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  • .Net Framework中的委托与事件

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace Delegate {
        // 热水器
        public class Heater {
           private int temperature;
           public string type = "RealFire 001";       // 添加型号作为演示
           public string area = "China Xian";         // 添加产地作为演示
           //声明委托
           public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);
           public event BoiledEventHandler Boiled; //声明事件
    
           // 定义BoiledEventArgs类,传递给Observer所感兴趣的信息
           public class BoiledEventArgs : EventArgs {
               public readonly int temperature;
               public BoiledEventArgs(int temperature) {
                  this.temperature = temperature;
               }
           }
    
           // 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视
           protected virtual void OnBoiled(BoiledEventArgs e) {
               if (Boiled != null) { // 如果有对象注册
                  Boiled(this, e);  // 调用所有注册对象的方法
               }
           }
           
           // 烧水。
           public void BoilWater() {
               for (int i = 0; i <= 100; i++) {
                  temperature = i;
                  if (temperature > 95) {
                      //建立BoiledEventArgs 对象。
                      BoiledEventArgs e = new BoiledEventArgs(temperature);
                      OnBoiled(e);  // 调用 OnBolied方法
                  }
               }
           }
        }
    
        // 警报器
        public class Alarm {
           public void MakeAlert(Object sender, Heater.BoiledEventArgs e) {
               Heater heater = (Heater)sender;     //这里是不是很熟悉呢?
               //访问 sender 中的公共字段
               Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
               Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);
               Console.WriteLine();
           }
        }
    
        // 显示器
        public class Display {
           public static void ShowMsg(Object sender, Heater.BoiledEventArgs e) {   //静态方法
               Heater heater = (Heater)sender;
               Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
               Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature);
               Console.WriteLine();
           }
        }
    
        class Program {
           static void Main() {
               Heater heater = new Heater();
               Alarm alarm = new Alarm();
    
               heater.Boiled += alarm.MakeAlert;   //注册方法
               heater.Boiled += (new Alarm()).MakeAlert;      //给匿名对象注册方法
               heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert);    //也可以这么注册
               heater.Boiled += Display.ShowMsg;       //注册静态方法
    
               heater.BoilWater();   //烧水,会自动调用注册过对象的方法
           }
        }
    }
    
    输出为:
    Alarm:China Xian - RealFire 001:
    Alarm: 嘀嘀嘀,水已经 96 度了:
    Alarm:China Xian - RealFire 001:
    Alarm: 嘀嘀嘀,水已经 96 度了:
    Alarm:China Xian - RealFire 001:
    Alarm: 嘀嘀嘀,水已经 96 度了:
    Display:China Xian - RealFire 001:
    Display:水快烧开了,当前温度:96度。
    // 省略 ...

      //一个数的规则如下:1,1,2,3,5,8,13,21,34,.......求第30位数是多少,用递归算法实现。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace ConsoleApplication1
    {
        //一个数的规则如下:1,1,2,3,5,8,13,21,34,.......求第30位数是多少,用递归算法实现。
       public class MainClass
        {
           public static void Main()
           {
               Console.WriteLine(Foo(30));
               Console.ReadKey();
           }
           public static int Foo(int i)
           {
               if (i <= 0)
                   return 0;
               else if (i > 0 && i <= 2)
                   return 1;
               else return Foo(i - 1) + Foo(i - 2);
           }
        }
    }
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  • 原文地址:https://www.cnblogs.com/ruishuang208/p/3323300.html
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