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  • 03-THREE.JS GUI使用

    <!DOCTYPE html>
    
    <html>
    
    <head>
        <title></title>
        <script src="https://cdn.bootcss.com/three.js/r67/three.js"></script>
        <script src="https://cdn.bootcss.com/stats.js/r10/Stats.min.js"></script>
        <script type="text/javascript" src="https://cdn.bootcss.com/dat-gui/0.7.3/dat.gui.js"></script>
        <style>
            body {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    
    <div id="Stats-output">
    </div>
    <div id="WebGL-output">
    </div>
    
    <script type="text/javascript">
    
        // 初始化
        function init() {
    
            var stats = initStats();
    
            // 创建一个场景
            var scene = new THREE.Scene();
    
            // 创建一个相机
            var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
    
            // 创建渲染器
            var renderer = new THREE.WebGLRenderer();
    
            renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMapEnabled = true;
    
            // 创建地面
            var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1);
            var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
            var plane = new THREE.Mesh(planeGeometry, planeMaterial);
            plane.receiveShadow = true;
    
            // 旋转地面  ->水平方向
            plane.rotation.x = -0.5 * Math.PI;
            plane.position.x = 15;
            plane.position.y = 0;
            plane.position.z = 0;
    
            // 在场景中添加地面
            scene.add(plane);
    
            // 创建正方体
            var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
            var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff0000});
            var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
            cube.castShadow = true;
    
            // 正方体坐标
            cube.position.x = -4;
            cube.position.y = 3;
            cube.position.z = 0;
    
            // 添加正方体
            scene.add(cube);
    
            var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
            var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff});
            var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    
            // 给圆球坐标
            sphere.position.x = 20;
            sphere.position.y = 0;
            sphere.position.z = 2;
            sphere.castShadow = true;
    
            // 添加圆球
            scene.add(sphere);
    
            // 给相机坐标
            camera.position.x = -30;
            camera.position.y = 40;
            camera.position.z = 30;
            camera.lookAt(scene.position);
    
            // 自然光
            var ambientLight = new THREE.AmbientLight(0x0c0c0c);
            scene.add(ambientLight);
    
            // 聚光灯
            var spotLight = new THREE.SpotLight(0xffffff);
            spotLight.position.set(-40, 60, -10);
            spotLight.castShadow = true;
            scene.add(spotLight);
    
            // 添加场景到DOM中去
            document.getElementById("WebGL-output").appendChild(renderer.domElement);
    
            
            var step = 0;

        
          /*右上角的控制代码*/
    var controls = new function () { this.rotationSpeed = 0.02; this.bouncingSpeed = 0.03; }; var gui = new dat.GUI(); gui.add(controls, 'rotationSpeed', 0, 0.5); gui.add(controls, 'bouncingSpeed', 0, 0.5); render(); function render() { stats.update(); //旋转正方形 cube.rotation.x += controls.rotationSpeed; cube.rotation.y += controls.rotationSpeed; cube.rotation.z += controls.rotationSpeed; // 球体滚动 step += controls.bouncingSpeed; sphere.position.x = 20 + ( 10 * (Math.cos(step))); sphere.position.y = 2 + ( 10 * Math.abs(Math.sin(step))); // render using requestAnimationFrame requestAnimationFrame(render); renderer.render(scene, camera); } function initStats() { var stats = new Stats(); stats.setMode(0); // 0: fps, 1: ms stats.domElement.style.position = 'absolute'; stats.domElement.style.left = '0px'; stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats; } } window.onload = init; </script> </body> </html>

    用GUI控制物体的动作

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  • 原文地址:https://www.cnblogs.com/shuaihan/p/9872487.html
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