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  • Change mousehover curser

    Customise mousehover cursor

    Custom Mouse Cursor

    Mouse over change texture

     项目中我用的方法

    using UnityEngine;
    using System.Collections;
    
    public class TearApartControl : MonoBehaviour {
        public Texture2D handCursor;
        private bool _hitOBject = false;
        // Use this for initialization
        void Start () {
            {
                handCursor = (Texture2D)Resources.Load("HandIcon");
            }
        
        }
        
        // Update is called once per frame
        void Update () {
        
        }
        void OnMouseOver()
        {
            Screen.showCursor = false;
            _hitOBject = true;
        }
    
        void OnMouseExit() 
        {
            Screen.showCursor = true;
            _hitOBject = false;
        }
        void OnGUI() 
        {
            if (_hitOBject) 
            {
                GUI.DrawTexture(new Rect(Input.mousePosition.x - handCursor.width / 2, (Screen.height - Input.mousePosition.y) - (handCursor.height / 2) + (handCursor.height / 2), handCursor.width, handCursor.height), handCursor);
            }
        }
    }

    另外一个方法

    var Mid:Texture2D;
    
    var Mouse:Texture2D;//鼠标图片
    
    var mousePos = Vector2.zero;//鼠标的位置
    
    private var angle:float;
    
    function Update()
    {
    
      mousePos = Input.mousePosition;//获取鼠标位置
    
      angle = 180 – Mathf.Atan2(mousePs.x – 250, Screen.height -mousePs.y – 250) * Mathf.Rad2Deg;//计算选择角度
    
    }
    
     
    
     
    
    function OnGUI () {
       Screen.showCursor = false;
       GUIUtility.RotateAroundPivot (angle, Vector2(250, 250));
       GUI.DrawTexture(Rect(200,200,100,100),Mid);
       GUIUtility.RotateAroundPivot (-angle, Vector2(250, 250));
       GUI.DrawTexture(Rect(mousePs.x,Screen.height -mousePs.y,25,25),mouse);
    
     
    
    }
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  • 原文地址:https://www.cnblogs.com/shawnzxx/p/2880814.html
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