参考了别人的代码,然后自己修改了一下
public static bool ResponseFile(HttpContext context, string _fullPath, long _speed) { HttpRequest _Request = context.Request; HttpResponse _Response = context.Response; string strFileName = new FileInfo(_fullPath).Name; try { FileStream myFile = new FileStream(_fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); BinaryReader br = new BinaryReader(myFile); try { _Response.AddHeader("Accept-Ranges", "bytes"); _Response.Buffer = false; long fileLength = myFile.Length; long startBytes = 0; _Response.AddHeader("Content-Length", (fileLength - startBytes).ToString()); if (startBytes != 0) { _Response.AddHeader("Content-Range", string.Format(" bytes {0}-{1}/{2}", startBytes, fileLength - 1, fileLength)); } _Response.AddHeader("Connection", "Keep-Alive"); _Response.ContentType = "application/octet-stream"; _Response.AddHeader("Content-Disposition", "attachment;filename=" + HttpUtility.UrlEncode(strFileName, System.Text.Encoding.UTF8)); int pack = 10240; //10K bytes 进行拆包,每包大小 byte[] buff = new byte[pack]; var contentLength = br.Read(buff, 0, pack); double d = 1000 / (_speed / pack); // 限速时每个包的时间 Stopwatch wa = new Stopwatch(); while (contentLength != 0) { if (_Response.IsClientConnected) { wa.Restart(); _Response.BinaryWrite(buff); _Response.Flush(); contentLength = br.Read(buff, 0, pack); wa.Stop(); if (wa.ElapsedMilliseconds < d) //如果实际带宽小于限制时间就不需要等待 { Thread.Sleep((int)(d - wa.ElapsedMilliseconds)); } } else { break; } } } catch { return false; } finally { br.Close(); myFile.Close(); } } catch { return false; } return true; }