临近毕业真是各种琐事多,好不容易写完几万字蛋疼的论文,又接着户口档案挂靠,毕业旅游,20多个离校盖章,签证被check了几个星期还没消息,希望8月初能走啊。
各种事情之下,人就是懒加心散,好久没写代码,也时间写,再说也不知道写啥。突然心血来潮还是刷刷题,不然都忘记代码怎么写了。
Poj33222,Bloxorz,一个很有意思的小游戏,一道中等的搜索题目。该题目也是相关游戏的AI算法的一个典型思路:利用BFS或者DFS来不断搜索下一步所有可能的游戏状态,继而找到解(像推箱子都可以用类似思路解决),为了加速可以利用剪枝,常量表等技巧。不过不知道为啥一开始用Java没过,后来无奈,语法稍微改成C++就过了。。POJ的神奇。。
#include <iostream> #include<algorithm> #include <vector> #include <queue> #include <cstdio> #include <cstring> using namespace std; //------>y //| //| //| //x class Node { public: int lx,ly; bool stand; bool horizontal; int t; Node() { } Node(int x,int y,bool s,bool h, int t) { this->lx = x; this->ly = y; this->stand = s; this->horizontal = h; this->t = t; } }; char map[501][501]; int visMat[502][502][3] ;//0:stand 1:horizontal 2:vertical const int MAX = 1<<30; bool TestLie(int lx, int ly, bool hFlag, int r, int c) { if(lx<0 || lx >=r || ly<0 || ly>=c) { return false; } if(hFlag == true) { if(ly < c-1) { if( (map[lx][ly] != '#') && (map[lx][ly+1] != '#') ) return true; } } else//lie vertically { if(lx < r-1) { if( (map[lx][ly] != '#') && (map[lx+1][ly] != '#') ) return true; } } return false; } bool TestStand(int lx, int ly, int r, int c) { if(lx>=0 && ly>=0 && lx < r && ly < c && map[lx][ly]!='#' && map[lx][ly]!='E') return true; return false; } int BFSearch(int r,int c,Node sNode, int ex,int ey) { int visNum = -1; queue<Node> nodeQueue; nodeQueue.push(sNode); while(nodeQueue.empty() == false) { Node node = nodeQueue.front(); nodeQueue.pop(); /////////////////Test if it meets the end///////////////////////// if(node.stand == true && node.lx == ex && node.ly == ey) { //Find the solution. visNum = visMat[node.lx][node.ly][0]; break; } //System.out.println(node.lx+" "+node.ly+" "+node.stand+" "+node.horizontal+" "+node.t); ////////////////////////////////////////////////////////////////// if(node.stand == true)//stand { //lie vertical up if(TestLie((node.lx - 2), node.ly, false, r, c) && node.t + 1 < visMat[node.lx-2][node.ly][2]) { Node tNode((node.lx-2), node.ly, false, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx-2][node.ly][2] = node.t + 1; } //lie vertical down if(TestLie((node.lx + 1), node.ly, false, r, c) && node.t + 1 < visMat[node.lx+1][node.ly][2]) { Node tNode((node.lx+1), node.ly, false, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx+1][node.ly][2] = node.t + 1; } //lie horizontal left if(TestLie(node.lx, (node.ly - 2), true, r, c) && node.t + 1 < visMat[node.lx][node.ly - 2][1]) { Node tNode(node.lx, (node.ly - 2), false, true, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx][node.ly - 2][1] = node.t + 1; } //lie horizontal right if(TestLie(node.lx, (node.ly + 1), true, r, c) && node.t + 1 < visMat[node.lx][node.ly + 1][1]) { Node tNode(node.lx, (node.ly + 1), false, true, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx][node.ly + 1][1] = node.t + 1; } } else//lie { if(node.horizontal == true) { //lie horizontal towards up if(TestLie((node.lx - 1 ), node.ly, true, r, c) && node.t + 1 < visMat[node.lx-1][node.ly][1]) { Node tNode((node.lx-1), node.ly, false, true, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx-1][node.ly][1] = node.t + 1; } //lie horizontal towards down if(TestLie((node.lx + 1 ), node.ly, true, r, c) && node.t + 1 < visMat[node.lx+1][node.ly][1]) { Node tNode((node.lx+1), node.ly, false, true, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx+1][node.ly][1] = node.t + 1; } //stand towards left if(TestStand(node.lx, (node.ly-1), r, c) && node.t + 1 < visMat[node.lx][node.ly-1][0]) { Node tNode(node.lx, (node.ly-1), true, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx][node.ly - 1][0] = node.t + 1; } //stand towards right if(TestStand(node.lx, (node.ly+2), r, c) && node.t + 1 < visMat[node.lx][node.ly+2][0]) { Node tNode(node.lx, (node.ly+2), true, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx][node.ly + 2][0] = node.t + 1; } } else//lie vertically at first { //lie vertically towards left if(TestLie(node.lx, (node.ly-1), false, r, c) && node.t + 1 < visMat[node.lx][node.ly-1][2]) { Node tNode(node.lx, (node.ly-1), false, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx][node.ly-1][2] = node.t + 1; } //lie vertically toward right if(TestLie(node.lx, (node.ly+1), false, r, c) && node.t + 1 < visMat[node.lx][node.ly+1][2]) { Node tNode(node.lx, (node.ly+1), false, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx][node.ly+1][2] = node.t + 1; } //stand towards up if(TestStand( (node.lx-1), node.ly, r, c) && node.t + 1 < visMat[node.lx-1][node.ly][0]) { Node tNode((node.lx-1), node.ly, true, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx-1][node.ly][0] = node.t + 1; } //stand towards down if(TestStand((node.lx+2), node.ly, r, c) && node.t + 1 < visMat[node.lx+2][node.ly][0]) { Node tNode((node.lx+2), node.ly, true, false, (node.t+1)); nodeQueue.push(tNode); visMat[node.lx+2][node.ly][0] = node.t + 1; } } } } return visNum; } int main() { int r,c; scanf("%d%d",&r,&c); while(r!=0 && c!=0) { int ex = 0,ey = 0; Node sNode; sNode.t = 0; //Initialize the map for(int i=0;i<r;i++) { scanf("%s",map[i]); } //for(int i=0;i<r;i++) //{ // for(int j=0;j<c;j++) // { // cout<<map[i][j]; // } // cout<<endl; //} //Find the start point and end point. int flag = 0; for(int i=0;i<r;i++) { for(int j=0;j<c;j++) { if( (map[i][j] == 'X') && ((flag & 1) == 0) ) { flag = flag | 1; if( (j+1 < c) && (map[i][j+1] == 'X') ) { sNode.horizontal =true; sNode.stand = false; sNode.lx = i; sNode.ly = j; visMat[i][j][1] = 0; } else if( (i+1<r) && (map[i+1][j] == 'X') ) { sNode.horizontal =false; sNode.stand = false; sNode.lx = i; sNode.ly = j; visMat[i][j][2] = 0; } else { sNode.stand = true; sNode.lx = i; sNode.ly = j; visMat[i][j][0] = 0; } } else if(map[i][j] == 'O') { flag = flag | (1<<1); ex = i; ey = j; } } if(flag == 3) break; } ////Initialize the visit matrix for(int i=0;i<r;i++) for(int j=0;j<c;j++) for(int k=0;k<3;k++) { visMat[i][j][k] = MAX; } //memset(visMat,MAX,sizeof(visMat)); int step = BFSearch(r, c, sNode, ex,ey); if(step >= 0) { printf("%d ",step); } else { printf("Impossible "); } scanf("%d%d",&r,&c); } }