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  • C++ 动态创建对象

    转自:http://www.cnblogs.com/jisi5789/p/3190353.html

    回顾前面的文章,实现了一个简单工厂模式来创建不同类对象,但由于c++没有类似new "Circle"之类的语法,导致CreateShape 函

    数中需要不断地ifelse地去判断,如果有多个不同类对象需要创建,显然这是很费神的,下面通过宏定义注册的方法来实现动态创

    建对象。

     

    Shape.h:

    #ifndef _SHAPE_H_ 
    #define _SHAPE_H_ 
    
    class Shape 
    { 
    public: 
         virtual  void Draw() =  0; 
         virtual ~Shape() {} 
    }; 
    
    class Circle :  public Shape 
    { 
    public: 
         void Draw(); 
        ~Circle(); 
    }; 
    
    class Square :  public Shape 
    { 
    public: 
         void Draw(); 
        ~Square(); 
    }; 
    
    class Rectangle :  public Shape 
    { 
    public: 
         void Draw(); 
        ~Rectangle(); 
    }; 
    
    #endif  // _SHAPE_H_

    Shape.cpp:

    #include  "Shape.h" 
    #include  "DynBase.h" 
    #include <iostream> 
    using  namespace std; 
    
    
    void Circle::Draw() 
    { 
        cout <<  "Circle::Draw() ..." << endl; 
    } 
    Circle::~Circle() 
    { 
        cout <<  "~Circle ..." << endl; 
    } 
    
    void Square::Draw() 
    { 
        cout <<  "Square::Draw() ..." << endl; 
    } 
    Square::~Square() 
    { 
        cout <<  "~Square ..." << endl; 
    } 
    
    void Rectangle::Draw() 
    { 
        cout <<  "Rectangle::Draw() ..." << endl; 
    } 
    
    Rectangle::~Rectangle() 
    { 
        cout <<  "~Rectangle ..." << endl; 
    } 
    
    REGISTER_CLASS(Circle); 
    REGISTER_CLASS(Square); 
    REGISTER_CLASS(Rectangle); 

    DynBase.h:

    #ifndef _DYN_BASE_H_ 
    #define _DYN_BASE_H_ 
    
    #include <map> 
    #include <string> 
    using  namespace std; 
    
    typedef  void *(*CREATE_FUNC)(); 
    
    class DynObjectFactory 
    { 
    public: 
         static  void *CreateObject( const string &name) 
        { 
            map<string, CREATE_FUNC>::const_iterator it; 
            it = mapCls_.find(name); 
             if (it == mapCls_.end()) 
                 return  0; 
             else 
                 return it->second();  //func();
    
        } 
    
         static  void Register( const string &name, CREATE_FUNC func) 
        { 
            mapCls_[name] = func; 
        } 
    private: 
         static map<string, CREATE_FUNC> mapCls_; 
    }; 
    
    // g++
    // __attribute ((weak))
    __declspec(selectany) map<string, CREATE_FUNC> DynObjectFactory::mapCls_; 
    //头文件被包含多次,也只定义一次mapCls_;
    
    class Register 
    { 
    public: 
        Register( const string &name, CREATE_FUNC func) 
        { 
            DynObjectFactory::Register(name, func); 
        } 
    }; 
    
    #define REGISTER_CLASS(class_name)  
    class class_name##Register {  
    public:  
         static  void* NewInstance()  
        {  
             return  new class_name;  
        }  
    private:  
         static Register reg_;  
    };  
    Register class_name##Register::reg_(#class_name, class_name##Register::NewInstance) 
    //CircleRegister
    
    #endif  // _DYN_BASE_H_

    DynTest.cpp:

    #include  "Shape.h" 
    #include  "DynBase.h" 
    #include <iostream> 
    #include <vector> 
    #include <string> 
    using  namespace std; 
    
    
    
    void DrawAllShapes( const vector<Shape *> &v) 
    { 
        vector<Shape *>::const_iterator it; 
         for (it = v.begin(); it != v.end(); ++it) 
        { 
            (*it)->Draw(); 
        } 
    } 
    
    void DeleteAllShapes( const vector<Shape *> &v) 
    { 
        vector<Shape *>::const_iterator it; 
         for (it = v.begin(); it != v.end(); ++it) 
        { 
             delete(*it); 
        } 
    } 
    
    
    int main( void) 
    { 
        vector<Shape *> v; 
    
        Shape *ps; 
        ps =  static_cast<Shape *>(DynObjectFactory::CreateObject( "Circle")); 
        v.push_back(ps); 
        ps =  static_cast<Shape *>(DynObjectFactory::CreateObject( "Square")); 
        v.push_back(ps); 
        ps =  static_cast<Shape *>(DynObjectFactory::CreateObject( "Rectangle")); 
        v.push_back(ps); 
    
        DrawAllShapes(v); 
        DeleteAllShapes(v); 
    
    
         return  0; 
    }

    在DynBase.h 中#define了一个宏定义REGISTER_CLASS(class_name),且在Shape.cpp 中调用宏定义,拿REGISTER_CLASS(Circle);

     

    来说,程序编译预处理阶段会被替换成:

    class CircleRegister { 
    public: 
    
    static void* NewInstance() 
    
    { 
    
    return newCircle; 
    
    } 
    
    private: 
    
    static Register reg_; 
    
    };
    Register CircleRegister::reg_("Circle",CircleRegister::NewInstance);
     
    
    

    也即定义了一个新类,且由于含有static 成员,则在main函数执行前先执行初始化,调用Register类构造函数,在构造函数中调用

    DynObjectFactory::Register(name, func); 即调用DynObjectFactory 类的静态成员函数,在Register函数中通过map容器完成了

    字符串与函数指针配对的注册,如mapCls_[name] = func;

    进入main函数,调用DynObjectFactory::CreateObject("Circle") ,CreateObject函数中通过string找到对应的函数指针

    NewInstance),并且调用后返回创建的对象指针,需要注意的是 return it->second(); 中it->second 是函数指针,后面加括

    号表示调用这个函数。对宏定义中的#,##用法不熟悉的可以参考这里

    这样当需要创建多个不同类对象的时候,就不再需要写很多ifelse的判断了。

    参考:

    C++ primer 第四版
    Effective C++ 3rd
    C++编程规范

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  • 原文地址:https://www.cnblogs.com/sevenyuan/p/3191933.html
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