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  • CCOrbitCamera卡牌翻转效果

    static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);

     旋转的时间,起始半径,半径差,起始z角,旋转z角差,起始x角,旋转x角差

    	//正面卡牌开始翻转
    	BaseSprite *openedCard = (BaseSprite*)cardItem->getChildByTag(Tag_CardOpened);
    	openedCard->runAction(CCSequence::create(
    		CCDelayTime::create(OPEN_CARD_TIME * .5),  
    		CCShow::create(),  
    		CCOrbitCamera::create(OPEN_CARD_TIME * .5, 1, 0, 270, 90, 0, 0),  
    		NULL));
    	//背面卡牌开始翻转
    	BaseSprite *closedCard = (BaseSprite*)cardItem->getChildByTag(Tag_CardClosed);
    	closedCard->runAction(CCSequence::create(
    		CCOrbitCamera::create(OPEN_CARD_TIME * .5, 1, 0, 0, 90, 0, 0),  
    		CCHide::create(),  
    		CCDelayTime::create(OPEN_CARD_TIME * .5),  
    		NULL));  
    

      

      

    ————————此人很懒。。。。。。。

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  • 原文地址:https://www.cnblogs.com/songcf/p/3523742.html
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