由于不需要每次处理复杂逻辑耗时操作,比如加载网络并不需要都开启一个新的线程,可以用线程池处理,把线程存起来,用的时候在取出来,在ondestory里去销毁线程,这样就会节省内存
线程池的原理(看看就行):
public class ThreadPool {
int maxCount = 3;
AtomicInteger count =new AtomicInteger(0);// 当前开的线程数 count=0
LinkedList<Runnable> runnables = new LinkedList<Runnable>();
public void execute(Runnable runnable) {
runnables.add(runnable);
if(count.incrementAndGet()<=3){
createThread();// 最大开三个线程
}
}
private void createThread() {
new Thread() {
@Override
public void run() {
super.run();
while (true) {
// 取出来一个异步任务
if (runnables.size() > 0) {
Runnable remove = runnables.remove(0); //在集合中移除第一个对象 返回值正好是移除的对象
if (remove != null) {
remove.run();
}
}else{
// 等待状态 wake();
}
}
}
}.start();
}
}
线程池的用法:在本项目中新建一个类管理线程池,主要用的就是ThreadPoolExecutor这个类
public class ThreadManager {
private ThreadManager() {
}
private static ThreadManager instance = new ThreadManager();
private ThreadPoolProxy longPool;
private ThreadPoolProxy shortPool;
public static ThreadManager getInstance() {
return instance;
}
// 联网比较耗时
// 开启线程数一般是cpu的核数*2+1
public synchronized ThreadPoolProxy createLongPool() {
if (longPool == null) {
longPool = new ThreadPoolProxy(5, 5, 5000L);
}
return longPool;
}
// 操作本地文件
public synchronized ThreadPoolProxy createShortPool() {
if(shortPool==null){
shortPool = new ThreadPoolProxy(3, 3, 5000L);
}
return shortPool;
}
public class ThreadPoolProxy {
private ThreadPoolExecutor pool;
private int corePoolSize;
private int maximumPoolSize;
private long time;
public ThreadPoolProxy(int corePoolSize, int maximumPoolSize, long time) {
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.time = time;
}
/**
* 执行任务
* @param runnable
*/
public void execute(Runnable runnable) {
if (pool == null) {
// 创建线程池
/*
* 1. 线程池里面管理多少个线程2. 如果排队满了, 额外的开的线程数3. 如果线程池没有要执行的任务 存活多久4.
* 时间的单位 5 如果 线程池里管理的线程都已经用了,剩下的任务 临时存到LinkedBlockingQueue对象中 排队
*/
pool = new ThreadPoolExecutor(corePoolSize, maximumPoolSize,
time, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(10));
}
pool.execute(runnable); // 调用线程池 执行异步任务
}
/**
* 取消任务
* @param runnable
*/
public void cancel(Runnable runnable) {
if (pool != null && !pool.isShutdown() && !pool.isTerminated()) {
pool.remove(runnable); // 取消异步任务
}
}
}
}