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  • MST(Kruskal’s Minimum Spanning Tree Algorithm)

    You may refer to the main idea of MST in graph theory.

    http://en.wikipedia.org/wiki/Minimum_spanning_tree

    Here is my own interpretation

    What is Minimum Spanning Tree?

    Given a connected and undirected graph, a spanning tree of that graph is a subgraph that is a tree and connects all the vertices together. A single graph can have many different spanning trees. A minimum spanning tree (MST) or minimum weight spanning tree for a weighted, connected and undirected graph is a spanning tree with weight less than or equal to the weight of every other spanning tree. The weight of a spanning tree is the sum of weights given to each edge of the spanning tree.


    How many edges does a minimum spanning tree has?

    A minimum spanning tree has (V – 1) edges where V is the number of vertices in the given graph.

    Founding MST using Kruskal’s algorithm

    1. Sort all the edges in non-decreasing order of their weight.
    
    2. Pick the smallest edge. Check if it forms a cycle with the spanning tree 
    formed so far. If cycle is not formed, include this edge. Else, discard it.  
    
    3. Repeat step#2 until there are (V-1) edges in the spanning tree.

    Analise

    The algorithm is a Greedy Algorithm. The Greedy Choice is to pick the smallest weight edge that does not cause a cycle in the MST constructed so far. Let us understand it with an example: Consider the below input graph.


    The graph contains 9 vertices and 14 edges. So, the minimum spanning tree formed will be having (9 – 1) = 8 edges.

    After sorting:
    Weight   Src    Dest
    1            7      6
    2            8      2
    2            6      5
    4            0      1
    4            2      5
    6            8      6
    7            2      3
    7            7      8
    8            0      7
    8            1      2
    9            3      4
    10          5      4
    11          1      7
    14          3      5
    Now pick all edges one by one from sorted list of edges
    1.   Pick edge 7-6:  No cycle is formed, include it.

    2. Pick edge 8-2: No cycle is formed, include it.

    3.   Pick edge 6-5:  No cycle is formed, include it.

    4. Pick edge 0-1: No cycle is formed, include it.

    5. Pick edge 2-5: No cycle is formed, include it.

    6. Pick edge 8-6: Since including this edge results in cycle, discard it.

    7. Pick edge 2-3: No cycle is formed, include it.


     

    8. Pick edge 7-8: Since including this edge results in cycle, discard it.

    9. Pick edge 0-7: No cycle is formed, include it.


     

    10. Pick edge 1-2: Since including this edge results in cycle, discard it.

    11. Pick edge 3-4: No cycle is formed, include it.


    Since the number of edges included equals (V – 1), the algorithm stops here.


    Here is the source code demonstrating the procedure.

    #include <stdio.h>
    #include <stdlib.h>
    #include <string.h>
    
    // a structure to represent a weighted edge in graph
    struct Edge
    {
        int src, dest, weight;
    };
    
    // a structure to represent a connected, undirected and weighted graph
    struct Graph
    {
        // V-> Number of vertices, E-> Number of edges
        int V, E;
    
        // graph is represented as an array of edges. Since the graph is
        // undirected, the edge from src to dest is also edge from dest
        // to src. Both are counted as 1 edge here.
        struct Edge* edge;
    };
    
    // Creates a graph with V vertices and E edges
    struct Graph* createGraph(int V, int E)
    {
        struct Graph* graph = (struct Graph*) malloc( sizeof(struct Graph) );
        graph->V = V;
        graph->E = E;
    
        graph->edge = (struct Edge*) malloc( graph->E * sizeof( struct Edge ) );
    
        return graph;
    }
    
    // A structure to represent a subset for union-find
    struct subset
    {
        int parent;
        int rank;
    };
    
    // A utility function to find set of an element i
    // (uses path compression technique)
    int find(struct subset subsets[], int i)
    {
        // find root and make root as parent of i (path compression)
        if (subsets[i].parent != i)
            subsets[i].parent = find(subsets, subsets[i].parent);
    
        return subsets[i].parent;
    }
    
    // A function that does union of two sets of x and y
    // (uses union by rank)
    void Union(struct subset subsets[], int x, int y)
    {
        int xroot = find(subsets, x);
        int yroot = find(subsets, y);
    
        // Attach smaller rank tree under root of high rank tree
        // (Union by Rank)
        if (subsets[xroot].rank < subsets[yroot].rank)
            subsets[xroot].parent = yroot;
        else if (subsets[xroot].rank > subsets[yroot].rank)
            subsets[yroot].parent = xroot;
    
        // If ranks are same, then make one as root and increment
        // its rank by one
        else
        {
            subsets[yroot].parent = xroot;
            subsets[xroot].rank++;
        }
    }
    
    // Compare two edges according to their weights.
    // Used in qsort() for sorting an array of edges
    int myComp(const void* a, const void* b)
    {
        struct Edge* a1 = (struct Edge*)a;
        struct Edge* b1 = (struct Edge*)b;
        return a1->weight > b1->weight;
    }
    
    // The main function to construct MST using Kruskal's algorithm
    void KruskalMST(struct Graph* graph)
    {
        int V = graph->V;
        struct Edge result[V];  // Tnis will store the resultant MST
        int e = 0;  // An index variable, used for result[]
        int i = 0;  // An index variable, used for sorted edges
    
        // Step 1:  Sort all the edges in non-decreasing order of their weight
        // If we are not allowed to change the given graph, we can create a copy of
        // array of edges
        qsort(graph->edge, graph->E, sizeof(graph->edge[0]), myComp);
    
        // Allocate memory for creating V ssubsets
        struct subset *subsets =
            (struct subset*) malloc( V * sizeof(struct subset) );
    
        // Create V subsets with single elements
        for (int v = 0; v < V; ++v)
        {
            subsets[v].parent = v;
            subsets[v].rank = 0;
        }
    
        // Number of edges to be taken is equal to V-1
        while (e < V - 1)
        {
            // Step 2: Pick the smallest edge. And increment the index
            // for next iteration
            struct Edge next_edge = graph->edge[i++];
    
            int x = find(subsets, next_edge.src);
            int y = find(subsets, next_edge.dest);
    
            // If including this edge does't cause cycle, include it
            // in result and increment the index of result for next edge
            if (x != y)
            {
                result[e++] = next_edge;
                Union(subsets, x, y);
            }
            // Else discard the next_edge
        }
    
        // print the contents of result[] to display the built MST
        printf("Following are the edges in the constructed MST
    ");
        for (i = 0; i < e; ++i)
            printf("%d -- %d == %d
    ", result[i].src, result[i].dest,
                                                       result[i].weight);
        return;
    }
    
    // Driver program to test above functions
    int main()
    {
        /* Let us create following weighted graph
                 10
            0--------1
            |       |
           6|   5   |15
            |       |
            2--------3
                4       */
        int V = 4;  // Number of vertices in graph
        int E = 5;  // Number of edges in graph
        struct Graph* graph = createGraph(V, E);
    
    
        // add edge 0-1
        graph->edge[0].src = 0;
        graph->edge[0].dest = 1;
        graph->edge[0].weight = 10;
    
        // add edge 0-2
        graph->edge[1].src = 0;
        graph->edge[1].dest = 2;
        graph->edge[1].weight = 6;
    
        // add edge 0-3
        graph->edge[2].src = 0;
        graph->edge[2].dest = 3;
        graph->edge[2].weight = 5;
    
        // add edge 1-3
        graph->edge[3].src = 1;
        graph->edge[3].dest = 3;
        graph->edge[3].weight = 15;
    
        // add edge 2-3
        graph->edge[4].src = 2;
        graph->edge[4].dest = 3;
        graph->edge[4].weight = 4;
    
        KruskalMST(graph);
    
        return 0;
    }
    

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  • 原文地址:https://www.cnblogs.com/snake-hand/p/3180144.html
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