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  • 血条进度条制作方法

    using UnityEngine;
    using System.Collections;
     
    public class BloodBarTest : MonoBehaviour {
     
    	public GUISkin theSkin;
    	public float bloodValue = 0.0f;
    	private float tmpValue;
    	private Rect rctBloodBar;
    	private Rect rctUpButton;
    	private Rect rctDownButton;
    	private bool onoff;
     
    	// Use this for initialization
    	void Start () {
    		rctBloodBar = new Rect (20,20,20,200);
    		rctUpButton = new Rect (50,20,40,20);
    		rctDownButton = new Rect (50,50,40,20);
    		tmpValue = bloodValue;
    	}
     
    	void OnGUI (){
    		GUI.skin = theSkin;
    		if (GUI.Button (rctUpButton,"加血")){
    			tmpValue = -1.0f;
    		}
    		if (GUI.Button (rctDownButton,"减血")){
    			tmpValue += 0.1f;
    		}
    		if (bloodValue > 0.0f) tmpValue = 0.0f;
    		if (bloodValue < -1.0f) tmpValue = -1.0f;
    		bloodValue = Mathf.Lerp(bloodValue,tmpValue,0.05f);
    		//~ Debug.Log (bloodValue + " " + tmpValue);
    		GUI.VerticalScrollbar(rctBloodBar, 1.0f, bloodValue,0.0f, 1.0f,GUI.skin.GetStyle("verticalScrollbar"));
    	}
     
    	// Update is called once per frame
    	void Update () {
     
    	}
    }
    

      http://blog.csdn.net/zhulinpptor/article/details/5867130

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  • 原文地址:https://www.cnblogs.com/softimagewht/p/2699076.html
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