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  • unity Socket TCP连接案例(一)

    非常清晰的demo

    服务端

    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using UnityEngine;
    
    public class SocketServer : MonoBehaviour {
    
    	// Use this for initialization
    	public void StartServer () {
            bt_connnect_Click();
        }
    	
    	// Update is called once per frame
    	void Update () {
    		
    	}
    
        private void bt_connnect_Click()
        {
            try
            {
                int _port = 6000;
                string _ip = "127.0.0.1";
    
                //点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket
                Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress ip = IPAddress.Parse(_ip);
                //创建对象端口
                IPEndPoint point = new IPEndPoint(ip, _port);
    
                socketWatch.Bind(point);//绑定端口号
                Debug.Log("监听成功!");
                socketWatch.Listen(10);//设置监听,最大同时连接10台
    
                //创建监听线程
                Thread thread = new Thread(Listen);
                thread.IsBackground = true;
                thread.Start(socketWatch);
            }
            catch { }
    
        }
    
        /// <summary>
        /// 等待客户端的连接 并且创建与之通信的Socket
        /// </summary>
        Socket socketSend;
        void Listen(object o)
        {
            try
            {
                Socket socketWatch = o as Socket;
                while (true)
                {
                    socketSend = socketWatch.Accept();//等待接收客户端连接
                    Debug.Log(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功!");
                    //开启一个新线程,执行接收消息方法
                    Thread r_thread = new Thread(Received);
                    r_thread.IsBackground = true;
                    r_thread.Start(socketSend);
                }
            }
            catch { }
        }
    
        /// <summary>
        /// 服务器端不停的接收客户端发来的消息
        /// </summary>
        /// <param name="o"></param>
        void Received(object o)
        {
            try
            {
                Socket socketSend = o as Socket;
                while (true)
                {
                    //客户端连接服务器成功后,服务器接收客户端发送的消息
                    byte[] buffer = new byte[1024 * 1024 * 3];
                    //实际接收到的有效字节数
                    int len = socketSend.Receive(buffer);
                    if (len == 0)
                    {
                        break;
                    }
                    string str = Encoding.UTF8.GetString(buffer, 0, len);
                    Debug.Log("服务器打印:" + socketSend.RemoteEndPoint + ":" + str);
                    Send("我收到了");
                }
            }
            catch { }
        }
    
        /// <summary>
        /// 服务器向客户端发送消息
        /// </summary>
        /// <param name="str"></param>
        void Send(string str)
        {
            byte[] buffer = Encoding.UTF8.GetBytes(str);
            socketSend.Send(buffer);
        }
    }
    

      

    客户端

    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class SocketClient : MonoBehaviour {
    
        public InputField input;
    
        // Use this for initialization
        public void StartClient () {
            bt_connect_Click();
        }
        
        // Update is called once per frame
        void Update () {
            
        }
    
        public void SendMsg()
        {
            bt_send_Click(input.text);
        }
    
        Socket socketSend;
        private void bt_connect_Click()
        {
            try
            {
                int _port = 6000;
                string _ip = "127.0.0.1";
    
                //创建客户端Socket,获得远程ip和端口号
                socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress ip = IPAddress.Parse(_ip);
                IPEndPoint point = new IPEndPoint(ip, _port);
    
                socketSend.Connect(point);
                Debug.Log("连接成功!");
                //开启新的线程,不停的接收服务器发来的消息
                Thread c_thread = new Thread(Received);
                c_thread.IsBackground = true;
                c_thread.Start();
            }
            catch (Exception)
            {
                Debug.Log("IP或者端口号错误...");
            }
    
        }
    
        /// <summary>
        /// 接收服务端返回的消息
        /// </summary>
        void Received()
        {
            while (true)
            {
                try
                {
                    byte[] buffer = new byte[1024 * 1024 * 3];
                    //实际接收到的有效字节数
                    int len = socketSend.Receive(buffer);
                    if (len == 0)
                    {
                        break;
                    }
                    string str = Encoding.UTF8.GetString(buffer, 0, len);
                    Debug.Log("客户端打印:" + socketSend.RemoteEndPoint + ":" + str);
                }
                catch { }
            }
        }
    
        /// <summary>
        /// 向服务器发送消息
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void bt_send_Click(string str)
        {
            try
            {
                string msg = str;
                byte[] buffer = new byte[1024 * 1024 * 3];
                buffer = Encoding.UTF8.GetBytes(msg);
                socketSend.Send(buffer);
            }
            catch { }
        }
    }
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  • 原文地址:https://www.cnblogs.com/sanyejun/p/10013133.html
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