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  • SuperSocket 简单示例

    这是一个SuperSocket 简单示例,包括服务端和客户端。

    一、首先使用NuGet安装SuperSocket和SuperSocket.Engine

    二、实现IRequestInfo(数据包):

    数据包格式:

    包头4个字节,前2个字节是请求命令,后2个字节是正文长度

    using SuperSocket.SocketBase.Protocol;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace SuperSocketServer
    {
        public class MyRequestInfo : IRequestInfo
        {
            public MyRequestInfo(byte[] header, byte[] bodyBuffer)
            {
                Key = ASCIIEncoding.ASCII.GetString(new byte[] { header[0], header[1] });
                Data = bodyBuffer;
            }
    
            public string Key { get; set; }
    
            public byte[] Data { get; set; }
    
            public string Body
            {
                get
                {
                    return Encoding.UTF8.GetString(Data);
                }
            }
        }
    }
    View Code

    三、实现FixedHeaderReceiveFilter(数据包解析):

    using SuperSocket.Facility.Protocol;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace SuperSocketServer
    {
        public class MyReceiveFilter : FixedHeaderReceiveFilter<MyRequestInfo>
        {
            public MyReceiveFilter() : base(4)
            {
    
            }
    
            protected override int GetBodyLengthFromHeader(byte[] header, int offset, int length)
            {
                return BitConverter.ToInt16(new byte[] { header[offset + 2], header[offset + 3] }, 0);
            }
    
            protected override MyRequestInfo ResolveRequestInfo(ArraySegment<byte> header, byte[] bodyBuffer, int offset, int length)
            {
                byte[] body = bodyBuffer.Skip(offset).Take(length).ToArray();
                return new MyRequestInfo(header.Array, body);
            }
        }
    }
    View Code

    四、实现AppSession:

    using SuperSocket.SocketBase;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace SuperSocketServer
    {
        public class MySession : AppSession<MySession, MyRequestInfo>
        {
            public MySession()
            {
    
            }
    
            protected override void OnSessionStarted()
            {
    
            }
    
            protected override void OnInit()
            {
                base.OnInit();
            }
    
            protected override void HandleUnknownRequest(MyRequestInfo requestInfo)
            {
    
            }
    
            protected override void HandleException(Exception e)
            {
    
            }
    
            protected override void OnSessionClosed(CloseReason reason)
            {
                base.OnSessionClosed(reason);
            }
        }
    }
    View Code

    五、实现AppServer:

    using SuperSocket.SocketBase;
    using SuperSocket.SocketBase.Config;
    using SuperSocket.SocketBase.Protocol;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using Utils;
    
    namespace SuperSocketServer
    {
        public class MyServer : AppServer<MySession, MyRequestInfo>
        {
            public MyServer() : base(new DefaultReceiveFilterFactory<MyReceiveFilter, MyRequestInfo>())
            {
                this.NewSessionConnected += MyServer_NewSessionConnected;
                this.SessionClosed += MyServer_SessionClosed;
            }
    
            protected override bool Setup(IRootConfig rootConfig, IServerConfig config)
            {
                return base.Setup(rootConfig, config);
            }
    
            protected override void OnStarted()
            {
                base.OnStarted();
            }
    
            protected override void OnStopped()
            {
                base.OnStopped();
            }
    
            void MyServer_NewSessionConnected(MySession session)
            {
                LogHelper.Log("新客户端连接,SessionID=" + session.SessionID.Substring(session.SessionID.Length - 6).ToUpper());
            }
    
            void MyServer_SessionClosed(MySession session, CloseReason value)
            {
                LogHelper.Log("客户端失去连接,SessionID=" + session.SessionID.Substring(session.SessionID.Length - 6).ToUpper() + ",原因:" + value);
            }
        }
    }
    View Code

    六、实现CommandBase<MySession, MyRequestInfo>:

    using SuperSocket.SocketBase.Command;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using Utils;
    
    namespace SuperSocketServer
    {
        public class EC : CommandBase<MySession, MyRequestInfo>
        {
            public override void ExecuteCommand(MySession session, MyRequestInfo requestInfo)
            {
                LogHelper.Log("客户端 " + session.SessionID.Substring(session.SessionID.Length - 6).ToUpper() + " 发来消息:" + requestInfo.Body);
                byte[] bytes = ASCIIEncoding.UTF8.GetBytes("消息收到");
                session.Send(bytes, 0, bytes.Length);
            }
        }
    }
    View Code

    七、服务端Form1.cs代码:

    using SuperSocket.SocketBase.Config;
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    using Utils;
    
    namespace SuperSocketServer
    {
        public partial class Form1 : Form
        {
            private MyServer _myServer;
    
            public Form1()
            {
                InitializeComponent();
                LogHelper.Init(this, txtLog);
            }
    
            private void Form1_Load(object sender, EventArgs e)
            {
                _myServer = new MyServer();
                ServerConfig serverConfig = new ServerConfig()
                {
                    Port = 2021
                };
                _myServer.Setup(serverConfig);
                _myServer.Start();
            }
    
            private void button1_Click(object sender, EventArgs e)
            {
                foreach (MySession session in _myServer.GetAllSessions())
                {
                    byte[] bytes = ASCIIEncoding.UTF8.GetBytes("服务端广播消息");
                    session.Send(bytes, 0, bytes.Length);
                }
            }
        }
    }
    View Code

    八、客户端Form1.cs代码:

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.IO;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace SuperSocketClient
    {
        public partial class Form1 : Form
        {
            private Socket _socket;
    
            private NetworkStream _socketStream;
    
            public Form1()
            {
                InitializeComponent();
            }
    
            private void Form1_Load(object sender, EventArgs e)
            {
                EndPoint serverAddress = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 2021);
                _socket = new Socket(serverAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
                _socket.Connect(serverAddress);
                _socketStream = new NetworkStream(_socket);
    
                //SocketAsyncEventArgs socketAsyncArgs = new SocketAsyncEventArgs();
                //byte[] buffer = new byte[10240];
                //socketAsyncArgs.SetBuffer(buffer, 0, buffer.Length);
                //socketAsyncArgs.Completed += ReciveAsync;
                //_socket.ReceiveAsync(socketAsyncArgs);
    
                Receive(_socket);
    
            }
    
            private void button1_Click(object sender, EventArgs e)
            {
                Task.Run(() =>
                {
                    Random rnd = new Random();
                    string cmd = "EC";
                    string msg = "测试消息00" + rnd.Next(0, 100).ToString("00");
                    Send(cmd, msg);
                });
            }
    
            public void Send(string cmd, string msg)
            {
                byte[] cmdBytes = Encoding.ASCII.GetBytes(cmd);
                byte[] msgBytes = Encoding.UTF8.GetBytes(msg);
                byte[] lengthBytes = BitConverter.GetBytes((short)msgBytes.Length);
    
                _socketStream.Write(cmdBytes, 0, cmdBytes.Length);
                _socketStream.Write(lengthBytes, 0, lengthBytes.Length);
                _socketStream.Write(msgBytes, 0, msgBytes.Length);
                _socketStream.Flush();
                Log("发送:" + msg);
            }
    
            private void ReciveAsync(object obj, SocketAsyncEventArgs e)
            {
                if (e.BytesTransferred > 0)
                {
                    string data = ASCIIEncoding.UTF8.GetString(e.Buffer, 0, e.BytesTransferred);
                    Log("接收:" + data);
                }
            }
    
            private void Receive(Socket socket)
            {
                Task.Factory.StartNew(() =>
                {
                    try
                    {
                        while (true)
                        {
                            byte[] buffer = new byte[10240];
                            int receiveCount = _socket.Receive(buffer, 0, buffer.Length, SocketFlags.None);
                            if (receiveCount > 0)
                            {
                                string data = ASCIIEncoding.UTF8.GetString(buffer, 0, receiveCount);
                                Log("接收:" + data);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        Log("Receive出错:" + ex.Message + "
    " + ex.StackTrace);
                    }
                }, TaskCreationOptions.LongRunning);
            }
    
            #region Log
            /// <summary>
            /// 输出日志
            /// </summary>
            private void Log(string log)
            {
                if (!this.IsDisposed)
                {
                    this.BeginInvoke(new Action(() =>
                    {
                        txtLog.AppendText(DateTime.Now.ToString("HH:mm:ss.fff") + " " + log + "
    
    ");
                    }));
                }
            }
            #endregion
    
        }
    }
    View Code

    辅助工具类LogHelper:

    using SuperSocketServer;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace Utils
    {
        public class LogHelper
        {
            private static Form1 _frm;
    
            private static TextBox _txtLog;
    
            public static void Init(Form1 frm, TextBox txt)
            {
                _frm = frm;
                _txtLog = txt;
            }
    
            /// <summary>
            /// 输出日志
            /// </summary>
            public static void Log(string log)
            {
                if (!_frm.IsDisposed)
                {
                    _frm.BeginInvoke(new Action(() =>
                    {
                        _txtLog.AppendText(DateTime.Now.ToString("HH:mm:ss.fff") + " " + log + "
    
    ");
                    }));
                }
            }
    
        }
    }
    View Code

    测试截图:

    问题:

    1、客户端使用SocketAsyncEventArgs异步接收数据,第一次能收到数据,后面就收不到了,不知道什么原因,同步接收数据没问题

    2、SuperSocket源码中的示例和网上相关的博客,客户端要么是原生Socket实现,要么是Socket调试工具,客户端不需要复杂一点的功能或数据结构吗?客户端不需要解包吗?SuperSocket不能用来写客户端吗?

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  • 原文地址:https://www.cnblogs.com/s0611163/p/15193345.html
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