function Start()
{
transform.GetComponent(GUITexture).enabled = false;
}
function Update ()
{
transform.position = Vector3(Input.mousePosition.x/Screen.width,Input.mousePosition.y/Screen.height,0);
}
function ReleaseCursorIcon()
{
transform.GetComponent(GUITexture).enabled = false;
Screen.showCursor = true;
}
function SetCursor(t : Texture)
{
transform.GetComponent(GUITexture).texture = t;
transform.GetComponent(GUITexture).enabled = true;
Screen.showCursor = false;
}