function OnMouseDown () {
var hinges : HingeJoint[] = FindObjectsOfType(HingeJoint) as HingeJoint[];
for (var hinge : HingeJoint in hinges) {
hinge.useSpring = false;
}
}
----------------------------------------------------
//将场景中所有模型名写入数组getAllName
var getAllName = new Array ();
function Start()
{
var hinges : GameObject[] = FindObjectsOfType(GameObject) as GameObject[];
for (var hinge : GameObject in hinges)
{
getAllName.Push(hinge.name);
}
print(getAllName);
print(getAllName.length);
}
function Update()
{
}