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  • 使用canvas进行图像编辑

    前面的话

      本文将分为几个小功能的形式来详细介绍canvas图像编辑

    缩放

      下面是一张分析图,假设默认情况下,图片和canvas宽高相同。图片的缩放(scale)范围为0.5到3,缩放时改变的是图片的大小和图片的坐标位置

    W(宽) = canvas.width * scale
    H(高) = canvas.height * scale
    x坐标 = (W - canvas.width)/2;
    y坐标 = (H - canvas.height)/2;

      因此,代码如下

    复制代码
    <canvas id="drawing" style="border:1px solid black">
        <p>The canvas element is not supported!</p>
    </canvas>
    <br>
    <input id="scale-range" min="0.5" max="1.5" step="0.01" type="range" style="300px;">
    <script>
    var drawing = document.getElementById('drawing');
    if(drawing.getContext){
      var context = drawing.getContext('2d');
      var slider = document.getElementById('scale-range');
      var W = 400;
      var H = 290;  
      drawing.width = W;  
      drawing.height = H;
      var image = new Image();
      image.src="http://sandbox.runjs.cn/uploads/rs/26/ddzmgynp/chunfen.jpg";
      image.onload = function(){
        drawImgByScale(slider.value);
        slider.onmousemove = function(){
          drawImgByScale(slider.value);
        }
      }
      function drawImgByScale(scale){
        var imgW = W * scale;
        var imgH = H * scale;
        var dx =(W - imgW)/2;
        var dy =(H - imgH)/2;
        context.clearRect(0,0,W,H);
        context.drawImage(image,dx,dy,imgW,imgH);
      }
    } 
    </script>
    复制代码

    水印

      利用canvas可以实现向图片添加水印的功能,先通过file控件的reader选择图片,然后使用canvas添加图片及水印,并且使用toDataURL()和a标签实现添加水印后的图片的下载功能

    复制代码
    <canvas id="drawing" style="300px;border:1px solid black">
        <p>The canvas element is not supported!</p>
    </canvas>
    <div>
      <span>
        <input type="file" id="addImgHelper" style="display:none">
        <button id="addImg">选择图片</button>
      </span>
      <span>
        <button id="addWaterMark" disabled>添加水印</button>  
        <span>水印文字为</span>
        <input id="waterMarkWords" type="text" value="小火柴的蓝色理想">      
      </span>
      <span>
        <button id="downloadImg" disabled>下载图片</button>
        <a id="downloadImgHelper" href="#" download="带水印图片" style="display:none"></a>   
      </span>
    </div>
    <script>
    if(drawing.getContext){
      var cxt = drawing.getContext('2d');
      var W,H;  
      addImg.onclick = function(){
        addImgHelper.click();
      }
      addImgHelper.onchange = function(){
        addWaterMark.disabled = true;
        downloadImg.disabled = true;
        var file = addImgHelper.files[0];
        if(file && /image/.test(file.type)){
          var reader = new FileReader();
          reader.readAsDataURL(file);
          reader.onload = function(){
            var img = new Image();
            img.src= reader.result;
            img.onload = function(){
              addWaterMark.disabled = false;
              drawing.width = W = img.width;
              drawing.height = H = img.height;
              cxt.drawImage(img,0,0);
              addWaterMark.onclick = function(){
                  downloadImg.disabled = false;
                  cxt.clearRect(0,0,W,H);
                  cxt.drawImage(img,0,0);    
                  var str = waterMarkWords.value;
                  cxt.font = "bold 50px Arial";
                  cxt.lineWidth = '1';
                  cxt.fillStyle = 'rgba(255,255,255,0.5)';
                  cxt.textBaseline = "bottom";
                  cxt.textAlign = 'end';
                  cxt.fillText(str,W-10,H-10,W/2);   
                  downloadImg.onclick = function(){
                    downloadImgHelper.href  =  drawing.toDataURL('image/png');
                    downloadImgHelper.click();       
                  }   
              }  
            }
          }      
        }            
      }               
    }
    </script>
    复制代码

    放大镜

      下面来实现一个放大镜的效果,鼠标按下并移动时,显示当前图片区域的放大效果,抬起后效果消失。放大镜效果主要使用离屏canvas的技术,离屏canvas放置的是图片的放大版,而普通canvas则放置图片的正常版

    复制代码
    <canvas id="drawing" style="border:1px solid black">
        <p>The canvas element is not supported!</p>
    </canvas>
    <canvas id="drawingOff" style="display:none">
        <p>The canvas element is not supported!</p>
    </canvas>
    <script>
    if(drawing.getContext){
      var cxt = drawing.getContext('2d');
      var cxtOff = drawingOff.getContext('2d');
      var W,H; 
      var scale = 1.5; 
      var img = new Image();
      img.src="http://sandbox.runjs.cn/uploads/rs/26/ddzmgynp/chunfen.jpg";
      img.onload = function(){
        W = img.width;
        H = img.height;
        drawing.width = W/scale;
        drawing.height = H/scale;
        drawingOff.width = W;
        drawingOff.height = H;
        cxt.drawImage(img,0,0,W/scale,H/scale);
        cxtOff.drawImage(img,0,0);
        drawing.onmousedown = function(e){
          e = e || event;
          var x0 = this.offsetLeft;
          var y0 = this.offsetTop; 
          drawMagnifier(e);
          drawing.onmousemove = function(e){
            drawMagnifier(e);
          }
          document.onmouseup = function(e){
            cxt.clearRect(0,0,W/scale,H/scale);
            cxt.drawImage(img,0,0,W/scale,H/scale);
            drawing.onmousemove = null;
          }        
          function drawMagnifier(e){
            cxt.clearRect(0,0,W/scale,H/scale);
            cxt.drawImage(img,0,0,W/scale,H/scale);
            var x = (e.clientX-x0);
            var y = (e.clientY-y0);        
            var r = 40;
            var dx = x - r;
            var dy = y - r;
            var sx = x*scale - r;
            var sy = y*scale - r;
            cxt.save();
            cxt.beginPath();
            cxt.arc(x,y,r,0,Math.PI*2);
            cxt.lineWidth = 4;
            cxt.strokeStyle = '#069';
            cxt.stroke();
            cxt.clip();
            cxt.drawImage(drawingOff,sx,sy,2*r,2*r,dx,dy,2*r,2*r);
            cxt.restore();         
          }
        }
      } 
    }
    </script>
    复制代码

      按下鼠标后不松开,即可出现放大镜效果

    滤镜

      下面利用canvas的getImageData()方法,获取原始图像数据,通过对图像数据进行修改,然后输出修改后的图像数据

    复制代码
    <canvas id="drawing1" style="border:1px solid black">
        <p>The canvas element is not supported!</p>
    </canvas>
    <canvas id="drawing2" style="border:1px solid black">
        <p>The canvas element is not supported!</p>
    </canvas>
    <br>
    <button id="noGreen">无绿色</button>
    <button id="noBlue">无蓝色</button>
    <button id="toGrey">灰度</button>
    <button id="toBlackWhite">黑白</button>
    <button id="reverse">反色</button>
    <script>
    if(drawing1.getContext){
      var cxt1 = drawing1.getContext('2d');
      var cxt2 = drawing2.getContext('2d');
      var img = new Image();
      img.src="chunfen.jpg";
      img.onload = function(){
        cxt1.drawImage(img,0,0);
        function filter(fn){
          var imageData = cxt1.getImageData(0,0,img.width,img.height); 
          cxt2.clearRect(0,0,drawing2.width,drawing2.height); 
          var data = imageData.data;
          for(var i = 0, len = data.length; i < len; i+=4){
            fn(data,i)
          }
          imageData.data = data;
          cxt2.putImageData(imageData,0,0); 
        }
        function fnNoGreen(data,i){
          data[i+1] = 0;
        }
        function fnNoBlue(data,i){
          data[i+2] = 0;
        } 
        function fnReverse(data,i){
          var red = data[i];
          var green = data[i+1];
          var blue = data[i+2];
          var alpha = data[i+3];
          data[i] = 255 - red;
          data[i+1] = 255 - green;
          data[i+2] = 255 - blue;
        }       
        function fnToGrey(data,i){
          var red = data[i];
          var green = data[i+1];
          var blue = data[i+2];
          var alpha = data[i+3];
          var average = Math.floor((red+green+blue)/3);
          data[i] = data[i+1] = data[i+2] = average;      
        }    
        function fnToBlackWhite(data,i){
          var red = data[i];
          var green = data[i+1];
          var blue = data[i+2];
          var alpha = data[i+3];
          var average = Math.floor((red+green+blue)/3);
          if(average > 255/2){
            var result = 255;
          }else{
            var result = 0;
          }
          data[i] = data[i+1] = data[i+2] = result;        
        }
        toGrey.onclick = function(){
          filter(fnToGrey);
        }
        noGreen.onclick = function(){
          filter(fnNoGreen);
        }  
        noBlue.onclick = function(){
          filter(fnNoBlue);
        }  
        toBlackWhite.onclick = function(){
          filter(fnToBlackWhite);
        }
        reverse.onclick = function(){
          filter(fnReverse);
        }  
      }
    }
    </script>
    复制代码

    马赛克效果

    【普通模糊效果】

      普通模糊效果不仅需要使用当前像素点,还需要使用周围的像素点,并把这些像素点都赋予平均值

    复制代码
       function fnToBlur(n){
          cxt2.clearRect(0,0,drawing2.width,drawing2.height); 
          var imageData = cxt1.getImageData(0,0,drawing2.width,drawing2.height); 
          var tempImageData = imageData;
          var data = imageData.data;
          var tempData = tempImageData.data;
          var blurR = n;
          var totalnum = (2*blurR + 1)*(2*blurR + 1);
          for(var i = blurR; i < drawing2.height - blurR; i++){
            for(var j = blurR; j < drawing2.width - blurR; j++){
              var totalr = 0, totalg = 0, totalb = 0;
              for(var dx = -blurR; dx <= blurR; dx++){
                for(var dy = -blurR; dy <= blurR; dy++){
                  var x = i + dx;
                  var y = j + dy;
                  var p = x*drawing2.width + y;
                  totalr += tempData[p*4+0];
                  totalg += tempData[p*4+1];
                  totalb += tempData[p*4+2];
                }
              }
              var p = i*drawing2.width + j;
              data[p*4+0] = totalr / totalnum;
              data[p*4+1] = totalg / totalnum;
              data[p*4+2] = totalb / totalnum;
            }
          }
          imageData.data = data;
          cxt2.putImageData(imageData,0,0); 
        }
    复制代码

    【马赛克效果】

      马赛克效果则是把一块区域的值,全部都赋予平均值

    复制代码
        function fnToMosaic(n){
          cxt2.clearRect(0,0,drawing2.width,drawing2.height); 
          var imageData = cxt1.getImageData(0,0,drawing2.width,drawing2.height); 
          var tempImageData = imageData;
          var data = imageData.data;
          var tempData = tempImageData.data;
          var size = n;
          var totalnum = size*size;
          for(var i = 0; i < drawing2.height; i+=size){
            for(var j = 0; j < drawing2.width; j+=size){
              var totalr = 0, totalg = 0, totalb = 0;
              for(var dx = 0; dx < size; dx++){
                for(var dy = 0; dy < size; dy++){
                  var x = i + dx;
                  var y = j + dy;
                  var p = x*drawing2.width + y;
                  totalr += tempData[p*4+0];
                  totalg += tempData[p*4+1];
                  totalb += tempData[p*4+2];
                }
              }
              var p = i*drawing2.width + j;
              var resr = totalr / totalnum;
              var resg = totalg / totalnum;
              var resb = totalb / totalnum;
              for(var dx = 0; dx < size; dx++){
                for(var dy = 0; dy < size; dy++){
                  var x = i + dx;
                  var y = j + dy;
                  var p = x*drawing2.width + y;
                  data[p*4+0]= resr;
                  data[p*4+1]= resg;
                  data[p*4+2]= resb;
                }
              }
            }
          }
          imageData.data = data;
          cxt2.putImageData(imageData,0,0); 
        }    
    复制代码

      下面是一个实例

    复制代码
    <canvas id="drawing1" style="border:1px solid black">
        <p>The canvas element is not supported!</p>
    </canvas>
    <canvas id="drawing2" style="border:1px solid black">
        <p>The canvas element is not supported!</p>
    </canvas>
    <br>
    <button id="toLightBlur">轻度模糊</button>
    <button id="toHeavyBlur">重度模糊</button>
    <button id="toLightMosaic">轻度马赛克</button>
    <button id="toHeavyMosaic">重度马赛克</button>
    <script>
    if(drawing1.getContext){
      var cxt1 = drawing1.getContext('2d');
      var cxt2 = drawing2.getContext('2d');
      var img = new Image();
      img.src="chunfen.jpg";
      img.onload = function(){
        cxt1.drawImage(img,0,0);
        toLightBlur.onclick = function(){
          fnToBlur(1);
        }
        toHeavyBlur.onclick = function(){
          fnToBlur(3);
        }   
        toLightMosaic.onclick = function(){
          fnToMosaic(4);
        } 
        toHeavyMosaic.onclick = function(){
          fnToMosaic(9);
        }     
        function fnToBlur(n){
          cxt2.clearRect(0,0,drawing2.width,drawing2.height); 
          var imageData = cxt1.getImageData(0,0,drawing2.width,drawing2.height); 
          var tempImageData = imageData;
          var data = imageData.data;
          var tempData = tempImageData.data;
          var blurR = n;
          var totalnum = (2*blurR + 1)*(2*blurR + 1);
          for(var i = blurR; i < drawing2.height - blurR; i++){
            for(var j = blurR; j < drawing2.width - blurR; j++){
              var totalr = 0, totalg = 0, totalb = 0;
              for(var dx = -blurR; dx <= blurR; dx++){
                for(var dy = -blurR; dy <= blurR; dy++){
                  var x = i + dx;
                  var y = j + dy;
                  var p = x*drawing2.width + y;
                  totalr += tempData[p*4+0];
                  totalg += tempData[p*4+1];
                  totalb += tempData[p*4+2];
                }
              }
              var p = i*drawing2.width + j;
              data[p*4+0] = totalr / totalnum;
              data[p*4+1] = totalg / totalnum;
              data[p*4+2] = totalb / totalnum;
            }
          }
          imageData.data = data;
          cxt2.putImageData(imageData,0,0); 
        }
        function fnToMosaic(n){
          cxt2.clearRect(0,0,drawing2.width,drawing2.height); 
          var imageData = cxt1.getImageData(0,0,drawing2.width,drawing2.height); 
          var tempImageData = imageData;
          var data = imageData.data;
          var tempData = tempImageData.data;
          var size = n;
          var totalnum = size*size;
          for(var i = 0; i < drawing2.height; i+=size){
            for(var j = 0; j < drawing2.width; j+=size){
              var totalr = 0, totalg = 0, totalb = 0;
              for(var dx = 0; dx < size; dx++){
                for(var dy = 0; dy < size; dy++){
                  var x = i + dx;
                  var y = j + dy;
                  var p = x*drawing2.width + y;
                  totalr += tempData[p*4+0];
                  totalg += tempData[p*4+1];
                  totalb += tempData[p*4+2];
                }
              }
              var p = i*drawing2.width + j;
              var resr = totalr / totalnum;
              var resg = totalg / totalnum;
              var resb = totalb / totalnum;
              for(var dx = 0; dx < size; dx++){
                for(var dy = 0; dy < size; dy++){
                  var x = i + dx;
                  var y = j + dy;
                  var p = x*drawing2.width + y;
                  data[p*4+0]= resr;
                  data[p*4+1]= resg;
                  data[p*4+2]= resb;
                }
              }
            }
          }
          imageData.data = data;
          cxt2.putImageData(imageData,0,0); 
        }    
      }
    }
    </script>
    复制代码
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  • 原文地址:https://www.cnblogs.com/shitaotao/p/7624626.html
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