//y轴对应 unity 的z轴 //必须要重新赋取,不然 用三角函数===============NAN float x1=u.position.x-mu.position.x; float y1=u.position.z-mu.position.z; float c1=mu.position.Distance(u); double a=new Double(x1); double b=new Double(y1); double c=new Double(c1); double ang = 0; if (a == 0) { ang = 90; }else { ang =Math.abs(Math.toDegrees(Math.atan(b/a))); }
在网上都搜不到。。。自己反反复复打印测试
要重新 new 个出来才行,真是恶心,,,折腾得烦死了