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  • c#Socket通讯

    参考http://bbs.cskin.net/thread-326-1-1.html的大神的代码

    socket封装

        /// <summary>
        /// 自定义Socket对象
        /// </summary>
        public class Sockets
        {
            /// <summary>
            /// 空构造
            /// </summary>
            public Sockets()
            {
            }
            /// <summary>
            /// 创建Sockets对象
            /// </summary>
            /// <param name="ip">Ip地址</param>
            /// <param name="client">TcpClient</param>
            /// <param name="ns">承载客户端Socket的网络流</param>
            public Sockets(IPEndPoint ip, TcpClient client, NetworkStream ns)
            {
                Ip = ip;
                Client = client;
                nStream = ns;
            }
            /// <summary>
            /// 创建Sockets对象
            /// </summary>
            /// <param name="name">用户名</param>
            /// <param name="pass">密码</param>
            /// <param name="ip">Ip地址</param>
            /// <param name="client">TcpClient</param>
            /// <param name="ns">承载客户端Socket的网络流</param>
            public Sockets(string name, string pass, IPEndPoint ip, TcpClient client, NetworkStream ns)
            {
                UserName = name;
                Password = pass;
                Ip = ip;
                Client = client;
                nStream = ns;
            }
    
            /// <summary>
            /// 接收缓冲区
            /// </summary>
            public byte[] RecBuffer = new byte[8 * 1024];
            /// <summary>
            /// 发送缓冲区
            /// </summary>
            public byte[] SendBuffer = new byte[8 * 1024];
            /// <summary>
            /// 异步接收后包的大小
            /// </summary>
            public int Offset { get; set; }
            /// <summary>
            /// 用户名
            /// </summary>
            public string UserName { get; set; }
            /// <summary>
            /// 密码
            /// </summary>
            public string Password { get; set; }
            /// <summary>
            /// 当前IP地址,端口号
            /// </summary>
            public IPEndPoint Ip { get; set; }
            /// <summary>
            /// 客户端主通信程序
            /// </summary>
            public TcpClient Client { get; set; }
            /// <summary>
            /// 承载客户端Socket的网络流
            /// </summary>
            public NetworkStream nStream { get; set; }
            /// <summary>
            /// 发生异常时不为null.
            /// </summary>
            public Exception ex { get; set; }
            /// <summary>
            /// 新客户端标识.如果推送器发现此标识为true,那么认为是客户端上线
            /// 仅服务端有效
            /// </summary>
            public bool NewClientFlag { get; set; }
            /// <summary>
            /// 客户端退出标识.如果服务端发现此标识为true,那么认为客户端下线
            /// 客户端接收此标识时,认为客户端异常.
            /// </summary>
            public bool ClientDispose { get; set; }
        }
    
    
       /// <summary>
        /// Socket基类(抽象类)
        /// 抽象3个方法,初始化Socket(含一个构造),停止,启动方法.
        /// 此抽象类为TcpServer与TcpClient的基类,前者实现后者抽象方法.
        /// 作用: 纯属闲的蛋疼,不写个OO的我感觉不会写代码了...What The Fuck...
        /// </summary>
        public abstract class SocketObject
        {
            public abstract void InitSocket(IPAddress ipaddress, int port);
            public abstract void InitSocket(string ipaddress, int port);
            public abstract void Start();
            public abstract void Stop();
        }

    委托传消息

    public delegate void PushSockets(Sockets sockets);

    服务端

    /// <summary>
        /// Tcp同步服务端,SocketObject继承抽象类
        /// 服务端采用TcpListener封装.
        /// 使用Semaphore 来控制并发,每次处理5个.最大处理5000 
        /// </summary>
        public class TcpServer : SocketObject
        {
            public PushSockets pushSockets;
    
            bool IsStop = false;
            object obj = new object();
            /// <summary>
            /// 信号量
            /// </summary>
            private Semaphore semap = new Semaphore(5, 5000);
            /// <summary>
            /// 客户端队列集合
            /// </summary>
            public List<Sockets> ClientList = new List<Sockets>();
            /// <summary>
            /// 服务端
            /// </summary>
            private TcpListener listener;
            /// <summary>
            /// 当前IP地址
            /// </summary>
            private IPAddress Ipaddress;
            /// <summary>
            /// 欢迎消息
            /// </summary>
            public string boundary = "";
            /// <summary>
            /// 当前监听端口
            /// </summary>
            private int Port;
            /// <summary>
            /// 当前IP,端口对象
            /// </summary>
            private IPEndPoint ip;
            /// <summary>
            /// 初始化服务端对象
            /// </summary>
            /// <param name="ipaddress">IP地址</param>
            /// <param name="port">监听端口</param>
            public override void InitSocket(IPAddress ipaddress, int port)
            {
                Ipaddress = ipaddress;
                Port = port;
                listener = new TcpListener(Ipaddress, Port);
            }
            /// <summary>
            /// 初始化服务端对象
            /// </summary>
            /// <param name="ipaddress">IP地址</param>
            /// <param name="port">监听端口</param>
            public override void InitSocket(string ipaddress, int port)
            {
                Ipaddress = IPAddress.Parse(ipaddress);
                Port = port;
                ip = new IPEndPoint(Ipaddress, Port);
                listener = new TcpListener(Ipaddress, Port);
            }
            /// <summary>
            /// 启动监听,并处理连接
            /// </summary>
            public override void Start()
            {
                try
                {
                    listener.Start();
                    Thread AccTh = new Thread(new ThreadStart(delegate
                    {
                        while (true)
                        {
                            if (IsStop != false)
                            {
                                break;
                            }
                            GetAcceptTcpClient();
                            Thread.Sleep(1);
                        }
                    }));
                    AccTh.Start();
                }
                catch (SocketException skex)
                {
                    Sockets sks = new Sockets();
                    sks.ex = skex;
                    if (pushSockets != null)
                        pushSockets.Invoke(sks);//推送至UI
                }
            }
            /// <summary>
            /// 停止
            /// </summary>
            public override void Stop()
            {
                if (listener != null)
                {
                    listener.Stop();
                    listener = null;
                    IsStop = true;
                    pushSockets = null;
                }
            }
            /// <summary>
            /// 等待处理新的连接
            /// </summary>
            private void GetAcceptTcpClient()
            {
                try
                {
                    if (listener.Pending())
                    {
                        semap.WaitOne();
                        TcpClient tclient = listener.AcceptTcpClient();
                        //维护客户端队列
                        Socket socket = tclient.Client;
                        NetworkStream stream = new NetworkStream(socket, true); //承载这个Socket
                        Sockets sks = new Sockets(tclient.Client.RemoteEndPoint as IPEndPoint, tclient, stream);
                        sks.NewClientFlag = true;
                        //推送新客户端
                        if (pushSockets != null)
                            pushSockets.Invoke(sks);
                        //客户端异步接收
                        sks.nStream.BeginRead(sks.RecBuffer, 0, sks.RecBuffer.Length, new AsyncCallback(EndReader), sks);
                        //加入客户端集合.
                        AddClientList(sks);
                        //主动向客户端发送一条连接成功信息 
                        //if (stream.CanWrite)
                        //{
                        //    if (!string.IsNullOrEmpty(boundary))
                        //    {
                        //        byte[] buffer = Encoding.UTF8.GetBytes(boundary);
                        //        stream.Write(buffer, 0, buffer.Length);
                        //    }
                        //}
                        semap.Release();
                    }
                }
                catch
                {
                    return;
                }
            }
            /// <summary>
            /// 异步接收发送的信息.
            /// </summary>
            /// <param name="ir"></param>
            private void EndReader(IAsyncResult ir)
            {
                Sockets sks = ir.AsyncState as Sockets;
                if (sks != null && listener != null)
                {
                    try
                    {
                        if (sks.NewClientFlag || sks.Offset != 0)
                        {
                            sks.NewClientFlag = false;
                            sks.Offset = sks.nStream.EndRead(ir);
                            if (pushSockets != null)
                                pushSockets.Invoke(sks);//推送至UI
                            sks.nStream.BeginRead(sks.RecBuffer, 0, sks.RecBuffer.Length, new AsyncCallback(EndReader), sks);
                        }
                    }
                    catch (Exception skex)
                    {
                        lock (obj)
                        {
                            //移除异常类
                            ClientList.Remove(sks);
                            Sockets sk = sks;
                            sk.ClientDispose = true;//客户端退出
                            sk.ex = skex;
                            if (pushSockets != null)
                                pushSockets.Invoke(sks);//推送至UI
                        }
                    }
                }
            }
            /// <summary>
            /// 加入队列.
            /// </summary>
            /// <param name="sk"></param>
            private void AddClientList(Sockets sk)
            {
                //虽然有信号量,还是用lock增加系数
                lock (obj)
                {
                    Sockets sockets = ClientList.Find(o => { return o.Ip == sk.Ip; });
                    //如果不存在则添加,否则更新
                    if (sockets == null)
                    {
                        ClientList.Add(sk);
                    }
                    else
                    {
                        ClientList.Remove(sockets);
                        ClientList.Add(sk);
                    }
                }
            }
            /// <summary>
            /// 向所有在线的客户端发送信息.
            /// </summary>
            /// <param name="SendData">发送的文本</param>
            public void SendToAll(string SendData)
            {
                try
                {
                    Parallel.ForEach(ClientList, new ParallelOptions() { MaxDegreeOfParallelism = 5 }, item =>
                    {
                        if (item != null)
                            SendToClient(item.Ip, SendData);
                    });
                }
                catch (Exception ex)
                {
                    //Console.Write(ex.Message);
                }
            }
            /// <summary>
            /// 向某一位客户端发送信息
            /// </summary>
            /// <param name="ip">客户端IP+端口地址</param>
            /// <param name="SendData">发送的数据包</param>
            public void SendToClient(IPEndPoint ip, string SendData)
            {
                try
                {
                    Sockets sks = ClientList.Find(o => { return o.Ip == ip; });
                    if (sks == null || !sks.Client.Connected || sks.ClientDispose)
                    {
                        //没有连接时,标识退出
                        Sockets ks = new Sockets();
                        sks.ClientDispose = true;//标识客户端下线
                        sks.ex = new Exception("客户端无连接");
                        if (pushSockets != null)
                            pushSockets.Invoke(sks);//推送至UI
                        ClientList.Remove(sks);
                    }
                    if (sks.Client.Connected)
                    {
                        //获取当前流进行写入.
                        NetworkStream nStream = sks.nStream;
                        if (nStream.CanWrite)
                        {
                            byte[] buffer = Encoding.UTF8.GetBytes(SendData);
                            nStream.Write(buffer, 0, buffer.Length);
                        }
                        else
                        {
                            //避免流被关闭,重新从对象中获取流
                            nStream = sks.Client.GetStream();
                            if (nStream.CanWrite)
                            {
                                byte[] buffer = Encoding.UTF8.GetBytes(SendData);
                                nStream.Write(buffer, 0, buffer.Length);
                            }
                            else
                            {
                                //如果还是无法写入,那么认为客户端中断连接.
                                ClientList.Remove(sks);
                                Sockets ks = new Sockets();
                                sks.ClientDispose = true;//如果出现异常,标识客户端下线
                                sks.ex = new Exception("客户端无连接");
                                if (pushSockets != null)
                                    pushSockets.Invoke(sks);//推送至UI
    
                            }
                        }
                    }
                }
                catch (Exception skex)
                {
                    Sockets sks = new Sockets();
                    sks.ClientDispose = true;//如果出现异常,标识客户端退出
                    sks.ex = skex;
                    if (pushSockets != null)
                        pushSockets.Invoke(sks);//推送至UI
                }
            }
        }

    客户端

    public class TcpClients : SocketObject
        {
            public PushSockets pushSockets;
    
            bool IsClose = false;
            /// <summary>
            /// 当前管理对象
            /// </summary>
            Sockets sk;
            /// <summary>
            /// 客户端
            /// </summary>
            TcpClient client;
            /// <summary>
            /// 当前连接服务端地址
            /// </summary>
            IPAddress Ipaddress;
            /// <summary>
            /// 当前连接服务端端口号
            /// </summary>
            int Port;
            /// <summary>
            /// 服务端IP+端口
            /// </summary>
            IPEndPoint ip;
            /// <summary>
            /// 发送与接收使用的流
            /// </summary>
            NetworkStream nStream;
    
            /// <summary>
            /// 初始化Socket
            /// </summary>
            /// <param name="ipaddress"></param>
            /// <param name="port"></param>
            public override void InitSocket(IPAddress ipaddress, int port)
            {
                Ipaddress = ipaddress;
                Port = port;
                ip = new IPEndPoint(Ipaddress, Port);
                client = new TcpClient();
            }
            /// <summary>
            /// 初始化Socket
            /// </summary>
            /// <param name="ipaddress">ipd地址</param>
            /// <param name="port">端口</param>
            public override void InitSocket(string ipaddress, int port)
            {
                Ipaddress = IPAddress.Parse(ipaddress);
                Port = port;
                ip = new IPEndPoint(Ipaddress, Port);
                client = new TcpClient();
            }
            /// <summary>
            /// 重写Start方法,其实就是连接服务端
            /// </summary>
            public override void Start()
            {
                Connect();
            }
            /// <summary>
            /// 连接
            /// </summary>
            private void Connect()
            {
                client.Connect(ip);
                nStream = new NetworkStream(client.Client, true);
                sk = new Sockets(ip, client, nStream);
                sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk);
            }
            /// <summary>
            /// 读取
            /// </summary>
            private void EndReader(IAsyncResult ir)
            {
                Sockets s = ir.AsyncState as Sockets;
                try
                {
                    if (s != null)
                    {
                        if (IsClose && client == null)
                        {
                            sk.nStream.Close();
                            sk.nStream.Dispose();
                            return;
                        }
                        s.Offset = s.nStream.EndRead(ir);
                        if (pushSockets != null)
                            pushSockets.Invoke(s);//推送至UI
                        sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk);
                    }
                }
                catch (Exception skex)
                {
                    Sockets sks = s;
                    sks.ex = skex;
                    sks.ClientDispose = true;
                    if (pushSockets != null)
                        pushSockets.Invoke(sks);//推送至UI
                }
            }
            /// <summary>
            /// 停止
            /// </summary>
            public override void Stop()
            {
                Sockets sks = new Sockets();
                try
                {
                    if (client != null)
                    {
                        client.Client.Shutdown(SocketShutdown.Both);
                        Thread.Sleep(10);
                        client.Close();
                        IsClose = true;
                        client = null;
                    }
                    else
                    {
                        sks.ex = new Exception("客户端没有初始化.!");
                    }
                    if (pushSockets != null)
                        pushSockets.Invoke(sks);//推送至UI
                }
                catch (Exception ex)
                {
                    sks.ex = ex;
                }
            }
            /// <summary>
            /// 发送消息
            /// </summary>
            public void SendData(string SendData)
            {
                try
                {
                    if (client == null || !client.Connected)
                    {
                        Sockets sks = new Sockets();
                        sks.ex = new Exception("客户端无连接..");
                        sks.ClientDispose = true;
                        if (pushSockets != null)
                            pushSockets.Invoke(sks);//推送至UI 
                    }
                    if (client.Connected) //如果连接则发送
                    {
                        if (nStream == null)
                        {
                            nStream = client.GetStream();
                        }
                        byte[] buffer = Encoding.UTF8.GetBytes(SendData);
                        nStream.Write(buffer, 0, buffer.Length);
                    }
                }
                catch (Exception skex)
                {
                    Sockets sks = new Sockets();
                    sks.ex = skex;
                    sks.ClientDispose = true;
                    if (pushSockets != null)
                        pushSockets.Invoke(sks);//推送至UI
                }
            }
        }

    加密消息的类

    /// <summary>
        /// 数据DES加密
        /// </summary>
        public class Encrypt
        {
            private byte[] iba_mIV = new byte[8];  //向量
            private byte[] iba_mKey = new byte[8]; //密钥
            private DESCryptoServiceProvider io_DES = new DESCryptoServiceProvider();
    
            public Encrypt()
            {
                this.iba_mKey[0] = 0x95;
                this.iba_mKey[1] = 0xc4;
                this.iba_mKey[2] = 0xf6;
                this.iba_mKey[3] = 0x49;
                this.iba_mKey[4] = 0xac;
                this.iba_mKey[5] = 0x61;
                this.iba_mKey[6] = 0xa3;
                this.iba_mKey[7] = 0xe2;
                this.iba_mIV[0] = 0xf9;
                this.iba_mIV[1] = 0x6a;
                this.iba_mIV[2] = 0x65;
                this.iba_mIV[3] = 0xb8;
                this.iba_mIV[4] = 0x4a;
                this.iba_mIV[5] = 0x23;
                this.iba_mIV[6] = 0xfe;
                this.iba_mIV[7] = 0xc6;
                this.io_DES.Key = this.iba_mKey;
                this.io_DES.IV = this.iba_mIV;
            }
            /// <summary>
            /// 初始化加密向量与密钥 长度为8
            /// </summary>
            /// <param name="iba_mIV">向量</param>
            /// <param name="iba_mKey">密钥</param>
            public Encrypt(byte[] iba_mIV, byte[] iba_mKey)
            {
                this.io_DES.IV = iba_mIV;
                this.io_DES.Key = iba_mKey;
            }
            /// <summary>
            /// 解密
            /// </summary>
            /// <param name="as_Data"></param>
            /// <returns></returns>
            public string doDecrypt(string as_Data)
            {
                ICryptoTransform lo_ICT = this.io_DES.CreateDecryptor(this.io_DES.Key, this.io_DES.IV);
                try
                {
                    byte[] lba_bufIn = this.FromHexString(as_Data);//Encoding.UTF8.GetString(Convert.FromBase64String(
                    byte[] lba_bufOut = lo_ICT.TransformFinalBlock(lba_bufIn, 0, lba_bufIn.Length);
                    return Encoding.UTF8.GetString(lba_bufOut);
                }
                catch
                {
                    return as_Data;
                }
            }
            /// <summary>
            /// 加密
            /// </summary>
            /// <param name="as_Data"></param>
            /// <returns></returns>
            public string doEncrypt(string as_Data)
            {
                ICryptoTransform lo_ICT = this.io_DES.CreateEncryptor(this.io_DES.Key, this.io_DES.IV);
                try
                {
                    byte[] lba_bufIn = Encoding.UTF8.GetBytes(as_Data);
                    byte[] lba_bufOut = lo_ICT.TransformFinalBlock(lba_bufIn, 0, lba_bufIn.Length);
                    return GetHexString(lba_bufOut);//Convert.ToBase64String(Encoding.UTF8.GetBytes();
                }
                catch
                {
                    return "";
                }
            }
            /// <summary>
            /// 转换2进制
            /// </summary>
            /// <param name="as_value"></param>
            /// <returns></returns>
            private byte[] FromHexString(string as_value)
            {
                byte[] lba_buf = new byte[Convert.ToInt32((int)(as_value.Length / 2))];
                for (int li_i = 0; li_i < lba_buf.Length; li_i++)
                {
                    lba_buf[li_i] = Convert.ToByte(as_value.Substring(li_i * 2, 2), 0x10);
                }
                return lba_buf;
            }
            /// <summary>
            /// 字节转字符串
            /// </summary>
            /// <param name="aba_buf"></param>
            /// <returns></returns>
            private string GetHexString(byte[] aba_buf)
            {
                StringBuilder lsb_value = new StringBuilder();
                foreach (byte lb_byte in aba_buf)
                {
                    lsb_value.Append(Convert.ToString(lb_byte, 0x10).PadLeft(2, '0'));
                }
                return lsb_value.ToString();
            }
        }

    cs端控件刷新

    public class ControlInvoker
        {
            public static void Invoke(Control ctl, ThreadStart thread)
            {
                try
                {
                    if (!ctl.IsHandleCreated)
                        return;
    
                    if (ctl.IsDisposed)
                        return;
    
                    if (ctl.InvokeRequired)
                    {
                        ctl.Invoke(thread);
                    }
                    else
                    {
                        thread();
                    }
                }
                catch (Exception ex)
                {
                    Console.Write(ex);
                }
            }
        }

    服务端构建

     private TcpServer _server;
    
     private void frmSocketServer_Load(object sender, EventArgs e)
     {
           _server = new TcpServer();
           _server.pushSockets = Rec;
     }
    
    /// <summary>
            /// 委托刷新客户数据
            /// </summary>
            private void Rec(Sockets sks)
            {
                ControlInvoker.Invoke(this, new ThreadStart(delegate
                {
                    //这个是存放消息的,不用管
                    if (txtClientState.Lines.Count() > 10)
                    {
                        string path = HandleTxt.CreateFile(AppDomain.CurrentDomain.BaseDirectory + @"log", DateTime.Now);//创造路径
                        HandleTxt.WriteTxt(path + @"" + DateTime.Now.ToString("HHmmss") + ".txt", txtClientState.Lines.ToList());
                        txtClientState.Text = "";
                    }
                    if (sks.ex != null)
                    {
                        //在此处理异常信息
                        if (sks.ClientDispose)
                        {
                            //客户端非主动断开连接下线.  非正常下线  
                            if (sks.Ip != null)
                            {
                                RemoveClient(sks, string.Format("客户端:{0}下线.{1}!
    ", sks.Ip, sks.ex.Message));
                            }
                        }
                    }
                    else
                    {
                        if (sks.NewClientFlag)
                        {
                            AddClient(sks, string.Format("新客户端:{0}连接成功.!
    ", sks.Ip));
                        }
                        else if (sks.Offset == 0)
                        {
                            //正常是不会发送0包的,只有客户端主动断开连接时发送空包.
                            //客户端下线.
                            RemoveClient(sks, string.Format("客户端:{0}下线.!
    ", sks.Ip));
                        }
                        else
                        {
                            //这里是界面提示消息
                            //sks
                        }
                    }
                }));
            }
    
            /// <summary>
            /// 接收客户端消息
            /// </summary>
            private void ClientInfo(Sockets sks)
            {
                byte[] buffer = new byte[sks.Offset];
                Array.Copy(sks.RecBuffer, buffer, sks.Offset);
                string str = Encoding.UTF8.GetString(buffer);
               
            }
    
            /// <summary>
            /// 启动服务
            /// </summary>
            private void StartServer()
            {
                try
                {
                    _server.InitSocket(IPAddress.Any, 9527);
                    _server.Start();
                   // ClientState("服务端启动成功.!
    ");
                   // SetEnabled(false);
                }
                catch (Exception ex)
                {
                    //ClientState(string.Format("启动失败!原因:{0}", ex.Message));
                   // SetEnabled(true);
                }
            }
    
    /// <summary>
            /// 发送消息给客户端
            /// </summary>
            private void SendToClient(IPEndPoint ip, string SendData)
            {
                Task.Factory.StartNew(new Action(() =>
                    {
                        Thread.Sleep(1000);
                        _server.SendToClient(ip, SendData);
                    }));
            }
            /// <summary>
            /// 推送消息
            /// </summary>
            private void SendMess()
            {
                Task.Factory.StartNew(new Action(() =>
                {
                    _server.SendToAll("123");
                }));
            }

    客户端接收及发送

    private TcpClients _client;
    private void frmPlaySingleInfo_Load(object sender, EventArgs e)
    {
           Control.CheckForIllegalCrossThreadCalls = false;
           _client = new TcpClients();
            _client.pushSockets = ReceiveMess;//注册推送器
    }
    
    /// <summary>
            /// 处理推送过来的消息
            /// </summary>
            /// <param name="rec"></param>
            private void ReceiveMess(Sockets sks)
            {
                ControlInvoker.Invoke(this, new ThreadStart(delegate
                {
                    if (sks.ex != null)
                    {
                        if (sks.ClientDispose == true)
                        {
                            //由于未知原因引发异常.导致客户端下线.   比如网络故障.或服务器断开连接.
                            //SetClientState(string.Format("客户端下线.!异常消息:{0}
    ", sks.ex));
                        }
                        else
                        {
                            //SetClientState(string.Format("异常消息:{0}
    ", sks.ex));
                        }
                        //timerConnect.Enabled = true;
                    }
                    else if (sks.Offset == 0)
                    {
                        //客户端主动下线
                       // SetClientState("客户端下线.!");
                    }
                    else
                    {
                        byte[] buffer = new byte[sks.Offset];
                        Array.Copy(sks.RecBuffer, buffer, sks.Offset);
                        string str = Encoding.UTF8.GetString(buffer);
                        if (sks.Client.Client.Available > 0)//判断消息是否发送完成,socket的数据大小限制,分多个包发送
                        {
                            Console.Write(str);
                            _mess += str;
                        }
                        else
                        {
                            _mess += str;
                            //接收完成消息后处理 。。。 
                            _mess = "";
                        }
                    }
                }));
            }
    
    
            /// <summary>
            /// 解析域名
            /// </summary>
            private string DomainName(string strDomain)
            {
                IPHostEntry host = Dns.GetHostByName(strDomain);
                IPAddress ip = host.AddressList[0];
                return ip.ToString();
            }
    
    
    
            /// <summary>
            /// 设置端口等数据
            /// 是否重连
            /// </summary>
            private void SetData(PlaySingleXml model, bool isConn)
            {
                _ip = ExistIp(model.ip);
                _port = model.port;
                timer.Interval = model.minutes * 60 * 1000;
                if (isConn)
                    ConnectSocket();
            }
            /// <summary>
            /// 验证ip地址是否是连接
            /// </summary>
            private string ExistIp(string ip)
            {
                Match m = Regex.Match(ip, @"((d{1,2})|(1d{1,2})|(2[0-4]d)|(25[0-5]))");   // 匹配正则表达式
                if (!m.Success)
                {
                    return DomainName(ip);
                }
                else
                {
                    return ip;
                }
            }
    
            /// <summary>
            /// 连接Socket
            /// </summary>
            private void ConnectSocket()
            {
                try
                {
                    _client.InitSocket(_ip, _port);
                    _client.Start();
                    //SetClientState("连接成功.!");
                    //timerConnect.Enabled = false;
                }
                catch (Exception ex)
                {
                    //SetClientState(ex.Message);
                    //timerConnect.Enabled = true;
                }
            }

    这个socket通讯基本完成

    最后再附上另一个大神的东西http://bbs.cskin.net/thread-874-1-1.html

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  • 原文地址:https://www.cnblogs.com/shuaimeng/p/11009473.html
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