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  • HTML5 Canvas实现360度全景图

    原文:http://blog.csdn.net/jia20003/article/details/17172571

    很多购物网站现在都支持360实物全景图像,可以360度任意选择查看样品,这样

    对购买者来说是一个很好的消费体验,网上有很多这样的插件都是基于jQuery实现的

    有收费的也有免费的,其实很好用的一个叫3deye.js的插件。该插件支持桌面与移动终

    iOSAndroid, 它的demo程序:http://www.voidcanvas.com/demo/28823deye/

    自己玩了玩这个Demo以后,照着它的思路,用HTML5 Canvas也实现了类似的功能。

    所以先说一下它的360度全景图的原理

    1.      首先需要对实物拍照,间隔是每张照片旋转15度,所以需要23张照片。

    2.      照片准备好了以后,尽量选择JPG格式,裁剪到适当大小。

    3.      JavaScript中预加载所有照片,可以配合进度条显示加载精度

    4.      创建/获取Canvas对象,加上鼠标监听事件,当鼠标左右移动时候,适度的绘制不

    同帧。大致的原理就是这样,简单吧!

    实现代码:

    <!DOCTYPE html>
    <html>
    <head>
      <meta charset=utf-8">
      <title>Full 360 degree View</title>
      <script>
            var ctx = null; // global variable 2d context
            var frame = 1; // 23
            var width = 0;
            var height = 0;
            var started = false;
            var images = new Array();
            var startedX = -1;
          window.onload = function() {
            var canvas = document.getElementById("fullview_canvas");
            canvas.width = 440;// window.innerWidth;
            canvas.height = 691;//window.innerHeight;
            width = canvas.width;
            height = canvas.height;
            var bar = document.getElementById('loadProgressBar');
            for(var i=1; i<24; i++)
            {
                bar.value = i;
                if(i<10)
                {
                    images[i] = new Image();
                    images[i].src = "0" + i + ".jpg";
                }
                else 
                {
                    images[i] = new Image();
                    images[i].src = i + ".jpg";
                }
            }
            ctx = canvas.getContext("2d");
            
            // mouse event
            canvas.addEventListener("mousedown", doMouseDown, false);
            canvas.addEventListener('mousemove', doMouseMove, false);
            canvas.addEventListener('mouseup',   doMouseUp, false);
            // loaded();
            
            // frame = 1
            frame = 1;
            images[frame].onload = function() {
                redraw();
                bar.style.display = 'none';
            }
        }
        function doMouseDown(event) {
            var x = event.pageX;
            var y = event.pageY;
            var canvas = event.target;
            var loc = getPointOnCanvas(canvas, x, y);
            console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
            startedX = loc.x;
            started = true;
        }
        
        function doMouseMove(event) {
            var x = event.pageX;
            var y = event.pageY;
            var canvas = event.target;
            var loc = getPointOnCanvas(canvas, x, y);
            if (started) {
                var count = Math.floor(Math.abs((startedX - loc.x)/30));
                var frameIndex = Math.floor((startedX - loc.x)/30);
                while(count > 0)
                {                
                    console.log("frameIndex = " + frameIndex);
                    count--;    
                    if(frameIndex > 0)
                    {
                        frameIndex--;
                        frame++;
                    } else if(frameIndex < 0)
                    {
                        frameIndex++;
                        frame--;
                    }
                    else if(frameIndex == 0)
                    {
                        break;
                    }
                                    
                    if(frame >= 24)
                    {
                        frame = 1;
                    }
                    if(frame <= 0)
                    {
                        frame = 23;
                    }
                    redraw();
                }
            }
        }
        
        function doMouseUp(event) {
            console.log("mouse up now");
            if (started) {
                doMouseMove(event);
                startedX = -1;
                started = false;
            }
        }
    
        function getPointOnCanvas(canvas, x, y) {
            var bbox = canvas.getBoundingClientRect();
            return { x: x - bbox.left * (canvas.width  / bbox.width),
                    y: y - bbox.top  * (canvas.height / bbox.height)
                    };
        }
        
        function loaded() {
            setTimeout( update, 1000/8);
        }
        function redraw()
        {
            // var imageObj = document.createElement("img");
            // var imageObj = new Image();
            var imageObj = images[frame];
            ctx.clearRect(0, 0, width, height)
            ctx.drawImage(imageObj, 0, 0, width, height);
        }
        function update() {
            redraw();
            frame++;
            if (frame >= 23) frame = 1;
            setTimeout( update, 1000/8);
        }
      </script>
    </head>
    <body>
    <progress id="loadProgressBar" value="0" max="23"></progress> 
    <canvas id="fullview_canvas"></canvas>
    <button onclick="loaded()">Auto Play</button>
    </body>
    </html>

    Demo演示文件下载地址->http://download.csdn.net/detail/jia20003/6670901

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  • 原文地址:https://www.cnblogs.com/shihaiming/p/6278225.html
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