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  • eigen quick reference

    参考: http://eigen.tuxfamily.org/dox/AsciiQuickReference.txt

    // A simple quickref for Eigen. Add anything that's missing.
    // Main author: Keir Mierle
    
    #include <Eigen/Dense>
    
    Matrix<double, 3, 3> A;               // Fixed rows and cols. Same as Matrix3d.
    Matrix<double, 3, Dynamic> B;         // Fixed rows, dynamic cols.
    Matrix<double, Dynamic, Dynamic> C;   // Full dynamic. Same as MatrixXd.
    Matrix<double, 3, 3, RowMajor> E;     // Row major; default is column-major.
    Matrix3f P, Q, R;                     // 3x3 float matrix.
    Vector3f x, y, z;                     // 3x1 float matrix.
    RowVector3f a, b, c;                  // 1x3 float matrix.
    VectorXd v;                           // Dynamic column vector of doubles
    double s;                            
    
    // Basic usage
    // Eigen          // Matlab           // comments
    x.size()          // length(x)        // vector size
    C.rows()          // size(C,1)        // number of rows
    C.cols()          // size(C,2)        // number of columns
    x(i)              // x(i+1)           // Matlab is 1-based
    C(i,j)            // C(i+1,j+1)       //
    
    A.resize(4, 4);   // Runtime error if assertions are on.
    B.resize(4, 9);   // Runtime error if assertions are on.
    A.resize(3, 3);   // Ok; size didn't change.
    B.resize(3, 9);   // Ok; only dynamic cols changed.
                      
    A << 1, 2, 3,     // Initialize A. The elements can also be
         4, 5, 6,     // matrices, which are stacked along cols
         7, 8, 9;     // and then the rows are stacked.
    B << A, A, A;     // B is three horizontally stacked A's.
    A.fill(10);       // Fill A with all 10's.
    
    // Eigen                                    // Matlab
    MatrixXd::Identity(rows,cols)               // eye(rows,cols)
    C.setIdentity(rows,cols)                    // C = eye(rows,cols)
    MatrixXd::Zero(rows,cols)                   // zeros(rows,cols)
    C.setZero(rows,cols)                        // C = zeros(rows,cols)
    MatrixXd::Ones(rows,cols)                   // ones(rows,cols)
    C.setOnes(rows,cols)                        // C = ones(rows,cols)
    MatrixXd::Random(rows,cols)                 // rand(rows,cols)*2-1            // MatrixXd::Random returns uniform random numbers in (-1, 1).
    C.setRandom(rows,cols)                      // C = rand(rows,cols)*2-1
    VectorXd::LinSpaced(size,low,high)          // linspace(low,high,size)'
    v.setLinSpaced(size,low,high)               // v = linspace(low,high,size)'
    VectorXi::LinSpaced(((hi-low)/step)+1,      // low:step:hi
                        low,low+step*(size-1))  //
    
    
    // Matrix slicing and blocks. All expressions listed here are read/write.
    // Templated size versions are faster. Note that Matlab is 1-based (a size N
    // vector is x(1)...x(N)).
    // Eigen                           // Matlab
    x.head(n)                          // x(1:n)
    x.head<n>()                        // x(1:n)
    x.tail(n)                          // x(end - n + 1: end)
    x.tail<n>()                        // x(end - n + 1: end)
    x.segment(i, n)                    // x(i+1 : i+n)
    x.segment<n>(i)                    // x(i+1 : i+n)
    P.block(i, j, rows, cols)          // P(i+1 : i+rows, j+1 : j+cols)
    P.block<rows, cols>(i, j)          // P(i+1 : i+rows, j+1 : j+cols)
    P.row(i)                           // P(i+1, :)
    P.col(j)                           // P(:, j+1)
    P.leftCols<cols>()                 // P(:, 1:cols)
    P.leftCols(cols)                   // P(:, 1:cols)
    P.middleCols<cols>(j)              // P(:, j+1:j+cols)
    P.middleCols(j, cols)              // P(:, j+1:j+cols)
    P.rightCols<cols>()                // P(:, end-cols+1:end)
    P.rightCols(cols)                  // P(:, end-cols+1:end)
    P.topRows<rows>()                  // P(1:rows, :)
    P.topRows(rows)                    // P(1:rows, :)
    P.middleRows<rows>(i)              // P(i+1:i+rows, :)
    P.middleRows(i, rows)              // P(i+1:i+rows, :)
    P.bottomRows<rows>()               // P(end-rows+1:end, :)
    P.bottomRows(rows)                 // P(end-rows+1:end, :)
    P.topLeftCorner(rows, cols)        // P(1:rows, 1:cols)
    P.topRightCorner(rows, cols)       // P(1:rows, end-cols+1:end)
    P.bottomLeftCorner(rows, cols)     // P(end-rows+1:end, 1:cols)
    P.bottomRightCorner(rows, cols)    // P(end-rows+1:end, end-cols+1:end)
    P.topLeftCorner<rows,cols>()       // P(1:rows, 1:cols)
    P.topRightCorner<rows,cols>()      // P(1:rows, end-cols+1:end)
    P.bottomLeftCorner<rows,cols>()    // P(end-rows+1:end, 1:cols)
    P.bottomRightCorner<rows,cols>()   // P(end-rows+1:end, end-cols+1:end)
    
    // Of particular note is Eigen's swap function which is highly optimized.
    // Eigen                           // Matlab
    R.row(i) = P.col(j);               // R(i, :) = P(:, j)
    R.col(j1).swap(mat1.col(j2));      // R(:, [j1 j2]) = R(:, [j2, j1])
    
    // Views, transpose, etc;
    // Eigen                           // Matlab
    R.adjoint()                        // R'
    R.transpose()                      // R.' or conj(R')       // Read-write
    R.diagonal()                       // diag(R)               // Read-write
    x.asDiagonal()                     // diag(x)
    R.transpose().colwise().reverse()  // rot90(R)              // Read-write
    R.rowwise().reverse()              // fliplr(R)
    R.colwise().reverse()              // flipud(R)
    R.replicate(i,j)                   // repmat(P,i,j)
    
    
    // All the same as Matlab, but matlab doesn't have *= style operators.
    // Matrix-vector.  Matrix-matrix.   Matrix-scalar.
    y  = M*x;          R  = P*Q;        R  = P*s;
    a  = b*M;          R  = P - Q;      R  = s*P;
    a *= M;            R  = P + Q;      R  = P/s;
                       R *= Q;          R  = s*P;
                       R += Q;          R *= s;
                       R -= Q;          R /= s;
    
    // Vectorized operations on each element independently
    // Eigen                       // Matlab
    R = P.cwiseProduct(Q);         // R = P .* Q
    R = P.array() * s.array();     // R = P .* s
    R = P.cwiseQuotient(Q);        // R = P ./ Q
    R = P.array() / Q.array();     // R = P ./ Q
    R = P.array() + s.array();     // R = P + s
    R = P.array() - s.array();     // R = P - s
    R.array() += s;                // R = R + s
    R.array() -= s;                // R = R - s
    R.array() < Q.array();         // R < Q
    R.array() <= Q.array();        // R <= Q
    R.cwiseInverse();              // 1 ./ P
    R.array().inverse();           // 1 ./ P
    R.array().sin()                // sin(P)
    R.array().cos()                // cos(P)
    R.array().pow(s)               // P .^ s
    R.array().square()             // P .^ 2
    R.array().cube()               // P .^ 3
    R.cwiseSqrt()                  // sqrt(P)
    R.array().sqrt()               // sqrt(P)
    R.array().exp()                // exp(P)
    R.array().log()                // log(P)
    R.cwiseMax(P)                  // max(R, P)
    R.array().max(P.array())       // max(R, P)
    R.cwiseMin(P)                  // min(R, P)
    R.array().min(P.array())       // min(R, P)
    R.cwiseAbs()                   // abs(P)
    R.array().abs()                // abs(P)
    R.cwiseAbs2()                  // abs(P.^2)
    R.array().abs2()               // abs(P.^2)
    (R.array() < s).select(P,Q );  // (R < s ? P : Q)
    R = (Q.array()==0).select(P,R) // R(Q==0) = P(Q==0)
    R = P.unaryExpr(ptr_fun(func)) // R = arrayfun(func, P)   // with: scalar func(const scalar &x);
    
    
    // Reductions.
    int r, c;
    // Eigen                  // Matlab
    R.minCoeff()              // min(R(:))
    R.maxCoeff()              // max(R(:))
    s = R.minCoeff(&r, &c)    // [s, i] = min(R(:)); [r, c] = ind2sub(size(R), i);
    s = R.maxCoeff(&r, &c)    // [s, i] = max(R(:)); [r, c] = ind2sub(size(R), i);
    R.sum()                   // sum(R(:))
    R.colwise().sum()         // sum(R)
    R.rowwise().sum()         // sum(R, 2) or sum(R')'
    R.prod()                  // prod(R(:))
    R.colwise().prod()        // prod(R)
    R.rowwise().prod()        // prod(R, 2) or prod(R')'
    R.trace()                 // trace(R)
    R.all()                   // all(R(:))
    R.colwise().all()         // all(R)
    R.rowwise().all()         // all(R, 2)
    R.any()                   // any(R(:))
    R.colwise().any()         // any(R)
    R.rowwise().any()         // any(R, 2)
    
    // Dot products, norms, etc.
    // Eigen                  // Matlab
    x.norm()                  // norm(x).    Note that norm(R) doesn't work in Eigen.
    x.squaredNorm()           // dot(x, x)   Note the equivalence is not true for complex
    x.dot(y)                  // dot(x, y)
    x.cross(y)                // cross(x, y) Requires #include <Eigen/Geometry>
    
    //// Type conversion
    // Eigen                  // Matlab
    A.cast<double>();         // double(A)
    A.cast<float>();          // single(A)
    A.cast<int>();            // int32(A)
    A.real();                 // real(A)
    A.imag();                 // imag(A)
    // if the original type equals destination type, no work is done
    
    // Note that for most operations Eigen requires all operands to have the same type:
    MatrixXf F = MatrixXf::Zero(3,3);
    A += F;                // illegal in Eigen. In Matlab A = A+F is allowed
    A += F.cast<double>(); // F converted to double and then added (generally, conversion happens on-the-fly)
    
    // Eigen can map existing memory into Eigen matrices.
    float array[3];
    Vector3f::Map(array).fill(10);            // create a temporary Map over array and sets entries to 10
    int data[4] = {1, 2, 3, 4};
    Matrix2i mat2x2(data);                    // copies data into mat2x2
    Matrix2i::Map(data) = 2*mat2x2;           // overwrite elements of data with 2*mat2x2
    MatrixXi::Map(data, 2, 2) += mat2x2;      // adds mat2x2 to elements of data (alternative syntax if size is not know at compile time)
    
    // Solve Ax = b. Result stored in x. Matlab: x = A  b.
    x = A.ldlt().solve(b));  // A sym. p.s.d.    #include <Eigen/Cholesky>
    x = A.llt() .solve(b));  // A sym. p.d.      #include <Eigen/Cholesky>
    x = A.lu()  .solve(b));  // Stable and fast. #include <Eigen/LU>
    x = A.qr()  .solve(b));  // No pivoting.     #include <Eigen/QR>
    x = A.svd() .solve(b));  // Stable, slowest. #include <Eigen/SVD>
    // .ldlt() -> .matrixL() and .matrixD()
    // .llt()  -> .matrixL()
    // .lu()   -> .matrixL() and .matrixU()
    // .qr()   -> .matrixQ() and .matrixR()
    // .svd()  -> .matrixU(), .singularValues(), and .matrixV()
    
    // Eigenvalue problems
    // Eigen                          // Matlab
    A.eigenvalues();                  // eig(A);
    EigenSolver<Matrix3d> eig(A);     // [vec val] = eig(A)
    eig.eigenvalues();                // diag(val)
    eig.eigenvectors();               // vec
    // For self-adjoint matrices use SelfAdjointEigenSolver<>
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  • 原文地址:https://www.cnblogs.com/senjougahara/p/7655672.html
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