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  • SOCKET UDP组播 实例(亲测可行)

    区分Server端和Client端:Server端是要监听的。

    阻塞式的基于UDP的组播程序代码,在Windows XP上测试通过~

    https://www.cnblogs.com/jersey/archive/2011/11/23/2259985.html

    客户端Sender.cpp

    #include <WINSOCK.H>
    #include <stdio.h>
    #define HELLO_PORT  7905    
    #define HELLO_GROUP "228.4.5.6"    
    #pragma comment(lib, "WSOCK32.lib")
     
    int main(int argc, char *argv[])    
    {    
      WSADATA     wsaData;
      WORD wVersionRequested;
      wVersionRequested = MAKEWORD(1,1);
      // Initialize Windows socket library
      WSAStartup(0x0202, &wsaData);
        struct sockaddr_in addr;    
        int fd, cnt;    
        char *message="Hello, World!";    
        /* create what looks like an ordinary UDP socket */    
        if ((fd=socket(AF_INET,SOCK_DGRAM,0)) < 0)     
        {    
            perror("socket");    
            exit(1);    
        }    
        /* set up destination address */    
        memset(&addr,0,sizeof(addr));    
        addr.sin_family=AF_INET;    
        addr.sin_addr.s_addr=inet_addr(HELLO_GROUP);    
        addr.sin_port=htons(HELLO_PORT);    
        /* now just sendto() our destination! */    
        while (1)    
        {    
            if (sendto(fd,message, strlen(message), 0, (struct sockaddr *) &addr, sizeof(addr)) < 0)     
            {    
                perror("sendto");    
                exit(1);    
            }    
        printf("Send %s
    ",message);
            Sleep(1000);    
        }    
        return 0;    
    }    

    服务器端Receiver.cpp

    #include <WINSOCK.H>
    #include <stdio.h>
    #define HELLO_PORT  7905    
    #define HELLO_GROUP "228.4.5.6"    
    #define MSGBUFSIZE 256    
    #pragma comment(lib, "WSOCK32.lib")
    int main(int argc, char *argv[])    
    {    
      WSADATA     wsaData;
      WORD wVersionRequested;// Version
      wVersionRequested = MAKEWORD(1,1);//Version Info
      // Initialize Windows socket library
      WSAStartup(wVersionRequested, &wsaData);
        struct sockaddr_in addr;    
        int fd, nbytes,addrlen;    
        struct ip_mreq mreq;    
        char msgbuf[MSGBUFSIZE];    
        u_int yes=1; /*** MODIFICATION TO ORIGINAL */    
        /* create what looks like an ordinary UDP socket */    
        if ((fd=socket(AF_INET,SOCK_DGRAM,0)) < 0)     
        {    
            perror("socket");    
            exit(1);    
        }    
        /**** MODIFICATION TO ORIGINAL */    
        /* allow multiple sockets to use the same PORT number */    
        if (setsockopt(fd,SOL_SOCKET,SO_REUSEADDR,(char *)&yes,sizeof(yes)) < 0)     
        {    
            perror("Reusing ADDR failed");    
            exit(1);    
        }    
        /*** END OF MODIFICATION TO ORIGINAL */    
        /* set up destination address */    
        memset(&addr,0,sizeof(addr));    
        addr.sin_family=AF_INET;    
        addr.sin_addr.s_addr=htonl(INADDR_ANY); /* N.B.: differs from sender */    
        addr.sin_port=htons(HELLO_PORT);    
        /* bind to receive address */    
        if (bind(fd,(struct sockaddr *) &addr,sizeof(addr)) < 0)    
        {    
            perror("bind");    
            exit(1);    
        }    
        /* use setsockopt() to request that the kernel join a multicast group */    
        mreq.imr_multiaddr.s_addr=inet_addr(HELLO_GROUP);    
        mreq.imr_interface.s_addr=htonl(INADDR_ANY);    
        if (setsockopt(fd,IPPROTO_IP,IP_ADD_MEMBERSHIP,(char *)&mreq,sizeof(mreq)) < 0)     
        {    
        int err=GetLastError();
            printf("setsockopt:%d",err);    
            exit(1);    
        }    
        /* now just enter a read-print loop */    
        while (1)     
        {    
            //ssize_t recvfrom(int s, void *buf, size_t len, int flags, struct sockaddr *from, socklen_t *fromlen);    
            addrlen=sizeof(addr);  
        printf("Receiving..."); 
            //if((nbytes=recvfrom(fd,msgbuf,MSGBUFSIZE,0,NULL,NULL))<0)
        if ((nbytes=recvfrom(fd, msgbuf, MSGBUFSIZE, 0, (struct sockaddr *) &addr, (int *)&addrlen)) < 0)     
            {    
                perror("recvfrom");    
                exit(1);    
            } msgbuf[nbytes]  =''; 
            printf("%s",msgbuf);    
        }    
        return 0;    
    }  
    通常来讲,客户端是不需要绑定端口号的,而服务器端是需要绑定监听的端口号。其他的其实区别不是很大了,呵呵,从socket通信的角度来看,UDP通信属于帧传输,TCP则是流传输,在帧传输过程中对于消息的次序和到达情况没有需求,所以UDP属于不可靠传输,不需要确认和排序。这样在客户端和服务器端的实现上就没有太大的差别了。
    但是客户端其实也可以用bind来绑定端口的,你在Linux下写一个简单的测试程序就知道了,嘿嘿。
    服务在连接前监听,客户端主动发起连接,就着点区别。连接上后,两者对等
    
    
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  • 原文地址:https://www.cnblogs.com/shikamaru/p/7839658.html
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