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  • Zepto.js touch模块深入分析

    //	 Zepto.js
    //	 (c) 2010-2015 Thomas Fuchs
    //	 Zepto.js may be freely distributed under the MIT license.
    
    ;
    (function($) {
      var touch = {},
        touchTimeout, tapTimeout, swipeTimeout, longTapTimeout,
        longTapDelay = 750,
        gesture
        function swipeDirection(x1, x2, y1, y2) {
          return Math.abs(x1 - x2) >=
            Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down')
        }
        function longTap() {
          longTapTimeout = null
          if (touch.last) {
            touch.el.trigger('longTap')
            touch = {}
          }
        }
        function cancelLongTap() {
          if (longTapTimeout) clearTimeout(longTapTimeout)
          longTapTimeout = null
        }
        function cancelAll() {
          if (touchTimeout) clearTimeout(touchTimeout)
          if (tapTimeout) clearTimeout(tapTimeout)
          if (swipeTimeout) clearTimeout(swipeTimeout)
          if (longTapTimeout) clearTimeout(longTapTimeout)
          touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
          touch = {}
        }
        function isPrimaryTouch(event) {
          return (event.pointerType == 'touch' ||
            event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary
        }
        function isPointerEventType(e, type) {
          return (e.type == 'pointer' + type ||
            e.type.toLowerCase() == 'mspointer' + type)
        }
      $(document).ready(function() {
        var now, delta, deltaX = 0,
          deltaY = 0,
          firstTouch, _isPointerType
        if ('MSGesture' in window) {
          gesture = new MSGesture()
          gesture.target = document.body
        }
        $(document)
          .bind('MSGestureEnd', function(e) {
            var swipeDirectionFromVelocity =
              e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null;
            if (swipeDirectionFromVelocity) {
              touch.el.trigger('swipe')
              touch.el.trigger('swipe' + swipeDirectionFromVelocity)
            }
          })
          .on('touchstart MSPointerDown pointerdown', function(e) {
            if ((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return
            firstTouch = _isPointerType ? e : e.touches[0]
            if (e.touches && e.touches.length === 1 && touch.x2) {
              // Clear out touch movement data if we have it sticking around
              // This can occur if touchcancel doesn't fire due to preventDefault, etc.
              touch.x2 = undefined
              touch.y2 = undefined
            }
            now = Date.now()
            delta = now - (touch.last || now)
            touch.el = $('tagName' in firstTouch.target ? firstTouch.target : firstTouch.target.parentNode)
            touchTimeout && clearTimeout(touchTimeout)
            touch.x1 = firstTouch.pageX
            touch.y1 = firstTouch.pageY
            if (delta > 0 && delta <= 250) touch.isDoubleTap = true
            touch.last = now
            longTapTimeout = setTimeout(longTap, longTapDelay)
            // adds the current touch contact for IE gesture recognition
            if (gesture && _isPointerType) gesture.addPointer(e.pointerId);
          })
          .on('touchmove MSPointerMove pointermove', function(e) {
            if ((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return
            firstTouch = _isPointerType ? e : e.touches[0]
            cancelLongTap()
            touch.x2 = firstTouch.pageX
            touch.y2 = firstTouch.pageY
            deltaX += Math.abs(touch.x1 - touch.x2)
            deltaY += Math.abs(touch.y1 - touch.y2)
          })
          .on('touchend MSPointerUp pointerup', function(e) {
            if ((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return
            cancelLongTap()
            // swipe
            if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
              (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30))
              swipeTimeout = setTimeout(function() {
                touch.el.trigger('swipe')
                touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
                touch = {}
              }, 0)
            // normal tap
            else if ('last' in touch)
            // don't fire tap when delta position changed by more than 30 pixels,
            // for instance when moving to a point and back to origin
              if (deltaX < 30 && deltaY < 30) {
                // delay by one tick so we can cancel the 'tap' event if 'scroll' fires
                // ('tap' fires before 'scroll')
                tapTimeout = setTimeout(function() {
                  // trigger universal 'tap' with the option to cancelTouch()
        // (cancelTouch cancels processing of single vs double taps for faster 'tap' response)
    var event = $.Event('tap')
      event.cancelTouch = cancelAll
      touch.el.trigger(event)
    // trigger double tap immediately
    if (touch.isDoubleTap) {
    if (touch.el) touch.el.trigger('doubleTap')
      touch = {}
      }
    // trigger single tap after 250ms of inactivity
    else {
      touchTimeout = setTimeout(function() {
      touchTimeout = null
    if (touch.el) touch.el.trigger('singleTap')
      touch = {}
      }, 250)
      }
      }, 0)
      } else {
      touch = {}
      }
      deltaX = deltaY = 0
      })
    // when the browser window loses focus,
    // for example when a modal dialog is shown,
    // cancel all ongoing events
      .on('touchcancel MSPointerCancel pointercancel', cancelAll)
    // scrolling the window indicates intention of the user
    // to scroll, not tap or swipe, so cancel all ongoing events
      $(window).on('scroll', cancelAll)
      })
      ;
      ['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
    'doubleTap', 'tap', 'singleTap', 'longTap'
      ].forEach(function(eventName) {
      $.fn[eventName] = function(callback) {
    return this.on(eventName, callback)
      }
      })
    })(Zepto)
    
    View Code

    分析:

    var now, delta, touch = {};
    $(document)
        .on('touchstart', startListener)
        .on('touchmove', moveListener)
        .on('touchend', endListener);

    1、是单击还是双击

    function startListener(e){
      now = Date.now();
      delta = now - (touch.last || now);
      // 手指连续轻触两次,时间间隔大于0,小于等于.25s,则为双击,反之单击
      if ( delta > 0 && delta <= 250 ) {
        touch.isDoubleTap = true;
      }
      touch.last = now;
    }
    

    2、处理手指长按

    var longTapTimeout, longTapDelay = 750;
    function longTap() {
      longTapTimeout = null
      if (touch.last) {
        touch.el.trigger('longTap')
        touch = {}
      }
    }
    function cancelLongTap() {
      if (longTapTimeout) clearTimeout(longTapTimeout)
      longTapTimeout = null
    }
    function startListener(e){
      // 默认就是长按,如果手指未移动和离开,超过.75s就触发longTap
      longTapTimeout = setTimeout(longTap, longTapDelay)
    }
    function moveListener(e){
      // 如果手指轻触屏幕后未超过.75s,则取消手指长按监听
      longTapTimeout = setTimeout(longTap, longTapDelay)
    }
    function endListener(e){
      // 如果手指轻触屏幕后未超过.75s,则取消手指长按监听
      longTapTimeout = setTimeout(longTap, longTapDelay)
    }
    

    3、是滑动(swipe)还是轻触(tap)

    // 如果手指移动屏幕超过30像素,则触发相应的滑动事件,swipeLeft, swipeRight, swipeUp, swipeDown
    function endListener(e){
      // swipe
      if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
        (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) {
        swipeTimeout = setTimeout(function() {
          touch.el.trigger('swipe')
          touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
          touch = {}
        }, 0);
      }
      else {
        // handle tap
        // 关于处理tap事件,请看第四点
      }
    }
    

    4、轻触 tap, singleTap, doubleTap

    4.1、何时触发 tap ?

    条件1:手指移动不超过30像素

    if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
       (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) {
        // swipe
    }
    else {
        // tap
    }

    条件2:依据条件1,基本上可以触发tap了,但是还考虑了另一种情况,手指滑动屏幕后又滑动到起始点,那么:

    !Math.abs(touch.x1 - touch.x2) > 30) === !Math.abs(touch.y1 - touch.y2) > 30) === true;

    为了不触发tap事件,这里又加了条件限制,理解这点很重要

    if (deltaX < 30 && deltaY < 30) {
        // handle tap
    }

    注意:

    deltaX !== Math.abs(touch.x1 - touch.x2);
    deltaY !== Math.abs(touch.y1 - touch.y2);

    请看 moveListener 中的代码:

    function moveListener(e){
      // ...
      touch.x2 = firstTouch.pageX
      touch.y2 = firstTouch.pageY
      deltaX += Math.abs(touch.x1 - touch.x2)
      deltaY += Math.abs(touch.y1 - touch.y2)
    }
    

    例: deltaX的计算,你懂得...

    if ( Math.abs(touch.x1 - touch.x2) === 10 ) {
        deltaX = 10 + 9 + 8 + ... + 0;
    }

    4.2、处理tap,doubleTap,singleTap三者之间的关系

    function cancelAll() {
      if (touchTimeout) clearTimeout(touchTimeout)
      if (tapTimeout) clearTimeout(tapTimeout)
      if (swipeTimeout) clearTimeout(swipeTimeout)
      if (longTapTimeout) clearTimeout(longTapTimeout)
      touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
      // 这句很重要,将影响所有需要对touch对象属性判断的语句
      touch = {}
    }
    function endListener(e){
      tapTimeout = setTimeout(function() {
        var event = $.Event('tap')
        // tap事件对象event可以取消后续绑定的doubleTap, singleTap处理器
        event.cancelTouch = cancelAll
        touch.el.trigger(event)
        // 立即触发双击事件
        if (touch.isDoubleTap) {
          if (touch.el) touch.el.trigger('doubleTap')
          touch = {}
        }
        // 定时.25s后再触发单击事件
        else {
          touchTimeout = setTimeout(function() {
            touchTimeout = null
            if (touch.el) touch.el.trigger('singleTap')
            touch = {}
          }, 250)
        }
      }, 0)
    }
    

    例如:如何在tap事件处理器中取消 doubleTap或singleTap事件监听器

    $('body')
      .on('tap', function(e){
        console.log('tap');
        // 执行下面语句将影响是否触发绑定的 doubleTap或singleTap 处理器
        e.cancelTouch();
      })
      .on('doubleTap', function(e){
        console.log('doubleTap');
      })
      .on('singleTap', function(e){
        console.log('singleTap');
      });
    // 'tap'
    

    5、兼容指针事件系统

    // 判断是否是指针事件类型
    function isPointerEventType(e, type) {
      return (e.type == 'pointer' + type ||
        e.type.toLowerCase() == 'mspointer' + type)
    }
    // 判断是否是第一个touch或pointer事件对象
    function isPrimaryTouch(event) {
      return (event.pointerType == 'touch' ||
        event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary
    }
    // 如果是指针类型是 pointerdown 或 pointermove 或 pointerup 且 不是第一个touch 或 pointer 事件对象,返回空,
    // 直接屏蔽了第二个、第三...的触摸处理
    if ((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return
    if ((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return
    if ((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return
    

    6、 快捷注册事件

    ['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
        'doubleTap', 'tap', 'singleTap', 'longTap'
    ].forEach(function(eventName) {
        $.fn[eventName] = function(callback) {
            return this.on(eventName, callback)
        }
    });

    你可以用 on 方法注册事件,也可以快捷注册,下面两种方式都是一样的,类似jQuery用法

    $('body').on('tap', function(){ console.log('body trigger tap event'); });
    $('body').tap(function(){ console.log('body trigger tap event'); });

    篇尾总结:

    源码中大部分代码都已经解析完毕,如有不合理的地方,还请赐教,touch模块的中所有的事件都支持冒泡,但是不会对原生的touch事件产生影响,另外所有元素绑定的事件都是在文档document元素的touchend处理中触发,

    如果页面中有一元素在原生touch事件中阻止了冒泡,那么页面中所有元素注册的 zepto touch事件都不会被触发,慎重慎重...,至此完毕,感谢阅读!!

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  • 原文地址:https://www.cnblogs.com/skying555/p/4980037.html
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