zoukankan      html  css  js  c++  java
  • 物体控制

    代码
    var setspeed:float=1.0;
    private
    var move_x:float;
    private
    var move_y:float;
    var projectileprefab:GameObject;

    var positiontemp:Vector3;
    var mytransform:Transform;
    var projectilespeed:float=50;

    function Update ()
    {
    move_x
    = Input.GetAxis("Horizontal")*setspeed*Time.deltaTime;
    move_y
    = Input.GetAxis("Vertical")*setspeed*Time.deltaTime;
    transform.Translate(Vector3.right
    *move_x);
    transform.Translate(Vector3(
    0, 1, 0) *move_y);
    if (transform.position.x <= -5.4)
    transform.position
    = new Vector3(-5.4,transform.position.y,transform.position.z);
    else if (transform.position.x >= 10)
    transform.position
    = new Vector3(10,transform.position.y,transform.position.z);

    if(Input.GetKeyDown("space"))
    {
    var clonetemp:GameObject;
    var antomove = projectilespeed*Time.deltaTime;
    positiontemp
    = new Vector3(transform.position.x,transform.position.y+(transform.localScale.y/2));
    clonetemp = Instantiate(projectileprefab, positiontemp,Quaternion.identity);

    clonetemp.transform.Translate(Vector3.up
    *antomove);
    }
    }
  • 相关阅读:
    CCF-CSP题解 201509-4 高速公路
    CCF-CSP题解 201403-4 无线网络
    CCF-CSP题解 201512-4 送货
    2019年9月10日
    53. 最大子序和
    54. 螺旋矩阵
    59. 螺旋矩阵 II
    61. 旋转链表
    62. 不同路径
    70. 爬楼梯
  • 原文地址:https://www.cnblogs.com/softimagewht/p/1875198.html
Copyright © 2011-2022 走看看