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  • 推箱子

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace 推箱子
    {
        class Program
        {
            static void Main(string[] args)
            {
                #region 画地图
                int[,,] map = new int[5,10, 10]
                {
                {{1,1,1,1,1,1,1,1,1,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,3,0,0,0,0,4,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,2,0,0,0,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,1,1,1,1,1,1,1,1,1},},
             
                {{1,1,1,1,1,1,1,1,1,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,0,2,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,0,3,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,4,0,0,1,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,1,1,1,1,1,1,1,1,1},},
                 
                {{1,1,1,1,1,1,1,1,1,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,2,0,0,1,0,3,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,0,0,1,0,1,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,0,4,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,1,1,1,1,1,1,1,1,1}},
    
                {{1,1,1,1,1,1,1,1,1,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,2,0,0,1,0,3,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,0,3,1,0,1,0,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,0,4,0,0,0,0,4,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,1,1,1,1,1,1,1,1,1}},
    
                {{1,1,1,1,1,1,1,1,1,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,2,0,0,1,0,4,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,0,0,1,0,1,3,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,0,3,0,1},
                {1,0,4,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,0,0,0,1},
                {1,1,1,1,1,1,1,1,1,1}}
                };
    #endregion            
                int x = 2;
                int y = 7; 
                for (int ii = 0; ii < 5; ii++)
                {
                    while (true)
                    {
                        Console.Clear();               
                        #region 打印地图
                        for (int i = 0; i < 10; i++)
                        {
                            for (int j = 0; j < 10; j++)
                            {
                                if (map[ii, i, j] == 1)
                                {
                                    Console.Write("");
                                }
                                else if (map[ii, i, j] == 0)
                                {
                                    Console.Write("  ");
                                }
                                else if (map[ii, i, j] == 2)
                                {
                                    Console.Write("");
                                }
                                else if (map[ii, i, j] == 3)
                                {
                                    Console.Write("");
                                }
                                else if (map[ii, i, j] == 4)
                                {
                                    Console.Write("");
                                }
                                else if (map[ii, i, j] == 5)
                                {
                                    Console.Write("");
                                }
                            }
                            Console.WriteLine();
                        }
                        #endregion
                        #region 通关条件
                        if (ii == 0)
                        {
                            if (map[ii, 2, 7] == 5)//通关条件
                            {
                                Console.WriteLine("恭喜过关!");
                                Console.ReadKey();
                                x = 7;
                                y = 2;
                                break;
                            }
                        }
                        else if (ii == 1)
                        {
                            if (map[ii, 7, 2] == 5)
                            {
                                Console.WriteLine("恭喜过关!");
                                Console.ReadKey();
                                x = 2;
                                y = 2;
                                break;
                            }
                        }
                        else if (ii == 2) 
                        {
                            if (map[ii, 7, 2] == 5)
                            {
                                Console.WriteLine("恭喜过关!");
                                Console.ReadKey();
                                x = 2;
                                y = 2;
                                break;
                            }
                        }
                        else if (ii == 3)
                        {
                            if ((map[ii, 7, 2] == 5)&&(map[ii, 7, 7] == 5))
                            {
                                Console.WriteLine("恭喜过关!");
                                Console.ReadKey();
                                x = 2;
                                y = 2;
                                break;
                            }
                        }
                        else if (ii == 4)
                        {
                            if ((map[ii, 7, 2] == 5) && (map[ii, 2, 7] == 5))
                            {
                                Console.WriteLine("恭喜过关!游戏通关!");
                                Console.ReadKey();
                                
                                break;
                            }
                        }
                        #endregion
                        #region 移动
                        ConsoleKeyInfo info = Console.ReadKey();
                                if (info.Key.ToString() == "UpArrow")
                                {
                                    if (map[ii, y - 1, x] == 1 || map[ii, y - 1, x] == 4)//小人的下一步是墙或目标点
                                    {
                                    }
                                    else if (map[ii, y - 1, x] == 3)//小人的下一步是箱子
                                    {
                                        if (map[ii, y - 2, x] == 1)//箱子的下一步是墙
                                        { }
                                        else if (map[ii, y - 2, x] == 4) //箱子的下一步是目标点
                                        {
                                            int zhong = map[ii, y, x];//记录小人的位置
                                            map[ii, y, x] = map[ii, y - 1, x];//箱子的位置赋值给小人
                                            map[ii, y - 1, x] = zhong;//小人的位置赋值个箱子
                                            y--;
                                            map[ii, y + 1, x] = 0;
                                            map[ii, y - 1, x] = 5;
                                        }
                                        else if (map[ii, y - 2, x] == 0)//箱子的下一步是空地
                                        {
                                            int zhong = map[ii, y, x];//记录小人的位置
                                            map[ii, y, x] = map[ii, y - 1, x];//箱子的位置赋值给小人
                                            map[ii, y - 1, x] = zhong;//小人的位置赋值个箱子
                                            y--;
                                            zhong = map[ii, y - 1, x];//记录小人下一步位置
                                            map[ii, y - 1, x] = map[ii, y + 1, x];//把小人前一步的箱子赋值给下一步
                                            map[ii, y + 1, x] = zhong;//把吓人下一步位置赋值个前一步的箱子
                                        }
                                    }
                                    else if (map[ii, y - 1, x] == 0)//小人的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y - 1, x];
                                        map[ii, y - 1, x] = zhong;
                                        y--;
                                    }
                                }
                                else if (info.Key.ToString() == "DownArrow")
                                {
                                    if (map[ii, y + 1, x] == 1 || map[ii, y + 1, x] == 4)//小人的下一步是墙或目标点
                                    {
                                    }
                                    else if (map[ii, y + 1, x] == 3)//小人的下一步是箱子
                                    {
                                        if (map[ii, y + 2, x] == 1)//箱子的下一步是墙
                                        { }
                                        else if (map[ii, y + 2, x] == 4) //箱子的下一步是目标点
                                        {
                                            int zhong = map[ii, y, x];
                                            map[ii, y, x] = map[ii, y + 1, x];
                                            map[ii, y + 1, x] = zhong;
                                            y++;
                                            map[ii, y - 1, x] = 0;
                                            map[ii, y + 1, x] = 5;
                                        }
                                        else if (map[ii, y + 2, x] == 0)//箱子的下一步是空地
                                        {
                                            int zhong = map[ii, y, x];
                                            map[ii, y, x] = map[ii, y + 1, x];
                                            map[ii, y + 1, x] = zhong;
                                            y++;
                                            zhong = map[ii, y + 1, x];
                                            map[ii, y + 1, x] = map[ii, y - 1, x];
                                            map[ii, y - 1, x] = zhong;
                                        }
                                    }
                                    else if (map[ii, y + 1, x] == 0)//小人的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y + 1, x];
                                        map[ii, y + 1, x] = zhong;
                                        y++;
                                    }
                                }
                                else if (info.Key.ToString() == "LeftArrow")
                                {
                                    if (map[ii, y, x - 1] == 1 || map[ii, y, x - 1] == 4)//小人的下一步是墙或目标点
                                    {
                                    }
                                    else if (map[ii, y, x - 1] == 3)//小人的下一步是箱子
                                    {
                                        if (map[ii, y, x - 2] == 1)//箱子的下一步是墙
                                        { }
                                        else if (map[ii, y, x - 2] == 4) //箱子的下一步是目标点
                                        {
                                            int zhong = map[ii, y, x];
                                            map[ii, y, x] = map[ii, y, x - 1];
                                            map[ii, y, x - 1] = zhong;
                                            x--;
                                            map[ii, y, x + 1] = 0;
                                            map[ii, y, x - 1] = 5;
                                        }
                                        else if (map[ii, y, x - 2] == 0)//箱子的下一步是空地
                                        {
                                            int zhong = map[ii, y, x];
                                            map[ii, y, x] = map[ii, y, x - 1];
                                            map[ii, y, x - 1] = zhong;
                                            x--;
                                            zhong = map[ii, y, x - 1];
                                            map[ii, y, x - 1] = map[ii, y, x + 1];
                                            map[ii, y, x + 1] = zhong;
                                        }
                                    }
                                    else if (map[ii, y, x - 1] == 0)//小人的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y, x - 1];
                                        map[ii, y, x - 1] = zhong;
                                        x--;
                                    }
                                }
                                else if (info.Key.ToString() == "RightArrow")
                                {
                                    if (map[ii, y, x + 1] == 1 || map[ii, y, x + 1] == 4)//小人的下一步是墙或目标点
                                    {
                                    }
                                    else if (map[ii, y, x + 1] == 3)//小人的下一步是箱子
                                    {
                                        if (map[ii, y, x + 2] == 1)//箱子的下一步是墙
                                        { }
                                        else if (map[ii, y, x + 2] == 4) //箱子的下一步是目标点
                                        {
                                            int zhong = map[ii, y, x];
                                            map[ii, y, x] = map[ii, y, x + 1];
                                            map[ii, y, x + 1] = zhong;
                                            x++;
                                            map[ii, y, x - 1] = 0;
                                            map[ii, y, x + 1] = 5;
                                        }
                                        else if (map[ii, y, x + 2] == 0)//箱子的下一步是空地
                                        {
                                            int zhong = map[ii, y, x];
                                            map[ii, y, x] = map[ii, y, x + 1];
                                            map[ii, y, x + 1] = zhong;
                                            x++;
                                            zhong = map[ii, y, x + 1];
                                            map[ii, y, x + 1] = map[ii, y, x - 1];
                                            map[ii, y, x - 1] = zhong;
                                        }
                                    }
                                    else if (map[ii, y, x + 1] == 0)//小人的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y, x + 1];
                                        map[ii, y, x + 1] = zhong;
                                        x++;
                                    }
                                }
                        #endregion
                   }     
                }
                    Console.ReadLine();
            }
        }
    }

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  • 原文地址:https://www.cnblogs.com/songfengyao/p/5537792.html
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