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  • objective-C 的内存管理之-实例分析

    objective-C 的内存管理之-实例分析

    注:这是《Objective-C基础教程》一书上的实例,但是原书限于篇幅,分析得比较简单,初次阅读看得比较费劲,这里展开详细讨论一下。

    场景:有二个类Car和Engine,即“汽车”和“引擎”。

    先来看最初的版本:

    Engine.h

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    #import <Cocoa/Cocoa.h>
     
    @interface Engine : NSObject
     
    @property int flag;
     
    @end // Engine

    Engine.m

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    #import "Engine.h"
     
    @implementation Engine
     
    @synthesize flag;
     
    - (NSString *) description
    {
        return ([NSString stringWithFormat:@"I am engine %d,my retainCount=%d",flag,[self retainCount]]);
    } // description
     
     
    -(void) dealloc
    {
        NSLog(@"this engine %d is going to die.",flag);
        [super dealloc];
        NSLog(@"this engine %d is dead.",flag);
    }
    @end // Engine

    代码不复杂,略加解释:Engine类有一个flag属性,用于后面辅助输出时区分当前引擎的唯一标识。然后就是description方法(相当于c#中Object的toString()方法),用于返回一个描述自身的字符串。最后就是dealloc方法,用于清理自身所用的资源。

    Car.h

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    #import <Cocoa/Cocoa.h>
     
    #import "Engine.h"
     
    @interface Car : NSObject
    {
        Engine *engine;
    }
     
    @property int flag;
     
    - (void) setEngine: (Engine *) newEngine;
     
    - (Engine *) engine;
     
    @end // Car

    Car.m

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    #import "Car.h"
    #import "Engine.h"
     
     
    @implementation Car
     
    @synthesize flag;
     
    - (id) init
    {
        if (self = [super init]) {
            engine = [Engine new]; //每辆汽车诞生时,先预设了一个空的引擎(flag=0的engine),这个对象最终也需要释放!      
        }
        return (self);
    } // init
     
     
    - (Engine *) engine
    {
        return (engine);
    } // engine
     
     
    - (void) setEngine: (Engine *) newEngine
    {
        engine = newEngine;   
    } // setEngine
     
     
    -(void) dealloc
    {  
        NSLog(@"the car %d is going to die.",flag);
        NSLog(@"%@",engine);
        [engine release];//释放附属资源:引擎   
        [super dealloc];
        NSLog(@"the car %d is dead.",flag);
    }
     
    @end // Car

    解释一下:init方法中,给每辆汽车在出厂时预置了一个默认的引擎(其flag值为默认值0),然后setEngine方法用于给汽车设置新引擎,最后dealloc中,汽车销毁时会附带release自己的引擎。

    先来考虑第一种情况

    有一辆汽车,给它安装了新引擎,使用完后汽车销毁,但是引擎还能拿出来做其它用途(比如给其它汽车使用之类),最后新引擎也用完了,销毁!

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    Car *car1 = [Car new];
    car1.flag  = 1;
    Engine *engine1 = [Engine new];
    engine1.flag = 1;
    [car1 setEngine:engine1];
    [car1 release];
    NSLog(@"%@",engine1);//这里模拟引擎做其它用途 
    [engine1 release];

    以上代码至少有二个问题:

    1.1 Car在构造函数init里,预置的默认引擎(即flag=0的引擎)最后未被释放

    1.2 Car在dealloc方法中,已经释放了engine,所以Car释放后,该引擎也就跟着灰飞烟灭了,没办法再做其它用途。所以第7,8行代码根本没办法运行,会直接报错!这比内存泄漏更严重。

    先来解决最严重的第2个问题,至少让它跑起来再说,根源在于:Car销毁时,附带把engine也给release了!解决它的途径有二种:

    1、去掉Car.m类dealloc中的[engine release],但是本着“自家的孩子自己管”的原则,不推荐这种不负责任的做法。

    2、在setEngine方法中,人工调用[newEngine retain]方法,让引擎的引用计数加1,这样正好可抵消Car.m类dealloc方法中[engine release]带来的影响(一加一减,正好抵消!)。

    于是Car.m中的setEngine方法有了第二个版本:

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    - (void) setEngine: (Engine *) newEngine
    {
        engine = [newEngine retain];   
    } // setEngine

    再次编译,总算通过了,也能运行了。先把问题1.1丢到一边,再来考虑第二种情况

    又有一辆汽车,安装了新引擎engine1,然后试了一下,觉得不爽,于是把engine1丢了,然后又换了另一个引擎engine2(喜新厌旧!)

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    Car *car1 = [Car new];
    car1.flag = 1;
    Engine *engine1 = [Engine new];
    engine1.flag = 1;
    [car1 setEngine:engine1];//换新引擎engine1     
    [engine1 release];//觉得不爽,于是把engine1扔了
     
    Engine *engine2 = [Engine new];
    engine2.flag = 2;
    [car1 setEngine:engine2];//又换了新引擎engine2
     
    [car1 release];//使用完以后,car1报废
    [engine2 release];//新引擎engine2当然也不再需要了

    同样有二个问题:

    2.1 engine1先被new了一次,然后在setEngine中又被retain了一次,也就是说其retainCount为2,虽然代码中后来release了一次,但是也只能让retainCount减到1,并不能销毁!

    2.2 刚才1.1中所说的问题依然存在,即Car在init方法中预置的默认引擎engine0,始终被无视了,未得到解脱。

    可能,你我都想到了,在setEngine方法中,可以先把原来的旧引擎给干掉,然后再把新引擎挂上去,这样就ok了! 好吧,setEngine的第三个版本出现了:

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    - (void) setEngine: (Engine *) newEngine
    {
        [engine release];
        engine = [newEngine retain];   
    } // setEngine

    貌似皆大欢喜了,但是事情还没完,又有新情况了:第三种情况

    有二辆汽车Car1与Car2,Car1换了新引擎engine1,然后跑去跟Car2显摆,Car2觉得新引擎不错,于是要求跟Car1共用新引擎engine1,但问题是:在Car2尚未下手前,engine1已经被某人(可能是car1自己,也可能是车主main()函数)给抛弃了!

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    Engine *engine1 = [Engine new];//engine1.retainCount=1
    engine1.flag = 1;
         
    Car *car1 = [Car new];
    car1.flag = 1;
         
    Car *car2 = [Car new];
    car2.flag = 2;
         
    [car1 setEngine:engine1];//car1换了新引擎engine1
    [engine1 release];//然后很快又抛弃了它
         
    [car2 setEngine:[car1 engine]];//car2要跟car1共用engine1
         
    //最后car1跟car2都被车主main函数给扔了
    [car2 release];
    [car1 release];

    问题:在16行[car2 release]时,car2已经彻底把engine1给销毁了(也许car2忘记了,engine1是它跟car1共同的财产),于是紧接着[car1 release]时,car1的dealloc方法在[engine release]时,意外发现engine1已经不在人世了,最终它愤怒了,整个程序也就罢工了!

    setEngine的最后一个版本

    - (void) setEngine: (Engine *) newEngine
    {  
        [newEngine retain];
        [engine release];  
        engine = newEngine;
         
    } // setEngine

    其实就是把上一个版本的二行代码,拆分成了三行,变成了先retain,再release,看上去好象含义一样,但是仔细分析你会发现,如果当engine与newEngine为同一个对象的引用时(即这二指针指向的为同一块内存),且newEngine(其实也就是engine)的retainCount为1时,原来的版本会导致newEngine(其实也就是engine)销毁,而现在这样处理后,即会被保留下来。

    最后验证一个最终版本是否能完美应付上面提到的三种情况:

    第一种情况的运行结果:

    2011-02-25 09:17:52.951 CarParts[257:a0f] this engine 0 is going to die.
    2011-02-25 09:17:52.957 CarParts[257:a0f] this engine 0 is dead.
    2011-02-25 09:17:52.959 CarParts[257:a0f] the car 1 is going to die.
    2011-02-25 09:17:52.961 CarParts[257:a0f] I am engine 1,my retainCount=2
    2011-02-25 09:17:52.962 CarParts[257:a0f] the car 1 is dead.
    2011-02-25 09:17:52.966 CarParts[257:a0f] I am engine 1,my retainCount=1
    2011-02-25 09:17:52.968 CarParts[257:a0f] this engine 1 is going to die.
    2011-02-25 09:17:52.969 CarParts[257:a0f] this engine 1 is dead.

    第二种情况的运行结果:

    2011-02-25 09:19:30.639 CarParts[291:a0f] this engine 0 is going to die.
    2011-02-25 09:19:30.644 CarParts[291:a0f] this engine 0 is dead.
    2011-02-25 09:19:30.646 CarParts[291:a0f] this engine 1 is going to die.
    2011-02-25 09:19:30.648 CarParts[291:a0f] this engine 1 is dead.
    2011-02-25 09:19:30.650 CarParts[291:a0f] the car 1 is going to die.
    2011-02-25 09:19:30.652 CarParts[291:a0f] I am engine 2,my retainCount=2
    2011-02-25 09:19:30.653 CarParts[291:a0f] the car 1 is dead.
    2011-02-25 09:19:30.655 CarParts[291:a0f] this engine 2 is going to die.
    2011-02-25 09:19:30.657 CarParts[291:a0f] this engine 2 is dead.

    第三种情况的运行结果:

    2011-02-25 09:21:02.549 CarParts[324:a0f] this engine 0 is going to die.
    2011-02-25 09:21:02.554 CarParts[324:a0f] this engine 0 is dead.
    2011-02-25 09:21:02.556 CarParts[324:a0f] this engine 0 is going to die.
    2011-02-25 09:21:02.558 CarParts[324:a0f] this engine 0 is dead.
    2011-02-25 09:21:02.559 CarParts[324:a0f] the car 2 is going to die.
    2011-02-25 09:21:02.561 CarParts[324:a0f] I am engine 1,my retainCount=2
    2011-02-25 09:21:02.563 CarParts[324:a0f] the car 2 is dead.
    2011-02-25 09:21:02.571 CarParts[324:a0f] the car 1 is going to die.
    2011-02-25 09:21:02.573 CarParts[324:a0f] I am engine 1,my retainCount=1
    2011-02-25 09:21:02.575 CarParts[324:a0f] this engine 1 is going to die.
    2011-02-25 09:21:02.578 CarParts[324:a0f] this engine 1 is dead.
    2011-02-25 09:21:02.587 CarParts[324:a0f] the car 1 is dead.

    从输出结果上看,不管是哪一种情况,Car以及Engine资源最终都得到了释放!

    作者:菩提树下的杨过
    出处:http://yjmyzz.cnblogs.com 
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
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  • 原文地址:https://www.cnblogs.com/songfeixiang/p/3733706.html
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