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  • 判断鼠标在 多边形外

    判断点在多边形外算法:

     通过改点做一条水平射线:如果与多边形有 偶数个交点则说明点在多边形外,否则点在多边形内。

    以下通过一个简单例子:

    http://888.qq.com/promote/party/2013/0801_jczq/index.shtml#nogo

    var o = {
    init: function () {
    o.initParty();
    this.flag = false; //鼠标位于多边形内
    this.pos = 0; //记录位于哪个多边形
    this.lastpos = -1;
    this.point = {
    x: 0,
    y: 0
    };
    this.polygon = [
    [
    {x: 400, y: 220},
    {x: 520, y: 0},
    {x: 715, y: 0},
    {x: 895, y: 220},
    {x: 715, y: 445},
    {x: 520, y: 445}
    ],
    [
    {x: 0, y: 450},
    {x: 120, y: 230},
    {x: 375, y: 230},
    {x: 500, y: 450},
    {x: 375, y: 665},
    {x: 120, y: 665}
    ],
    [
    {x: 400, y: 675},
    {x: 520, y: 455},
    {x: 715, y: 455},
    {x: 895, y: 675},
    {x: 715, y: 895},
    {x: 520, y: 895}
    ],
    [
    {x: 0, y: 895},
    {x: 120, y: 680},
    {x: 375, y: 680},
    {x: 500, y: 895},
    {x: 375, y: 1115},
    {x: 120, y: 1115}
    ]
    ];
    o.getLeftMoney();
    o.bindEvent();
    },
    //鼠标划过效果
    hoverEffect: function (flag) {
    if (flag) { //移入
    $(".cent2-img").fadeIn(100);
    switch (o.pos) {
    case 0:
    $(".cent2-img1").fadeOut(100);
    break;
    case 1:
    $(".cent2-img2").fadeOut(100);
    break;
    case 2:
    $(".cent2-img3").fadeOut(100);
    break;
    case 3:
    $(".cent2-img4").fadeOut(100);
    break;
    }
    } else { //移出
    $(".cent2-img").fadeIn(100);
    }
    },
    bindEvent: function () {
    //鼠标位置获取
    $(".mid-cent").mousemove(function (e) {
    if (e.pageX || e.pageY) {
    var x = e.pageX,
    y = e.pageY;
    } else {
    var x = e.clientX + document.body.scrollLeft - document.body.clientLeft,
    y = e.clientY + document.body.scrollTop - document.body.clientTop;
    }

    var offsetX = $(this).offset().left,
    offsetY = $(this).offset().top;

    o.point.x = x - offsetX;
    o.point.y = y - offsetY; //鼠标当前坐标位置

    for (var i = 0; i < 4; i++) {
    o.checkPP(o.point, o.polygon[i], i);
    if (o.flag) { // 位于多边形内
    break;
    }
    }
    //移入、移出、内部移动、外部移动
    if (!o.flag) {
    if (o.pos == o.lastpos) { //移出
    o.lastpos = -1;
    o.hoverEffect(o.flag);
    }
    } else {
    if (o.pos !== o.lastpos) { //移入
    o.hoverEffect(o.flag);
    o.lastpos = o.pos;
    }
    }
    });
    },
    //向量叉乘
    crossMul: function (v1, v2) {
    return v1.x * v2.y - v1.y * v2.x;
    },
    //两条直线是否相交
    checkCross: function (p1, p2, p3, p4) {
    var v1 = {x: p1.x - p3.x, y: p1.y - p3.y},
    v2 = {x: p2.x - p3.x, y: p2.y - p3.y},
    v3 = {x: p4.x - p3.x, y: p4.y - p3.y},
    v = o.crossMul(v1, v3) * o.crossMul(v2, v3),
    v1 = {x: p3.x - p1.x, y: p3.y - p1.y},
    v2 = {x: p4.x - p1.x, y: p4.y - p1.y},
    v3 = {x: p2.x - p1.x, y: p2.y - p1.y};
    return (v <= 0 && o.crossMul(v1, v3) * o.crossMul(v2, v3) <= 0) ? true : false;
    },
    //判断点是否在多边形内
    checkPP: function (point, polygon, pos) {
    var p1, p2, p3, p4
    p1 = point
    p2 = {x: -100, y: point.y}
    var count = 0
    //对每条边都和射线作对比
    for (var i = 0; i < polygon.length - 1; i++) {
    p3 = polygon[i]
    p4 = polygon[i + 1]
    if (o.checkCross(p1, p2, p3, p4) == true) {
    count++
    }
    }
    p3 = polygon[polygon.length - 1]
    p4 = polygon[0]
    if (o.checkCross(p1, p2, p3, p4) == true) {
    count++
    }
    (count % 2 == 0) ? o.flag = false : o.flag = true;
    //移动位置记录位于哪个区域
    if (o.flag) { //多边形内部
    o.pos = pos;
    }
    },
    //数字位数补齐,1对应000001,11对应000011
    padNum: function (num, n) {
    var len = num.toString().length;
    while (len < n) {
    num = '0' + num;
    len++;
    }
    return num;
    }

    }

    代码如上:大概思路是这样: 

    $(".mid-cent").mousemove(function (e) {
    if (e.pageX || e.pageY) {
    var x = e.pageX,
    y = e.pageY;
    } else {
    var x = e.clientX + document.body.scrollLeft - document.body.clientLeft,
    y = e.clientY + document.body.scrollTop - document.body.clientTop;
    }

    var offsetX = $(this).offset().left,
    offsetY = $(this).offset().top;

    o.point.x = x - offsetX;
    o.point.y = y - offsetY; //鼠标当前坐标位置

    //通过上面代码获取鼠标所在位置, 其中以.mid-cent  的div边框的左上角为左边原点

    for (var i = 0; i < 4; i++) {
    o.checkPP(o.point, o.polygon[i], i);//判断相交焦点个数
    if (o.flag) { // 位于多边形内
    break;
    }
    }
    //移入、移出、内部移动、外部移动
    if (!o.flag) {
    if (o.pos == o.lastpos) { //移出
    o.lastpos = -1;
    o.hoverEffect(o.flag);
    }
    } else {
    if (o.pos !== o.lastpos) { //移入
    o.hoverEffect(o.flag);
    o.lastpos = o.pos;
    }
    }
    });

    ruby前端观察
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  • 原文地址:https://www.cnblogs.com/rubyxie/p/3535505.html
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