canvas[position_x][left] = 0;
position_y++;
left = position_y - ridus;
right = position_y + ridus;
canvas[position_x][right] = 2;
}
if (input == ' ')
{
canvas[ball_x][ball_y] = 0;
ball_x = position_x-1;
ball_y = position_y;
canvas[ball_x][ball_y] = 1;
}
}
}
int main()
{
HideCursor();
startup();
while (1)
{
show();
updateWithoutInput();
updateWithIput();
}
return 0;
}