zoukankan      html  css  js  c++  java
  • 用AS3实现连连看Demo版

    package
    {
        
    import flash.display.*;
        
    import flash.events.MouseEvent;
        
    import flash.events.Event;
        
    import flash.utils.getDefinitionByName;
        
    import flash.text.*;
        
    import flash.utils.Timer;
        
    import flash.events.TimerEvent;

        
    public class seeLink extends Sprite
        {
            
    private var mapArray:Array;
            
    private var widthSize:Number = 12;
            
    private var heightSize:Number = 12;
            
    private var imageArray, imageArray2:Array;
            
    private var oneCornerArray, twoCornerArray:Array;
            
    private var allArray:Array;
            
    private var recFrame:RecFrame;
            
    private var preUnit, nextUnit:mapUnit;
            
    private var timeBar:TimeBar;
            
    private var clickCount:Number = 0;
            
    private var flag:Boolean = false;
            
    private var flag_mc:MovieClip;

            
    public function seeLink()
            {
                mapArray 
    = new Array();
                allArray 
    = new Array();
                oneCornerArray 
    = new Array();
                twoCornerArray 
    = new Array();
                setImageArray();
                attachText();
                attachTimeBar();
                attachMap();
                attachFlag(
    "start");
            }

            
    private function attachText():void
            {
                var timeTextField:TextField 
    = new TextField();
                timeTextField.x 
    = 7;
                timeTextField.y 
    = 15;
                timeTextField.text 
    = "时间";
                
    this.addChild(timeTextField);
            }

            
    public function attachTimeBar():void
            {
                timeBar 
    = new TimeBar();
                timeBar.x 
    = 40;
                timeBar.y 
    = 20;
                
    this.addEventListener(Event.ENTER_FRAME, myOnEnterFrame);
                
    this.addChild(timeBar);
            }

            
    private function myOnEnterFrame(e:Event):void
            {
                timeSub();
            }

            
    private function attachFlag(type:String):void
            {
                flag_mc 
    = new Flag();
                
    //trace(type); 
                if (type == "win")
                {
                    flag_mc.gotoAndStop(
    1);
                }
                
    else if (type == "lose")
                {
                    flag_mc.gotoAndStop(
    2);
                }
                
    else if (type == "start")
                {
                    flag_mc.gotoAndStop(
    3);
                }
                flag_mc.x 
    = stage.stageWidth / 2 - flag_mc.width / 2;
                flag_mc.y 
    = stage.stageHeight / 2 - flag_mc.height / 2;
                
    this.addChild(flag_mc);
                var myTimer:Timer 
    = new Timer(30001);
                myTimer.addEventListener(
    "timer", timerHandler);
                myTimer.start();
            }

            
    private function timerHandler(event:TimerEvent):void
            {
                trace(
    "removeFlag");
                
    this.removeChild(flag_mc);
            }

            
    private function checkIsWin():Boolean
            {
                
    for (var i:Number = 0; i < mapArray.length; i++)
                {
                    
    if (mapArray[i]._typeNum != -1)
                    {
                        
    return false;
                    }
                }
                
    return true;
            }

            
    private function removeEnterFrame():void
            {
                
    this.removeEventListener(Event.ENTER_FRAME, myOnEnterFrame);
            }

            
    private function timeSub():void
            {
                
    //trace("timeBar._width="+timeBar._width); 
                timeBar.width -= 0.08;
                
    if (timeBar.width < 0.5)
                {
                    
    //trace("remove"); 
                    timeBar.width = 0;
                    attachFlag(
    "lose");
                    removeEnterFrame();
                }
                
    else
                {
                    var isWin:Boolean 
    = checkIsWin();
                    
    if (isWin)
                    {
                        attachFlag(
    "win");
                        removeEnterFrame();
                    }
                }

            }

            
    public function setLatterArray(_Arr:Array):Array
            {
                var len:Number 
    = _Arr.length;
                var j:Number;
                
    for (j = 0; j < len; j++)
                {
                    var rand:Number 
    = Math.floor(Math.random() * len);
                    var temp:Number 
    = _Arr[j];
                    _Arr[j] 
    = _Arr[rand];
                    _Arr[rand] 
    = temp;
                }
                
    return _Arr;
            }

            
    private function setImageArray()
            {
                var beforeArray 
    = new Array();
                
    for (var i:Number = 0; i < (widthSize * heightSize - 4 * (heightSize - 1)) / 2; i++)
                {
                    var randomNum 
    = Math.floor(Math.random() * 28);
                    beforeArray.push(randomNum);
                }
                
    //trace("before beforeArray="+beforeArray); 
                var tempArray:Array = beforeArray.slice(0);
                
    //trace("before tempArray="+tempArray); 
                var laterArray:Array = setLatterArray(tempArray);
                
    //trace("later laterArray="+laterArray); 
                
    //trace("imageArray2="+imageArray2); 
                allArray = beforeArray.concat(laterArray);
                
    //trace("allArray="+allArray); 
            }

            
    private function attachMap()
            {
                var arrayNum:Number 
    = 0;
                
    for (var i:Number = 0; i < heightSize; i++)
                {
                    
    for (var j:Number = 0; j < widthSize; j++)
                    {
                        
    //加载底 
                        var edge:Edge = new Edge();
                        edge.x 
    = 20 + j * edge.width;
                        edge.y 
    = 80 + i * edge.height;
                        
    //edge.name = i*10+j; 
                        this.addChild(edge);
                        var _num 
    = i * heightSize + j;
                        
    //加上周围透明mc,用来显示路径 
                        if (i == 0 || i == heightSize - 1 || j == 0 || j == widthSize - 1)
                        {
                            var cls 
    = getDefinitionByName("cover");
                            var temp 
    = new cls();
                            edge.addChild(temp)
                            mapArray[_num] 
    = new mapUnit(this, edge, i, j, -1);
                        }
                        
    else
                        {
                            
    //底上加载各种图片 
                            var typeNum = allArray[arrayNum];
                            arrayNum
    ++;
                            var image_cls 
    = getDefinitionByName("type" + typeNum);
                            var image 
    = new image_cls();
                            image.name 
    = typeNum;
                            edge.addChild(image)
                            mapArray[_num] 
    = new mapUnit(this, edge, i, j, typeNum);
                        }
                    }
                }
            }

            
    private function removeRecFrame()
            {
                
    /*trace("recFrame="+recFrame);
                   if(recFrame!=null){
                   this.removeChild(recFrame);
                 }
    */
                recFrame.visible 
    = false;
            }

            
    private function attachRecFrame(unit:mapUnit)
            {
                
    //removeRecFrame(); 
                if (recFrame == null)
                {
                    recFrame 
    = new RecFrame();
                    
    this.addChild(recFrame);
                }
                recFrame.visible 
    = true;
                recFrame.x 
    = unit.graphic.x;
                recFrame.y 
    = unit.graphic.y;

            }

            
    private function addClickCount():void
            {
                clickCount
    ++;
            }

            
    public function addRecFrame(unit:mapUnit)
            {
                addClickCount();
                attachRecFrame(unit);
                
    //trace("clickCount="+clickCount); 
                if (clickCount == 1)
                {
                    preUnit 
    = unit;
                }
                
    else
                {
                    
    if (preUnit == unit)
                    {
                        
    //trace("flag="+flag); 
                        flag = !flag;
                        
    //trace("== flag="+flag); 
                        if (flag)
                        {
                            removeRecFrame();
                        }
                        
    else
                        {
                            attachRecFrame(unit);
                        }
                    }
                    
    else
                    {
                        
    //trace("preUnit._typeNum="+preUnit._typeNum); 
                        
    //trace("unit._typeNum="+unit._typeNum); 
                        if (preUnit._typeNum == unit._typeNum)
                        {
                            checkIsLink(preUnit, unit)
                        }
                        preUnit 
    = unit;
                        flag 
    = false;
                    }
                }
            }

            
    private function checkIsLink(preUnit, nextUnit:mapUnit)
            {
                var isBeeLink:Number 
    = isBeeLineLink(preUnit, nextUnit);
                trace(
    "isBeeLink=" + isBeeLink);
                
    //isBeeLink return parameter: 
                
    //0.没有符合条件; 
                
    //1.符合条件,联结成功; 
                
    //2.符合条件,没有联结成功. 
                
    //一级检测成功 
                if (isBeeLink == 1)
                {
                    removeHandle(preUnit, nextUnit);
                }
                
    //一级检测不成功 
                if (isBeeLink == 2 || isBeeLink == 0)
                {
                    
    //离开一级检验,进入二级检测. 
                    secondCheck(preUnit, nextUnit);
                }
            }

            
    private function secondCheck(preUnit, nextUnit:mapUnit):void
            {
                var _isOneCornerLink:Boolean 
    = isOneCornerLink(preUnit, nextUnit);
                trace(
    "_isOneCornerLink=" + _isOneCornerLink);
                
    //二级检测成功 
                if (_isOneCornerLink)
                {
                    removeHandle(preUnit, nextUnit);
                }
                
    else
                {
                    
    //二级检测不成功,离开二级检验,进入三级检验. 
                    thirdCheck(preUnit, nextUnit);
                }
            }

            
    private function thirdCheck(preUnit, nextUnit:mapUnit):void
            {
                var _isTwoCornerLink:Boolean 
    = isTwoCornerLink(preUnit, nextUnit);
                trace(
    "_isTwoCornerLink=" + _isTwoCornerLink);
                
    if (_isTwoCornerLink)
                {
                    removeHandle(preUnit, nextUnit);
                }
                removeArray();
            }

            
    private function isTwoCornerLink(preUnit, nextUnit:mapUnit):Boolean
            {
                
    //trace("preUnit.xNo="+preUnit.xNo); 
                
    //trace("preUnit.yNo="+preUnit.yNo); 
                
    //trace("nextUnit.xNo="+nextUnit.xNo); 
                
    //trace("nextUnit.yNo="+nextUnit.yNo); 
                
    //trace("in isTwoCornerLink"); 
                pushToOneCornerArray(preUnit);
                pushToTwoCornerArray(nextUnit);
                
    //trace("oneCornerArray.length="+oneCornerArray.length); 
                
    //trace("twoCornerArray.length="+twoCornerArray.length); 
                var tempArray:Array = new Array();
                
    for (var i:Number = 0; i < oneCornerArray.length; i++)
                {
                    
    for (var j:Number = 0; j < twoCornerArray.length; j++)
                    {
                        var temp1:mapUnit 
    = oneCornerArray[i];
                        var temp2:mapUnit 
    = twoCornerArray[j];
                        
    //trace("temp1.xNo="+temp1.xNo); 
                        
    //trace("temp1.yNo="+temp1.yNo); 
                        
    //trace("temp2.xNo="+temp2.xNo); 
                        
    //trace("temp2.yNo="+temp2.yNo); 
                        if (temp1.xNo == temp2.xNo)
                        {
                            
    if (temp1.yNo == preUnit.yNo && temp2.yNo == nextUnit.yNo)
                            {
                                tempArray.push({one: temp1, two: temp2});
                            }
                        }
                        
    if (temp1.yNo == temp2.yNo)
                        {
                            
    if (temp1.xNo == preUnit.xNo && temp2.xNo == nextUnit.xNo)
                            {
                                tempArray.push({one: temp1, two: temp2});
                            }
                        }
                    }
                }
                
    //trace("tempArray.length="+tempArray.length); 
                for (var m:Number = 0; m < tempArray.length; m++)
                {
                    var oneCorner:mapUnit 
    = tempArray[m].one;
                    var twoCorner:mapUnit 
    = tempArray[m].two;
                    
    //trace("oneCorner.xNo="+oneCorner.xNo); 
                    
    //trace("oneCorner.yNo="+oneCorner.yNo); 
                    
    //trace("twoCorner.xNo="+twoCorner.xNo); 
                    
    //trace("twoCorner.yNo="+twoCorner.yNo); 
                    if (oneCorner.yNo == twoCorner.yNo)
                    {
                        var result1:Number 
    = compare(oneCorner.yNo, oneCorner.xNo, twoCorner.xNo, "x");
                    }
                    
    if (oneCorner.xNo == twoCorner.xNo)
                    {
                        var result2:Number 
    = compare(oneCorner.xNo, oneCorner.yNo, twoCorner.yNo, "y");
                    }
                    
    if (result1 == 1 || result2 == 1)
                    {
                        
    return true;
                    }
                }
                
    return false;
            }

            
    private function removeHandle(preUnit, nextUnit:mapUnit):void
            {
                removeUnit(preUnit);
                removeUnit(nextUnit);
                removeRecFrame();
            }

            
    private function removeArray():void
            {
                
    //trace("oneCornerArray.length="+oneCornerArray.length); 
                
    //trace("twoCornerArray.length="+twoCornerArray.length); 
                oneCornerArray.splice(0);
                twoCornerArray.splice(
    0);
            }

            
    private function checkOneCornerLink(cornerUnit, preUnit, nextUnit:mapUnit):Boolean
            {
                
    //如果拐角为空 
                
    //trace("cornerUnit._typeNum="+cornerUnit._typeNum); 
                
    //trace("cornerUnit.xNo="+cornerUnit.xNo); 
                
    //trace("cornerUnit.yNo="+cornerUnit.yNo); 
                if (cornerUnit._typeNum == -1)
                {
                    
    //如果拐角满足条件可以联结,则返回成功,否则,判断另一个拐角 
                    var result1, result2:Number;
                    
    if (cornerUnit.xNo == preUnit.xNo)
                    {
                        result1 
    = compare(cornerUnit.xNo, cornerUnit.yNo, preUnit.yNo, "y");
                    }
                    
    if (cornerUnit.yNo == preUnit.yNo)
                    {
                        result1 
    = compare(cornerUnit.yNo, cornerUnit.xNo, preUnit.xNo, "x");
                    }
                    
    if (cornerUnit.xNo == nextUnit.xNo)
                    {
                        result2 
    = compare(cornerUnit.xNo, cornerUnit.yNo, nextUnit.yNo, "y");
                    }
                    
    if (cornerUnit.yNo == nextUnit.yNo)
                    {
                        result2 
    = compare(cornerUnit.yNo, cornerUnit.xNo, nextUnit.xNo, "x");
                    }
                    
    //result,result,result,result,result,result,result,result,result,result; 
                    
    //trace("result1="+result1); 
                    
    //trace("result2="+result2); 
                    if (result1 == 1 && result2 == 1)
                    {
                        
    return true;
                    }
                    
    else
                    {
                        
    //如果中间有中断,返回不成功 
                        return false;
                    }
                }
                
    else
                {
                    
    //如果拐角不为空,则直接返回不成功 
                    return false;
                }
            }

            
    private function isOneCornerLink(preUnit, nextUnit:mapUnit):Boolean
            {
                
    //trace("preUnit.xNo="+preUnit.xNo); 
                
    //trace("preUnit.yNo="+preUnit.yNo); 
                
    //trace("nextUnit.xNo="+nextUnit.xNo); 
                
    //trace("nextUnit.yNo="+nextUnit.yNo); 
                
    //找到拐点 
                var oneCornerUnit:mapUnit = getUnit(preUnit.xNo, nextUnit.yNo);
                var oneTest:Boolean 
    = checkOneCornerLink(oneCornerUnit, preUnit, nextUnit);
                
    //trace("oneTest="+oneTest); 
                
    //如果此拐点连接不成功 
                if (!oneTest)
                {
                    
    //找到另一个拐点 
                    var oneCornerUnit2:mapUnit = getUnit(nextUnit.xNo, preUnit.yNo);
                    
    //trace("oneCornerUnit2._typeNum="+oneCornerUnit2._typeNum); 
                    return checkOneCornerLink(oneCornerUnit2, preUnit, nextUnit);
                }
                
    else
                {
                    
    return oneTest;
                }
            }

            
    private function removeUnit(unit:mapUnit)
            {
                
    //trace("unit._typeNum="+unit._typeNum); 
                
    //trace(unit.graphic.getChildByName(unit._typeNum)); 
                unit.graphic.removeChild(unit.graphic.getChildByName(unit._typeNum));
                
    //delete unit.graphic.onPress; 
                unit.removeMouseEvent();
                unit.setTypeNum(
    -1);
            }

            
    //判断两点之间图片是否全为空,1表示为空,可以连接,2表示不为空,中断连接 
            private function compare(variable, preNo, nextNo:Number, type:String):Number
            {
                
    //trace("in compare type="+type); 
                if (preNo < nextNo)
                {
                    min 
    = preNo;
                    max 
    = nextNo;
                }
                
    else
                {
                    min 
    = nextNo;
                    max 
    = preNo;
                }
                
    //trace("min="+min); 
                
    //trace("max="+max); 
                if (max - min == 1)
                {
                    
    return 1;
                }
                
    else
                {
                    var tempUnit:mapUnit;
                    
    for (var i:Number = min + 1; i < max; i++)
                    {
                        
    if (type == "x")
                        {
                            tempUnit 
    = getUnit(i, variable);
                        }
                        
    else if (type == "y")
                        {
                            tempUnit 
    = getUnit(variable, i);
                        }
                        
    //trace("tempUnit._typeNum="+tempUnit._typeNum); 
                        
    //trace("tempUnit._xNo="+tempUnit.xNo); 
                        
    //trace("tempUnit._yNo="+tempUnit.yNo); 
                        if (tempUnit._typeNum != -1)
                        {
                            
    return 2;
                        }
                    }
                    
    return 1;

                }
            }

            
    private function isBeeLineLink(preUnit, nextUnit:mapUnit):Number
            {
                
    if (preUnit.xNo == nextUnit.xNo)
                {
                    
    return compare(preUnit.xNo, preUnit.yNo, nextUnit.yNo, "y");
                }
                
    if (preUnit.yNo == nextUnit.yNo)
                {
                    
    return compare(preUnit.yNo, preUnit.xNo, nextUnit.xNo, "x");
                }
                
    if (preUnit.yNo != nextUnit.yNo && preUnit.xNo != nextUnit.xNo)
                {
                    
    return 0;
                }
            }

            
    private function getUnit(xNo, yNo:Number):mapUnit
            {
                
    //trace("getUnit xNo="+xNo); 
                
    //trace("getUnit yNo="+yNo); 
                var num:Number = yNo * heightSize + xNo;
                
    return mapArray[num];
            }

            
    private function pushToOneCornerArray(preUnit:mapUnit):void
            {
                
    //trace("left***************************"); 
                for (var i:Number = preUnit.xNo - 1; i > -1; i--)
                {
                    var unitLeft:mapUnit 
    = getUnit(i, preUnit.yNo);
                    
    //图片不为空 
                    
    //trace("unitLeft._typeNum="+unitLeft._typeNum); 
                    if (unitLeft._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        oneCornerArray.push(unitLeft);
                    }
                }
                
    //trace("right***************************"); 
                
    //trace("oneCornerArray.length="+oneCornerArray.length); 
                for (var j:Number = preUnit.xNo + 1; j < widthSize; j++)
                {
                    var unitRight:mapUnit 
    = getUnit(j, preUnit.yNo);
                    
    //trace("unitRight._typeNum="+unitRight._typeNum); 
                    
    //trace("unitRight.xNo="+unitRight.xNo); 
                    
    //trace("unitRight.yNo="+unitRight.yNo); 
                    
    //图片不为空 
                    if (unitRight._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        oneCornerArray.push(unitRight);
                    }
                }
                
    //trace("up***************************"); 
                
    //trace("oneCornerArray.length="+oneCornerArray.length); 
                for (var m:Number = preUnit.yNo - 1; m > -1; m--)
                {
                    var unitUp:mapUnit 
    = getUnit(preUnit.xNo, m);
                    
    //trace("unitUp._typeNum="+unitUp._typeNum); 
                    
    //图片不为空 
                    if (unitUp._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        oneCornerArray.push(unitUp);
                    }
                }
                
    //trace("down***************************"); 
                
    //trace("oneCornerArray.length="+oneCornerArray.length); 
                for (var n:Number = preUnit.yNo + 1; n < heightSize; n++)
                {
                    var unitDown:mapUnit 
    = getUnit(preUnit.xNo, n);
    //trace("unitDown._typeNum="+unitDown._typeNum); 
                    
    //图片不为空 
                    if (unitDown._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        oneCornerArray.push(unitDown);
                    }
                }
                
    //trace("oneCornerArray.length="+oneCornerArray.length); 
            }

            
    private function pushToTwoCornerArray(nextUnit:mapUnit):void
            {
                
    //trace("Two corner left***************************"); 
                for (var i:Number = nextUnit.xNo - 1; i > -1; i--)
                {
                    var unitLeft 
    = getUnit(i, nextUnit.yNo);
                    
    //图片不为空 
                    if (unitLeft._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        twoCornerArray.push(unitLeft);
                    }
                }
                
    //trace("Two corner right***************************"); 
                for (var j:Number = nextUnit.xNo + 1; j < widthSize; j++)
                {
                    var unitRight 
    = getUnit(j, nextUnit.yNo);
                    
    //trace("unitRight._typeNum="+unitRight._typeNum); 
                    
    //trace("unitRight.xNo="+unitRight.xNo); 
                    
    //trace("unitRight.yNo="+unitRight.yNo); 
                    
    //图片不为空 
                    if (unitRight._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        twoCornerArray.push(unitRight);
                    }
                }
                
    //trace("Two corner up***************************"); 
                for (var m:Number = nextUnit.yNo - 1; m > -1; m--)
                {
                    var unitUp 
    = getUnit(nextUnit.xNo, m);
                    
    //图片不为空 
                    if (unitUp._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        twoCornerArray.push(unitUp);
                    }
                }
                
    //trace("Two corner down***************************"); 
                for (var n:Number = nextUnit.yNo + 1; n < heightSize; n++)
                {
                    var unitDown 
    = getUnit(nextUnit.xNo, n);
                    
    //图片不为空 
                    if (unitDown._typeNum != -1)
                    {
                        
    break;
                    }
                    
    else
                    {
                        
    //图片为空,则把这个位置的unit放入数组作为corner考虑 
                        twoCornerArray.push(unitDown);
                    }
                }
            }

        }

    }
  • 相关阅读:
    QuartzQuartz定时任务
    jdbc模糊查询、分页查询、联合查询
    PreparedStatement
    web服务器简述
    JDBC基本操作
    RMI
    Http编程
    2020毕业季业务开发宝典
    程序设计流程图
    系统概要框图
  • 原文地址:https://www.cnblogs.com/sevenyuan/p/1607141.html
Copyright © 2011-2022 走看看