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  • C#骏鹏自动售货机接口

    MachineJP类:

    第1部分:串口初始化,串口数据读写

    using System;
    using System.Collections.Generic;
    using System.IO.Ports;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    using MachineJPDll.Models;
    using MachineJPDll.Utils;
    
    namespace MachineJPDll
    {
        /// <summary>
        /// 售货机接口(骏鹏接口)
        /// </summary>
        public partial class MachineJP
        {
            #region 变量
            /// <summary>
            /// 串口资源
            /// </summary>
            private SerialPort m_SerialPort = null;
            /// <summary>
            /// 待发送给串口的命令列表
            /// </summary>
            private List<Cmd> m_CommandList = new List<Cmd>();
            /// <summary>
            /// 等待ACK_RPT或NAK_RPT的PC端向VMC端发送的消息列表
            /// </summary>
            private List<MT> m_WaitResultMTList = new List<MT>();
            /// <summary>
            /// 从串口接收的数据集合(数据已通过验证)
            /// </summary>
            private ReceiveDataCollection m_ReceiveDataCollection = new ReceiveDataCollection();
            #endregion
    
            #region 构造函数与析构函数
            /// <summary>
            /// 售货机接口(骏鹏接口)
            /// </summary>
            public MachineJP()
            {
    
            }
    
            ~MachineJP()
            {
                if (m_SerialPort != null)
                {
                    m_SerialPort.Close();
                    m_SerialPort.Dispose();
                    m_SerialPort = null;
                }
            }
            #endregion
    
            #region 读取串口数据
            /// <summary>
            /// 读取串口数据
            /// </summary>
            /// <returns>从串口读取的数据</returns>
            private byte[] ReadPort()
            {
                //读取串口数据
                DateTime dt = DateTime.Now;
                while (m_SerialPort.BytesToRead < 2)
                {
                    Thread.Sleep(1);
    
                    if (DateTime.Now.Subtract(dt).TotalMilliseconds > 1500) //超时
                    {
                        return new byte[0];
                    }
                }
                List<byte> recList = new List<byte>();
                byte[] recData = new byte[m_SerialPort.BytesToRead];
                m_SerialPort.Read(recData, 0, recData.Length);
                recList.AddRange(recData);
                int length = recData[1] + 2; //报文数据总长度
                while (recList.Count < length)
                {
                    if (m_SerialPort.BytesToRead > 0)
                    {
                        recData = new byte[m_SerialPort.BytesToRead];
                        m_SerialPort.Read(recData, 0, recData.Length);
                        recList.AddRange(recData);
                    }
                    Thread.Sleep(1);
                }
    
                return recList.ToArray();
            }
            #endregion
    
            #region 向串口发送数据
            /// <summary>
            ///  向串口发送数据
            /// </summary>
            /// <param name="cmd">待发送的命令</param>
            /// <param name="SN">序列号</param>
            private void WritePort(Cmd cmd, byte SN)
            {
                //发送数据
                List<byte> sendData = cmd.Data;
                sendData[1] = (byte)sendData.Count;
                sendData[2] = SN;
                byte[] checkCode = CommonUtil.CalCheckCode(sendData, sendData.Count);
                sendData.AddRange(checkCode);
                if (cmd.Mt != null)
                {
                    m_WaitResultMTList.Add(cmd.Mt);
                }
                m_SerialPort.Write(sendData.ToArray(), 0, sendData.Count);
                LogHelper.Log(LogMsgType.Info, true, sendData.ToArray());
            }
            #endregion
    
            #region 发送ACK消息
            /// <summary>
            /// 发送ACK消息
            /// </summary>
            /// <param name="SN">序列号</param>
            private void SendACK(byte SN)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x80 };
                WritePort(new Cmd(sendData), SN);
            }
            #endregion
    
            #region Init 初始化
            /// <summary>
            /// 初始化
            /// </summary>
            /// <param name="com">串口号(例:COM1)</param>
            public void Init(string com)
            {
                if (m_SerialPort == null)
                {
                    m_SerialPort = new SerialPort(com, 9600, Parity.None, 8, StopBits.One);
                    m_SerialPort.ReadBufferSize = 1024;
                    m_SerialPort.WriteBufferSize = 1024;
                    m_SerialPort.DataReceived += new SerialDataReceivedEventHandler(serialPort_DataReceived);
                }
    
                if (!m_SerialPort.IsOpen)
                {
                    m_SerialPort.Open();
                }
    
                GET_SETUP();
                CONTROL_IND(0x13, new byte[] { 0x00 }); //初始化完成标志
                GET_STATUS();
    
                SetDecimalPlaces(2); //设置小数点位数
            }
            #endregion
    
            #region Close 关闭连接
            /// <summary>
            /// 关闭连接
            /// </summary>
            public void Close()
            {
                m_SerialPort.Close();
            }
            #endregion
    
            #region 接收串口数据
            /// <summary>
            /// 接收串口数据
            /// </summary>
            /// <param name="type">消息类型</param>
            /// <param name="subtype">消息子类型</param>
            public byte[] Receive(byte type, byte subtype)
            {
                return m_ReceiveDataCollection.Get(type, subtype);
            }
    
            /// <summary>
            /// 接收串口数据
            /// </summary>
            /// <param name="type">消息类型</param>
            /// <param name="subtype">消息子类型</param>
            public byte[] WaitReceive(byte type, byte subtype)
            {
                DateTime time = DateTime.Now;
                while (true)
                {
                    byte[] receiveData = m_ReceiveDataCollection.Get(type, subtype);
                    if (receiveData != null) return receiveData;
    
                    if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;
    
                    Thread.Sleep(50);
                }
            }
    
            /// <summary>
            /// 接收串口数据
            /// </summary>
            /// <param name="type">消息类型</param>
            public byte[] WaitReceive(byte type)
            {
                DateTime time = DateTime.Now;
                while (true)
                {
                    byte[] receiveData = m_ReceiveDataCollection.Get(type);
                    if (receiveData != null) return receiveData;
    
                    if (DateTime.Now.Subtract(time).TotalMinutes > 3) return null;
    
                    Thread.Sleep(50);
                }
            }
            #endregion
    
            #region 判断消息是否发送成功
            /// <summary>
            /// 判断消息是否发送成功
            /// </summary>
            public bool SendSuccess(byte type, byte subtype)
            {
                DateTime time = DateTime.Now;
                while (true)
                {
                    if (DateTime.Now.Subtract(time).TotalMinutes > 3)
                    {
                        return false;
                    }
                    byte[] ack = m_ReceiveDataCollection.Get(type, subtype);
                    byte[] nak = m_ReceiveDataCollection.Get(type, subtype);
                    if (ack != null) return true;
                    if (nak != null) return false;
    
                    Thread.Sleep(1);
                }
            }
            #endregion
    
        }
    }
    View Code

    第2部分:接收串口数据,并响应货机,向货机发送数据

    using System;
    using System.Collections.Generic;
    using System.IO.Ports;
    using System.Linq;
    using System.Text;
    using MachineJPDll.Models;
    using MachineJPDll.Utils;
    
    /*
     * VMC->PC数据的接收,货机事件的分发
     */
    
    namespace MachineJPDll
    {
        partial class MachineJP
        {
            #region serialPort_DataReceived
            /// <summary>
            /// 数据接收事件的方法
            /// </summary>
            public void serialPort_DataReceived(object obj, SerialDataReceivedEventArgs args)
            {
                byte[] receiveData = ReadPort();
    
                if (CommonUtil.ValidReceiveData(receiveData)) //只处理验证正确的数据,不正确的数据抛弃不处理
                {
                    LogHelper.Log(LogMsgType.Info, false, receiveData);
                    byte SN = CommonUtil.GetSN(receiveData);
                    MT mt = new MT(receiveData);
    
                    #region 轮询(POLL)
                    if (mt.Type == 0x03)
                    {
                        if (m_CommandList.Count > 0)
                        {
                            WritePort(m_CommandList[0], SN);
                            m_CommandList.RemoveAt(0);
                        }
                        else
                        {
                            //发送ACK消息
                            SendACK(SN);
                        }
                    }
                    #endregion
    
                    #region 发送ACK消息
                    if (CommonUtil.NeedACK(receiveData))
                    {
                        SendACK(SN); //发送ACK消息
                    }
                    #endregion
    
                    #region VMC系统参数
                    if (mt.Type == 0x05)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region ACK_RPT或NAK_RPT
                    if (mt.Type == 0x01 //ACK_RPT
                        || mt.Type == 0x02) //NAK_RPT
                    {
                        if (m_WaitResultMTList.Count > 0)
                        {
                            m_ReceiveDataCollection.Add(m_WaitResultMTList[0].Type, m_WaitResultMTList[0].Subtype, receiveData);
                            m_WaitResultMTList.RemoveAt(0);
                        }
                    }
                    #endregion
    
                    #region INFO_RPT 数据报告
                    if (mt.Type == 0x11)
                    {
                        #region 纸币器信息
                        if (mt.Subtype == 16)
                        {
                            m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                        }
                        #endregion
    
                        #region 硬币器信息
                        if (mt.Subtype == 17)
                        {
                            m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                        }
                        #endregion
    
                        #region 用户投币余额
                        if (mt.Subtype == 3)
                        {
                            m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                        }
                        #endregion
                    }
                    #endregion
    
                    #region VENDOUT_RPT 出货报告
                    if (mt.Type == 0x08)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region STATUS_RPT VMC整机状态报告
                    if (mt.Type == 0x0D)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region SALEPRICE_IND 设置当前商品售价
                    if (mt.Type == 0x8E)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region PAYIN_RPT VMC发送现金投币报告给PC
                    if (mt.Type == 0x06)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region PAYOUT_RPT 出币报告
                    if (mt.Type == 0x07)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region COST_RPT VMC扣款报告
                    if (mt.Type == 0x10)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region ACTION_RPT 售货机行为报告
                    if (mt.Type == 0x0B)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
    
                    #region HUODAO_RPT VMC货道报告
                    if (mt.Type == 0x0E)
                    {
                        m_ReceiveDataCollection.Add(mt.Type, mt.Subtype, receiveData);
                    }
                    #endregion
                }
                else //接收到的数据没有验证通过
                {
                    LogHelper.LogException(LogMsgType.Error, false, "数据异常", receiveData);
                }
            }
            #endregion
    
        }
    }
    View Code

    第3部分:货机状态、投币、出货等接口

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using MachineJPDll.Enums;
    using MachineJPDll.Models;
    using MachineJPDll.Utils;
    
    /*
     * PC->VMC数据的发送(并非直接发送,只是添加到发送列表)
     */
    
    namespace MachineJPDll
    {
        partial class MachineJP
        {
            #region GET_SETUP
            /// <summary>
            /// PC通知VMC发送VMC_SETUP
            /// </summary>
            public VmcSetup GET_SETUP()
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x90 };
                m_CommandList.Add(new Cmd(sendData));
    
                byte[] receiveData = WaitReceive(0x05);
                if (receiveData != null)
                {
                    return new VmcSetup(receiveData);
                }
                return null;
            }
            #endregion
    
            #region CONTROL_IND PC控制售货机完成对应的动作
            /// <summary>
            /// PC控制VMC
            /// </summary>
            public bool CONTROL_IND(byte subtype, byte[] value)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x85 };
                sendData.Add(subtype);
                if (value != null && value.Length > 0)
                {
                    sendData.AddRange(value);
                }
                m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
    
                return SendSuccess(0x85, subtype);
            }
            #endregion
    
            #region 设置小数点位数
            /// <summary>
            /// 设置小数点位数
            /// 用于PC 通知VMC,双方的金额数据比例系数关系,PC 每次启动时,都会给
            /// VMC 下发一次type=18 的消息,VMC 需要自己永久保存该数据,直到被PC 再
            /// 次更新。
            /// 取值范围:0、1、2 分别表示以 元、 角 、分 为单位
            /// </summary>
            public bool SetDecimalPlaces(int data)
            {
                return CONTROL_IND(18, new byte[] { (byte)data });
            }
            #endregion
    
            #region GET_STATUS PC通知VMC发送STATUS_RPT
            /// <summary>
            /// PC通知VMC发送STATUS_RPT
            /// </summary>
            public StatusRpt GET_STATUS()
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x86 };
                m_CommandList.Add(new Cmd(sendData));
    
                byte[] receiveData = WaitReceive(0x0D);
                if (receiveData != null)
                {
                    return new StatusRpt(receiveData);
                }
                return null;
            }
            #endregion
    
            #region GET_INFO PC通知VMC发送INFO_RPT
            /// <summary>
            /// PC通知VMC发送INFO_RPT
            /// </summary>
            public byte[] GET_INFO(byte subtype)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8C };
                sendData.Add(subtype);
                m_CommandList.Add(new Cmd(sendData));
    
                return WaitReceive(0x11);
            }
            #endregion
    
            #region VENDOUT_IND 出货
            /// <summary>
            /// PC出货指示
            /// </summary>
            /// <param name="device">售货机的箱体号 例如柜1 为 0x01 以此类推</param>
            /// <param name="method">method =1:VMC 通过商品ID 指示出货,如果商品ID 不存在,回复NAK_RPT method =2:VMC 通过货道ID 指示VMC 出货,如果货道ID 不存在,回复NAK_RPT</param>
            /// <param name="sp_id_hd_id">sp_id:通过商品ID 指示VMC 出货 hd_id:通过货道ID 指示VMC 出货</param>
            /// <param name="type">如果type=0,cost 代表本次出货扣款金额 如果TYPE 不为0,则COST 必须为0</param>
            /// <param name="cost">cost 代表本次出货扣款金额</param>
            public VendoutRpt VENDOUT_IND(byte device, byte method, byte sp_id_hd_id, byte type, int cost)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x83 };
                sendData.AddRange(new byte[] { device, method, sp_id_hd_id, type });
                sendData.AddRange(CommonUtil.Int2ByteArray(cost, 2));
                m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
    
                if (SendSuccess(0x83, 0x00))
                {
                    byte[] receiveData = WaitReceive(0x08);
                    if (receiveData != null)
                    {
                        return new VendoutRpt(receiveData);
                    }
                }
                return null;
            }
            #endregion
    
            #region HUODAO_SET_IND 设置货道商品数量
            /// <summary>
            /// PC通知VMC,当前货道对应商品的数量等信息
            /// </summary>
            /// <param name="device">表示箱柜号</param>
            /// <param name="huodao">zyxxxxxx “z”固定填0 “y”固定填0 “xxxxxx”,表示商品余量,如果商品余量大于63,则统一为63</param>
            public bool HUODAO_SET_IND(byte device, List<int> huodao)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8F };
                sendData.Add(device);
                for (int i = 0; i < huodao.Count; i++)
                {
                    if (huodao[i] > 63)
                    {
                        huodao[i] = 63;
                    }
                }
                sendData.AddRange(huodao.ConvertAll<byte>(a => (byte)a));
                m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
    
                return SendSuccess(0x8F, 0x00);
            }
            #endregion
    
            #region SALEPRICE_IND 设置当前商品售价
            /// <summary>
            /// PC通知VMC,当前商品售价
            /// </summary>
            /// <param name="device">表示箱柜号</param>
            /// <param name="type">表示设置单价的方式;Type = 0:为按商品ID 发送单价,可以变长发送,商品种类最大不超过80 个;Type = 1: 为按货道号发送,固定发送80 个货道的单价信息</param>
            /// <param name="sp_price">商品售价</param>
            public bool SALEPRICE_IND(byte device, byte type, List<int> sp_price)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8E };
                sendData.Add(device);
                sendData.Add(type);
                sendData.AddRange(sp_price.ConvertAll<byte>(a => (byte)a));
                m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
    
                return SendSuccess(0x8E, 0x00);
            }
            #endregion
    
            #region PAYOUT_IND PC指示VMC出币
            /// <summary>
            /// PC指示VMC出币
            /// </summary>
            /// <param name="device">出币设备</param>
            /// <param name="value">本次出币总金额</param>
            /// <param name="type">出币类型 无需理解type 的含义,只需要在出币完成后的PAYOUT_RPT 中将该type 值回传给PC 即可</param>
            public PayoutRpt PAYOUT_IND(PayoutType device, int value, byte type)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x89 };
                sendData.Add((byte)device);
                sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));
                sendData.Add(type);
                m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
    
                if (SendSuccess(0x89, 0x00))
                {
                    byte[] receiveData = WaitReceive(0x07);
                    if (receiveData != null)
                    {
                        return new PayoutRpt(receiveData);
                    }
                }
                return null;
            }
            #endregion
    
            #region COST_IND PC扣款指示
            /// <summary>
            /// PC扣款指示
            /// </summary>
            /// <param name="device">device=0,从用户投币总额中扣款;优先从用户非暂存金额中扣除(纸币尽量滞后压钞),参见《现金扣款顺序》</param>
            /// <param name="value">扣款金额</param>
            /// <param name="type">VMC 不用理解type 的含义,只需上报对应的COST_RPT 时回传即可</param>
            public CostRpt COST_IND(byte device, int value, byte type)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x8B };
                sendData.Add(device);
                sendData.AddRange(CommonUtil.Int2ByteArray(value, 2));
                sendData.Add(type);
                m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
    
                if (SendSuccess(0x8B, 0x00))
                {
                    byte[] receiveData = WaitReceive(0x10);
                    if (receiveData != null)
                    {
                        return new CostRpt(receiveData);
                    }
                }
                return null;
            }
            #endregion
    
            #region GET_HUODAO PC通知VMC上报HUODAO_RPT
            /// <summary>
            /// PC通知VMC上报HUODAO_RPT
            /// </summary>
            /// <param name="device">箱柜号</param>
            public HuoDaoRpt GET_HUODAO(byte device)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x40, 0x8A };
                sendData.Add(device);
                m_CommandList.Add(new Cmd(sendData));
    
                byte[] receiveData = WaitReceive(0x0E);
                if (receiveData != null)
                {
                    return new HuoDaoRpt(receiveData);
                }
                return null;
            }
            #endregion
    
            #region SET_HUODAO PC发送配置货道信息
            /// <summary>
            /// PC发送配置货道信息
            /// </summary>
            /// <param name="Cabinet">箱柜号</param>
            /// <param name="hd_no">货道逻辑编号,十进制</param>
            /// <param name="Hd_id">商品ID号</param>
            /// <param name="Hd_count">货道剩余量</param>
            /// <param name="Hd_price">货道单价</param>
            /// <param name="Reserved">保留字段VMC忽略此字段,PC最好将此字段置为0</param>
            public bool SET_HUODAO(byte Cabinet, int hd_no, int Hd_id, int Hd_count, int Hd_price, int Reserved = 0)
            {
                List<byte> sendData = new List<byte>() { 0xE5, 0x00, 0x00, 0x41, 0x93 };
                sendData.Add(Cabinet);
                sendData.Add((byte)hd_no);
                sendData.Add((byte)Hd_id);
                sendData.Add((byte)Hd_count);
                sendData.AddRange(CommonUtil.Int2ByteArray(Hd_price, 2));
                sendData.AddRange(CommonUtil.Int2ByteArray(Reserved, 2));
                m_CommandList.Add(new Cmd(sendData, new MT(sendData)));
    
                return SendSuccess(0x93, 0x00);
            }
            #endregion
    
            #region 开启纸硬币器
            /// <summary>
            /// 现金收银模组(纸币器、硬币器)开关
            /// </summary>
            /// <param name="open">true:开,false:关</param>
            public bool CtrlCoinPaper(bool open)
            {
                if (open)
                {
                    return CONTROL_IND(2, new byte[] { 1 });
                }
                else
                {
                    return CONTROL_IND(2, new byte[] { 0 });
                }
            }
            #endregion
    
            #region 找零
            /// <summary>
            /// 找零
            /// 与手工拨弄物理找零开关相同
            /// </summary>
            public bool MakeChange()
            {
                return CONTROL_IND(6, new byte[] { 0 });
            }
            #endregion
    
            #region 获取硬币器信息
            /// <summary>
            /// 获取硬币器信息
            /// </summary>
            public InfoRpt_17 GetCoinInfo()
            {
                return new InfoRpt_17(GET_INFO(17));
            }
            #endregion
    
            #region 获取纸币器信息
            /// <summary>
            /// 获取纸币器信息
            /// </summary>
            public InfoRpt_16 GetPaperInfo()
            {
                return new InfoRpt_16(GET_INFO(16));
            }
            #endregion
    
            #region 获取现金投币报告
            /// <summary>
            /// 获取现金投币报告
            /// </summary>
            public PayinRpt GetPayinRpt()
            {
                byte[] receiveData = Receive(0x06, 0x00);
                if (receiveData != null)
                {
                    return new PayinRpt(receiveData);
                }
                return null;
            }
            #endregion
    
            #region 获取用户投币余额
            /// <summary>
            /// 获取用户投币余额
            /// </summary>
            public InfoRpt_3 GetRemaiderAmount()
            {
                byte[] receiveData = WaitReceive(0x11, 0x003);
                if (receiveData != null)
                {
                    return new InfoRpt_3(receiveData);
                }
                return null;
            }
            #endregion
    
        }
    }
    View Code

    ReceiveDataCollection类和ReceiveData类:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace MachineJPDll.Models
    {
        /// <summary>
        /// 从串口接收到的数据(数据已通过验证)
        /// </summary>
        public class ReceiveData
        {
            /// <summary>
            /// 从串口接收到的数据(数据已通过验证)
            /// </summary>
            public byte[] Data { get; set; }
            /// <summary>
            /// 添加到集合ReceiveDataCollection的时间
            /// </summary>
            public DateTime AddTime { get; set; }
            /// <summary>
            /// 消息类型
            /// </summary>
            public byte Type { get; set; }
            /// <summary>
            /// 消息子类型
            /// </summary>
            public byte Subtype { get; set; }
    
            /// <summary>
            /// 从串口接收到的数据(数据已通过验证)
            /// </summary>
            /// <param name="type">消息类型</param>
            /// <param name="subtype">消息子类型</param>
            /// <param name="data">从串口接收到的数据(数据已通过验证)</param>
            /// <param name="addTime">添加到集合ReceiveDataCollection的时间</param>
            public ReceiveData(byte type, byte subtype, byte[] data, DateTime addTime)
            {
                this.Type = type;
                this.Subtype = subtype;
                this.Data = data;
                this.AddTime = addTime;
            }
        }
    }
    View Code
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace MachineJPDll.Models
    {
        /// <summary>
        /// 从串口接收到的数据集合(数据已通过验证)
        /// </summary>
        public class ReceiveDataCollection
        {
            /// <summary>
            /// 从串口接收到的数据集合(数据已通过验证)
            /// </summary>
            private List<ReceiveData> m_ReceiveDataList = new List<ReceiveData>();
            /// <summary>
            /// 数据过期时间
            /// </summary>
            private int m_Timeout = 3;
            private static object _lock = new object();
    
            /// <summary>
            /// 添加到集合
            /// </summary>
            /// <param name="type">消息类型</param>
            /// <param name="subtype">消息子类型</param>
            /// <param name="data">从串口接收到的数据(数据已通过验证)</param>
            public void Add(byte type, byte subtype, byte[] data)
            {
                lock (_lock)
                {
                    ReceiveData receiveData = new ReceiveData(type, subtype, data, DateTime.Now);
                    m_ReceiveDataList.Add(receiveData);
                    for (int i = m_ReceiveDataList.Count - 1; i >= 0; i--)
                    {
                        if (DateTime.Now.Subtract(m_ReceiveDataList[i].AddTime).TotalMinutes > m_Timeout)
                        {
                            m_ReceiveDataList.RemoveAt(i);
                        }
                    }
                }
            }
    
            /// <summary>
            /// 从集合中获取串口接收到的数据(数据已通过验证)
            /// </summary>
            /// <param name="type">消息类型</param>
            /// <param name="subtype">消息子类型</param>
            /// <returns>从串口接收到的数据(数据已通过验证)</returns>
            public byte[] Get(byte type, byte subtype)
            {
                lock (_lock)
                {
                    ReceiveData receiveData = null;
                    for (int i = 0; i < m_ReceiveDataList.Count; i++)
                    {
                        if (m_ReceiveDataList[i].Type == type && m_ReceiveDataList[i].Subtype == subtype)
                        {
                            receiveData = m_ReceiveDataList[i];
                            m_ReceiveDataList.RemoveAt(i);
                            return receiveData.Data;
                        }
                    }
                    return null;
                }
            }
    
            /// <summary>
            /// 从集合中获取串口接收到的数据(数据已通过验证)
            /// </summary>
            /// <param name="type">消息类型</param>
            /// <returns>从串口接收到的数据(数据已通过验证)</returns>
            public byte[] Get(byte type)
            {
                lock (_lock)
                {
                    ReceiveData receiveData = null;
                    for (int i = 0; i < m_ReceiveDataList.Count; i++)
                    {
                        if (m_ReceiveDataList[i].Type == type)
                        {
                            receiveData = m_ReceiveDataList[i];
                            m_ReceiveDataList.RemoveAt(i);
                            return receiveData.Data;
                        }
                    }
                    return null;
                }
            }
        }
    }
    View Code

    Models:

    StatusRpt类:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using MachineJPDll;
    using MachineJPDll.Enums;
    using MachineJPDll.Utils;
    
    namespace MachineJPDll.Models
    {
        /// <summary>
        /// VMC状态报告
        /// </summary>
        public class StatusRpt
        {
            /// <summary>
            /// 从串口读取的通过验证的数据
            /// </summary>
            private byte[] m_data;
    
            /// <summary>
            /// VMC状态报告
            /// </summary>
            /// <param name="data">从串口读取的通过验证的数据</param>
            public StatusRpt(byte[] data)
            {
                m_data = data;
            }
    
            public override string ToString()
            {
                StringBuilder sb = new StringBuilder();
                sb.AppendFormat("出货检测设备状态:{0}
    ", check_st.ToString());
                sb.AppendFormat("纸币器状态:{0}
    ", bv_st.ToString());
                sb.AppendFormat("硬币器状态:{0}
    ", cc_st.ToString());
                sb.AppendFormat("VMC状态:{0}
    ", vmc_st.ToString());
                sb.AppendFormat("展示位状态:{0} {1} {2} {3}
    ", pos_st[0].ToString(), pos_st[1].ToString(), pos_st[2].ToString(), pos_st[3].ToString());
                sb.AppendFormat("机器中可用的找零量总金额(包括硬币和纸币):{0}
    ", change.ToString());
                sb.AppendFormat("货仓1货仓2货仓3货仓4温度:{0} {1} {2} {3}
    ", tem1.ToString(), tem2.ToString(), tem3.ToString(), tem4.ToString());
                sb.AppendFormat("货仓状态设置值:{0} {1} {2} {3}
    ", tem_st[0].ToString(), tem_st[1].ToString(), tem_st[2].ToString(), tem_st[3].ToString());
                if (this.自动退币 == 255)
                {
                    sb.AppendFormat("自动退币时间:永不自动退币
    ");
                }
                else
                {
                    sb.AppendFormat("自动退币时间:{0}
    ", 自动退币.ToString());
                }
                sb.AppendFormat("找零余量(1#--6#):{0} {1} {2} {3} {4} {5}
    ", this.找零余量1, this.找零余量2, this.找零余量3, this.找零余量4, this.找零余量5, this.找零余量6);
    
                return sb.ToString();
            }
    
            /// <summary>
            /// 出货检测设备状态
            /// </summary>
            public CheckSt check_st
            {
                get
                {
                    byte val = m_data[5];
                    return (CheckSt)CommonUtil.GetFromByte(val, 0, 2);
                }
            }
    
            /// <summary>
            /// 纸币器状态
            /// </summary>
            public DeviceSt bv_st
            {
                get
                {
                    byte val = m_data[5];
                    return (DeviceSt)CommonUtil.GetFromByte(val, 2, 2);
                }
            }
    
            /// <summary>
            /// 硬币器状态
            /// </summary>
            public DeviceSt cc_st
            {
                get
                {
                    byte val = m_data[5];
                    return (DeviceSt)CommonUtil.GetFromByte(val, 4, 2);
                }
            }
    
            /// <summary>
            /// VMC状态
            /// </summary>
            public VmcSt vmc_st
            {
                get
                {
                    byte val = m_data[5];
                    return (VmcSt)CommonUtil.GetFromByte(val, 6, 2);
                }
            }
    
            /// <summary>
            /// 展示位状态
            /// </summary>
            public List<DeviceSt> pos_st
            {
                get
                {
                    List<DeviceSt> deviceStList = new List<DeviceSt>();
    
                    byte val = m_data[6];
                    for (int i = 0; i < 4; i++)
                    {
                        DeviceSt deviceSt = (DeviceSt)CommonUtil.GetFromByte(val, i * 2, 2);
                        deviceStList.Add(deviceSt);
                    }
    
                    return deviceStList;
                }
            }
    
            /// <summary>
            /// 机器中,可用的找零量总金额(包括硬币和纸币)
            /// </summary>
            public int change
            {
                get
                {
                    return CommonUtil.ByteArray2Int(m_data, 7, 2);
                }
            }
    
            /// <summary>
            /// 货仓1 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
            /// </summary>
            public TemSub tem1
            {
                get
                {
                    return new TemSub(m_data[9]);
                }
            }
    
            /// <summary>
            /// 货仓2 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
            /// </summary>
            public TemSub tem2
            {
                get
                {
                    return new TemSub(m_data[10]);
                }
            }
    
            /// <summary>
            /// 货仓3 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
            /// </summary>
            public TemSub tem3
            {
                get
                {
                    return new TemSub(m_data[11]);
                }
            }
    
            /// <summary>
            /// 货仓4 温度,8 位有符号数,该温度通过货仓内传感器获取,单位:℃
            /// </summary>
            public TemSub tem4
            {
                get
                {
                    return new TemSub(m_data[12]);
                }
            }
    
            /// <summary>
            /// 货仓状态设置值,共支持4 个货仓
            /// </summary>
            public List<TemSt> tem_st
            {
                get
                {
                    List<TemSt> temStList = new List<TemSt>();
                    for (int i = 0; i < 4; i++)
                    {
                        TemSt temSt = (TemSt)CommonUtil.GetFromByte(m_data[13], i * 2, 2);
                        temStList.Add(temSt);
                    }
                    return temStList;
                }
            }
    
            /// <summary>
            /// 自动退币时间。
            /// 0:表示商品出货后,立即自动退币
            /// 255:表示永不自动退币
            /// 1-254:表示商品出货后,自动退币时间(单位:秒)
            /// </summary>
            public int 自动退币
            {
                get
                {
                    return m_data[14];
                }
            }
    
            /// <summary>
            /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
            /// 1#”…“找零6#”中每种钱币的找零数量;
            /// * 找零量最大为255,超过255 时上报为255;
            /// * 找零量单位为“个”,代表可找零硬币的个数。
            /// </summary>
            public int 找零余量1
            {
                get
                {
                    return m_data[15];
                }
            }
    
            /// <summary>
            /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
            /// 1#”…“找零6#”中每种钱币的找零数量;
            /// * 找零量最大为255,超过255 时上报为255;
            /// * 找零量单位为“个”,代表可找零硬币的个数。
            /// </summary>
            public int 找零余量2
            {
                get
                {
                    return m_data[16];
                }
            }
    
            /// <summary>
            /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
            /// 1#”…“找零6#”中每种钱币的找零数量;
            /// * 找零量最大为255,超过255 时上报为255;
            /// * 找零量单位为“个”,代表可找零硬币的个数。
            /// </summary>
            public int 找零余量3
            {
                get
                {
                    return m_data[17];
                }
            }
    
            /// <summary>
            /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
            /// 1#”…“找零6#”中每种钱币的找零数量;
            /// * 找零量最大为255,超过255 时上报为255;
            /// * 找零量单位为“个”,代表可找零硬币的个数。
            /// </summary>
            public int 找零余量4
            {
                get
                {
                    return m_data[18];
                }
            }
    
            /// <summary>
            /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
            /// 1#”…“找零6#”中每种钱币的找零数量;
            /// * 找零量最大为255,超过255 时上报为255;
            /// * 找零量单位为“个”,代表可找零硬币的个数。
            /// </summary>
            public int 找零余量5
            {
                get
                {
                    return m_data[19];
                }
            }
    
            /// <summary>
            /// 找零余量“找零量1#”…“找零量6#”,分别对应硬币器信息INFO_RPT.type=17 的“找零
            /// 1#”…“找零6#”中每种钱币的找零数量;
            /// * 找零量最大为255,超过255 时上报为255;
            /// * 找零量单位为“个”,代表可找零硬币的个数。
            /// </summary>
            public int 找零余量6
            {
                get
                {
                    return m_data[20];
                }
            }
    
        }
    }
    View Code

    GitHub地址:https://github.com/0611163/Machine.git

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  • 原文地址:https://www.cnblogs.com/s0611163/p/4683333.html
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