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  • 物体控制

    代码
    var setspeed:float=1.0;
    private
    var move_x:float;
    private
    var move_y:float;
    var projectileprefab:GameObject;

    var positiontemp:Vector3;
    var mytransform:Transform;
    var projectilespeed:float=50;

    function Update ()
    {
    move_x
    = Input.GetAxis("Horizontal")*setspeed*Time.deltaTime;
    move_y
    = Input.GetAxis("Vertical")*setspeed*Time.deltaTime;
    transform.Translate(Vector3.right
    *move_x);
    transform.Translate(Vector3(
    0, 1, 0) *move_y);
    if (transform.position.x <= -5.4)
    transform.position
    = new Vector3(-5.4,transform.position.y,transform.position.z);
    else if (transform.position.x >= 10)
    transform.position
    = new Vector3(10,transform.position.y,transform.position.z);

    if(Input.GetKeyDown("space"))
    {
    var clonetemp:GameObject;
    var antomove = projectilespeed*Time.deltaTime;
    positiontemp
    = new Vector3(transform.position.x,transform.position.y+(transform.localScale.y/2));
    clonetemp = Instantiate(projectileprefab, positiontemp,Quaternion.identity);

    clonetemp.transform.Translate(Vector3.up
    *antomove);
    }
    }
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  • 原文地址:https://www.cnblogs.com/softimagewht/p/1875198.html
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