//MARK: 暂停layer上的动画
func pauseLayer(layer: CALayer) {
let pausedTime: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
layer.speed = 0.0
layer.timeOffset = pausedTime
}
//MARK: 继续layer上的动画
func resumeLayer(layer: CALayer) {
let pausedTime = layer.timeOffset
layer.speed = 1.0
layer.timeOffset = 0.0
layer.beginTime = 0.0
let timeSincePause = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) - pausedTime
layer.beginTime = timeSincePause
}