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  • cocos2d-x 卡牌翻牌效果的实现

    转自:http://blog.csdn.net/yanghuiliu/article/details/9115833

    这个能实现翻牌的action就是CCOrbitCamera。

    static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);

    参数分别为旋转的时间,起始半径,半径差,起始z角,旋转z角差,起始x角,旋转x角差

    下面是我封装的cardSprite

    //创建翻牌sprite, 参数:卡片里面的图,卡片的封面,翻牌所花时间  
    CardSprite* card = CardSprite::create("1.png", "2.png", 2);  card->setPosition(ccp(size.width * .5, size.height * .5));  addChild(card);  
    card->openCard();//开始翻牌

    CardSprite.h

    //
    //  CardSprite.h
    //  Cocos2dev.com
    //
    //  Created by LiuYanghui on 13-6-17.
    //
    //
    
    #ifndef __Test__CardSprite__
    #define __Test__CardSprite__
    
    #include "cocos2d.h"
    USING_NS_CC;
    
    class CardSprite : public CCSprite
    {
    public:
        CardSprite();
        ~CardSprite();
        static CardSprite* create(const char* inCardImageName, const char* outCardImageName, float duration);
        virtual bool init(const char* inCardImageName, const char* outCardImageName, float duration);
        
    private:
        bool m_isOpened;
        CCActionInterval* m_openAnimIn;
        CCActionInterval* m_openAnimOut;
        
        
        void initData(const char* inCardImageName, const char* outCardImageName, float duration);
        
    public:
        void openCard();
    };
    
    #endif /* defined(__Test__CardSprite__) */

    CardSprite.cpp

    //
    //  CardSprite.cpp
    //  Cocos2dev.com
    //
    //  Created by LiuYanghui on 13-6-17.
    //
    //
    
    #include "CardSprite.h"
    
    #define kInAngleZ        270 //里面卡牌的起始Z轴角度
    #define kInDeltaZ        90  //里面卡牌旋转的Z轴角度差
    
    #define kOutAngleZ       0   //封面卡牌的起始Z轴角度
    #define kOutDeltaZ       90  //封面卡牌旋转的Z轴角度差
    
    enum {
        tag_inCard = 1,
        tag_outCard
    };
    
    CardSprite::CardSprite()
    {
        
    }
    
    CardSprite::~CardSprite()
    {
        m_openAnimIn->release();
        m_openAnimOut->release();
    }
    
    CardSprite* CardSprite::create(const char* inCardImageName, const char* outCardImageName, float duration)
    {
        CardSprite *pSprite = new CardSprite();
        if (pSprite && pSprite->init(inCardImageName, outCardImageName, duration))
        {
            pSprite->autorelease();
            return pSprite;
        }
        CC_SAFE_DELETE(pSprite);
        return NULL;
    }
    
    bool CardSprite::init(const char* inCardImageName, const char* outCardImageName, float duration)
    {
        if (!CCSprite::init())
        {
            return false;
        }
        initData(inCardImageName, outCardImageName, duration);
        return true;
    }
    
    #pragma mark - initData
    void CardSprite::initData(const char* inCardImageName, const char* outCardImageName, float duration)
    {
        m_isOpened = false;
        
        CCSprite* inCard = CCSprite::create(inCardImageName);
        inCard->setPosition(CCPointZero);
        inCard->setVisible(false);
        inCard->setTag(tag_inCard);
        addChild(inCard);
        
        CCSprite* outCard = CCSprite::create(outCardImageName);
        outCard->setPosition(CCPointZero);
        outCard->setTag(tag_outCard);
        addChild(outCard);
        
        m_openAnimIn = (CCActionInterval*)CCSequence::create(CCDelayTime::create(duration * .5),
                                                             CCShow::create(),
                                                             CCOrbitCamera::create(duration * .5, 1, 0, kInAngleZ, kInDeltaZ, 0, 0),
                                                             NULL);
        m_openAnimIn->retain();
        
        m_openAnimOut = (CCActionInterval *)CCSequence::create(CCOrbitCamera::create(duration * .5, 1, 0, kOutAngleZ, kOutDeltaZ, 0, 0),
                                                               CCHide::create(),
                                                               CCDelayTime::create(duration * .5),
                                                               NULL);
        m_openAnimOut->retain();
    }
    
    #pragma mark - public func
    void CardSprite::openCard()
    {
        CCSprite* inCard = (CCSprite*)getChildByTag(tag_inCard);
        CCSprite* outCard = (CCSprite*)getChildByTag(tag_outCard);
        inCard->runAction(m_openAnimIn);
        outCard->runAction(m_openAnimOut);
    }
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  • 原文地址:https://www.cnblogs.com/sevenyuan/p/3154196.html
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