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  • pyqt5 动画在QThread线程中无法运行问题

    自己做了一个tcp工具,在学习动画的时候踩了坑,需求是根据上线变绿色,离线变灰色,如果连接断开了,则变为灰色

    问题现象:

    可以看到点击“连接”,“离线”的时候动画是正常的,但是当tcp超时断开后,虽然离线按钮变为连接了,却没有执行离线动画

    关键源代码如下

    class BSJTcpThread(QtCore.QThread):
        recv_signal = QtCore.pyqtSignal(str)
        send_signal = QtCore.pyqtSignal(str)
    
        def __init__(self, socketcp, onBtn, heartcheck, senBtn, scene):
            super().__init__()
            self.s = socketcp
            self.yqtool = Bianlifunction()
            self.onBtn = onBtn
            self.heartcheck = heartcheck
            self.sendBtn = senBtn
            self.scene1 = scene
    
        def run(self):
            """线程"""
            global stopsingle
            stopsingle = 0
            while 1:
                btcpreceive = self.s.recv(1024)
                tcpreceive1 = str(binascii.b2a_hex(btcpreceive), encoding="utf-8")
    
                tcpreceive = ""
                i = 0
                while i < len(tcpreceive1) - 1:  # 十六进制数据处理,两个字节隔开
                    if i == len(tcpreceive1) - 2:
                        tcpreceive += tcpreceive1[i:i + 2]
                        i += 2
                    else:
                        tcpreceive += tcpreceive1[i:i + 2] + " "
                        i += 2
    
                if tcpreceive == "":
                    stopsingle = 1
                    self.s.shutdown(2)
                    self.s.close()
                    self.onBtn.setText("连接")
                    self.scene1.offlineCol.start()  # 启动离线动画
                    self.heartcheck.setChecked(False)
                    self.heartcheck.setVisible(False)
                    self.sendBtn.setDisabled(True)
                else:
                    self.recv_signal.emit(tcpreceive)
                if stopsingle == 1:
                    break

    然后再启动线程

                self.tcpth = BSJTcpThread(self.s, self.onBtn, self.heartcheck, self.sendBtn, self.scene)
                self.tcpth.recv_signal.connect(self.fillrecvmsg)
                self.tcpth.send_signal.connect(self.fillsendmsg)
                self.tcpth.start()

    问题点:

    经过谷爹搜索,终于找到了问题原因详见https://stackoverflow.com/questions/44328750/pyqt-qgraphicscene-move-item-in-background-thread

    大致原因就是QGraphics Scene 不是一个安全的线程对象,我们不能直接在线程中去改变主程序的状态,我们必须通过信号的方式去更新QGraphics

    解决方法:

    首先,我们编辑一个信号方法

        def threadAnimate(self, message):
            if message == "1":
                self.scene.offlineCol.start()

    然后添加相关信号槽

                self.tcpth = BSJTcpThread(self.s, self.onBtn, self.heartcheck, self.sendBtn)
                self.tcpth.recv_signal.connect(self.fillrecvmsg)
                self.tcpth.send_signal.connect(self.fillsendmsg)
                self.tcpth.animate_signal.connect(self.threadAnimate)  # 添加一个动画信号
                self.tcpth.start()

    在线程中发出离线动画的信号

    class BSJTcpThread(QtCore.QThread):
        recv_signal = QtCore.pyqtSignal(str)
        send_signal = QtCore.pyqtSignal(str)
        animate_signal = QtCore.pyqtSignal(str)
    
        def __init__(self, socketcp, onBtn, heartcheck, senBtn):
            super().__init__()
            self.s = socketcp
            self.yqtool = Bianlifunction()
            self.onBtn = onBtn
            self.heartcheck = heartcheck
            self.sendBtn = senBtn
    
        def run(self):
            """线程"""
            global stopsingle
            stopsingle = 0
            while 1:
                btcpreceive = self.s.recv(1024)
                tcpreceive1 = str(binascii.b2a_hex(btcpreceive), encoding="utf-8")
    
                tcpreceive = ""
                i = 0
                while i < len(tcpreceive1) - 1:  # 十六进制数据处理,两个字节隔开
                    if i == len(tcpreceive1) - 2:
                        tcpreceive += tcpreceive1[i:i + 2]
                        i += 2
                    else:
                        tcpreceive += tcpreceive1[i:i + 2] + " "
                        i += 2
    
                if tcpreceive == "":
                    stopsingle = 1
                    self.s.shutdown(2)
                    self.s.close()
                    self.onBtn.setText("连接")
                    self.animate_signal.emit("1")
                    self.heartcheck.setChecked(False)
                    self.heartcheck.setVisible(False)
                    self.sendBtn.setDisabled(True)
                else:
                    self.recv_signal.emit(tcpreceive)
                if stopsingle == 1:
                    break

    然后就可以了,这个和QThread多线程收发消息原理一样

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  • 原文地址:https://www.cnblogs.com/semishigure/p/8986088.html
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