#pragma strict var t:GUIText; var y:float = 0.1; function Start () { } function Update () { if (Input.touchCount > 0) { if(Input.GetTouch(0).phase == TouchPhase.Began ){ if((Time.time - y) < 0.3){ t.text = "gun"; animation.CrossFade("Run"); }else{ t.text = "pao"; animation.CrossFade("Walk"); } y = Time.time; } } }