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  • Kinect 开发 —— 图片浏览

    总体思路

    首先运用WPF编写一个简单的支持多点触控的图片浏览程序,这方面您可以参看MSDN上的这篇文章,上面有代码,可能需要FQ才能下载。中文的话,您可以参考Gnie同学关于在WPF上面多点触屏(MultiTouch)应用程序的相关文章,这些是基础。

    然后,将从Kinect骨骼信息中提取到的双手的位置信息,模拟为触摸屏上的点击,这个有点麻烦,也是本文的重点。这方面我参考了candescentnui这一开源项目。


    具体步骤

    完成多点触摸类逻辑的编写

    WPF本身支持触摸屏设备和多点触控,在System.Windows.Input 下有一个TouchDevice 类,它表示 触摸屏上一个手指的产生的单个触摸输入。我们需要继承这个类,并对其定制将Kienct骨骼点数据转换为触摸屏上的单个输入。为此新建一个名为KinectTouchDevice

    的类并继承 TouchDevice类和Idisposable接口。

    internal class KinectTouchDevice : TouchDevice, IDisposable
    {
        private DateTime? firstTouch;
        public Point Position { get; private set; }
        internal TouchState TouchState { get; private set; }
    
    
        public KinectTouchDevice(int id, PresentationSource source): base(id)
        {
            this.Position = new Point();
            this.TouchState = TouchState.Up;
            this.SetActiveSource(source);
        }
    
        public void Touch(Point position)
        {
            //记录第一次触摸时间
            if (!this.firstTouch.HasValue)
            {
                this.firstTouch = DateTime.Now;
                return;
            }//如果不是第一次点击,但两次间隔小于100毫秒,则认为是一次点击,不做处理
            else if (DateTime.Now.Subtract(this.firstTouch.Value).TotalMilliseconds < 100)
            {
                return;
            }
            this.Position = position;
            if (!this.IsActive)
            {
                this.Activate();
            }
            if (this.TouchState != TouchState.Down)
            {
                this.Dispatcher.Invoke(new Func<bool>(this.ReportDown));
                this.TouchState = TouchState.Down;
            }
            else
            {
                this.Dispatcher.Invoke(new Func<bool>(this.ReportMove));
            }
        }
    
        public void NoTouch()
        {
            this.firstTouch = null;
            if (TouchState == TouchState.Down)
            {
                this.Dispatcher.Invoke(new Func<bool>(this.ReportUp));
            }
            this.TouchState = TouchState.Up;
        }
    
        public override TouchPointCollection GetIntermediateTouchPoints(IInputElement relativeTo)
        {
            return new TouchPointCollection();
        }
    
        public override TouchPoint GetTouchPoint(IInputElement relativeTo)
        {
            var point = this.Position;
            if (relativeTo != null)
            {
                //获取当前点击位置
                point = this.ActiveSource.RootVisual.TransformToDescendant((Visual)relativeTo).Transform(point);
            }
            return new TouchPoint(this, point, new Rect(point, new Size(1, 1)), TouchAction.Move);
        }
    
        public void Dispose()
        {
            if (this.IsActive)
            {
                this.Deactivate();
            }
        }
    }

    这是一个点,如何模拟一个面板呢,所以需要建立包含这一个点的集合的新类,名为KinectTouchDevice

    public class KinectMultiTouchDevice : IDisposable
    {
        //触控数据源
        private HandDataSource handDataSource;
        private PresentationSource presentationSource;
        //触控点集合,每一个点对应一个id
        private IDictionary<int, KinectTouchDevice> touchDevices;
        public Size TargetSize { get; set; }
    
        public KinectMultiTouchDevice(HandDataSource handDataSource, PresentationSource presentationSource, Size targetSize)
        {
            this.presentationSource = presentationSource;
            this.TargetSize = targetSize;
        }
    
        public KinectMultiTouchDevice(HandDataSource handDataSource, FrameworkElement area)
        {
            this.touchDevices = new Dictionary<int, KinectTouchDevice>();
            this.TargetSize = new Size(area.ActualWidth, area.ActualHeight);
            this.presentationSource = PresentationSource.FromVisual(area);
            this.handDataSource = handDataSource;
            //当数据源有新数据时,触发处理事件
            this.handDataSource.NewDataAvailable += handDataSource_NewDataAvailable;
            area.SizeChanged += area_SizeChanged;
        }
    
        private void handDataSource_NewDataAvailable(Object sender, HandCollectionEventArgs data)
        {
            if (data.IsEmpty)
            {
                ReportNoTouch(this.touchDevices.Values);
                return;
            }
    
            var touchedDevices = this.ReportTouches(data);
            this.ReportNoTouch(this.touchDevices.Values.Except(touchedDevices));
        }
    
        private void area_SizeChanged(object sender, SizeChangedEventArgs e)
        {
            this.TargetSize = e.NewSize;
        }
    
    
        private IList<KinectTouchDevice> ReportTouches(HandCollectionEventArgs data)
        {
            var touchedDevices = new List<KinectTouchDevice>();
            foreach (var hand in data.Hands)
            {
                    var device = this.GetDevice(hand.Id);
                    var pointOnPresentationArea = this.MapToPresentationArea(hand, new Size(this.handDataSource.Width, this.handDataSource.Height));
                    device.Touch(pointOnPresentationArea);
                    touchedDevices.Add(device);
            }
            return touchedDevices;
        }
    
        private void ReportNoTouch(IEnumerable<KinectTouchDevice> devices)
        {
            foreach (var device in devices)
            {
                device.NoTouch();
            }
        }
    
        private KinectTouchDevice GetDevice(int index)
        {
            if (!this.touchDevices.ContainsKey(index))
            {
                this.presentationSource.Dispatcher.Invoke(new Action(() =>
                {
                    if (!this.touchDevices.ContainsKey(index))
                    this.touchDevices.Add(index, new KinectTouchDevice(index, this.presentationSource));
                }));
            }
            return this.touchDevices[index];
        }
    
        private Point MapToPresentationArea(HandData fingerPoint, Size originalSize)
        {
            // return new Point(fingerPoint.X / originalSize.Width * this.TargetSize.Width, fingerPoint.Y / originalSize.Height * this.TargetSize.Height);
            return new Point(fingerPoint.X, fingerPoint.Y);
        }
    
        public void Dispose()
        {
            this.handDataSource.NewDataAvailable -= handDataSource_NewDataAvailable;
            foreach (var device in this.touchDevices.Values)
            {
                device.Dispose();
            }
        }
    }

    需要注意的是,上面代码中,touchDevices 是一个IDictionary<int, KinectTouchDevice> 型的对象,表示所有触控点的集合,每一个触控点有一个int型的id。代码中HandDataSource 类型的handDataSource,表示触发触控的数据源,在KinectMultiTouchDevice类的构造函数中,我们注册了handDataSource的NewDataAvailable事件,该事件会在每当从Kinect中获取每一帧数据,且数据符合特定条件就会触发。HandDataSource类如下:

    public class HandDataSource 
    {
        public delegate void NewDataHandler<HandCollectionEventArgs>(Object sender,HandCollectionEventArgs data);
    
        public event NewDataHandler<HandCollectionEventArgs> NewDataAvailable;
    
        public int Width { get; set; }
    
        public int Height { get; set; }
    
        protected virtual void OnNewDataAvailable(HandCollectionEventArgs e)
        {
            NewDataHandler<HandCollectionEventArgs> temp = NewDataAvailable;
            if (temp != null)
            {
                temp(this, e);
            }
        }
    
        public void RaiseNewDataEvent(List<HandData> handData) {
            HandCollectionEventArgs e = new HandCollectionEventArgs(handData);
            OnNewDataAvailable(e);
        }
    }

    界面逻辑的编写

    下面我们来看应用程序的前台代码。为了在界面上显示手的位置,这里我们建立一个名为TouchControl的自定义控件,该控件很简单,里面包含一个椭圆形和一个label对象,用以表示当前手在屏幕上的位置,代码如下:

    <UserControl x:Class="KinectImageView.MultiTouch.TouchControl"
                 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                 xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
                 mc:Ignorable="d" 
                 d:DesignHeight="40" d:DesignWidth="40">
        <Grid Width="40" Height="40">
            <Ellipse Stroke="White" StrokeThickness="3"/>
            <Label Foreground="White" Name="Label" HorizontalAlignment="Center" VerticalAlignment="Center"/>
        </Grid>
    </UserControl>

    后台逻辑代码也很简单,只有一个带参的构造函数。

    public partial class TouchControl : UserControl
    {
        public TouchControl()
        {
            InitializeComponent();
        }
    
        public TouchControl(int id)
            : this()
        {
            this.Label.Content = id;
        }
    }

    接下来就是主界面了,为了简便,主界面上随意摆放了三张图片,用于我们使用Kinect来进行缩放平移旋转等操作,在页面的最底层添加了一个TouchControl自定义控件,用来显示手所在的位置。整个界面前端代码如下:

    <Window x:Class="KinectImageView.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="MainWindow" xmlns:c="clr-namespace:KinectImageView" Closing="Window_Closing" 
            Loaded="Window_Loaded" 
            mc:Ignorable="d" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
            xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
            SizeToContent="WidthAndHeight">
        <Grid x:Name="LayoutRoot"  Height="750" Width="1000" >
            <Canvas Name="mainCanvas">
                <Image Name="image" Panel.ZIndex="642" IsManipulationEnabled="True" Width="200" Source="Images/flower.jpg" >
                    <Image.RenderTransform>
                        <MatrixTransform Matrix="1.5929750047527,0.585411309251951,-0.585411309251951,1.5929750047527,564.691807426081,79.4658072348299"/>
                    </Image.RenderTransform>
                </Image>
                <Image Name="image1" Panel.ZIndex="641"  IsManipulationEnabled="True"   Width="200" Source="Images/flower2.jpg" >
                    <Image.RenderTransform>
                        <MatrixTransform  Matrix="1.79780224775912,-1.1136472330559,1.1136472330559,1.79780224775912,45.6962327448951,205.029554723656" />
                    </Image.RenderTransform>
                </Image>
                <Image Name="image2" Panel.ZIndex="644"  IsManipulationEnabled="True"  Width="200"   Source="Images/flower3.jpg" >
                    <Image.RenderTransform>
                        <MatrixTransform Matrix="2.41806325085411,-0.0527474549128994,0.0527474549128994,2.41806325085411,280.737615796121,292.420001677231"/>
                    </Image.RenderTransform>
                </Image>         
            </Canvas>
            <Canvas Name="fingerCanvas"></Canvas>
        </Grid>
    </Window>

    下面来看看后台代码,WPF默认支持开发多点触控的程序,只需要从写下面三个方法即可:

    protected override void OnManipulationStarting(ManipulationStartingEventArgs e)
    {
        base.OnManipulationStarting(e);
        e.ManipulationContainer = mainCanvas;
        e.Handled = true;
    }
    
    protected override void OnManipulationDelta(ManipulationDeltaEventArgs e)
    {
        base.OnManipulationDelta(e);
        var element = e.Source as FrameworkElement;
        var transformation = element.RenderTransform as MatrixTransform;
        //获取缩放的中心点
        Point center = new Point(element.ActualWidth / 2, element.ActualHeight / 2);
        var matrix = transformation == null ? Matrix.Identity : transformation.Matrix;
        center = matrix.Transform(center);
        //缩放
        if (e.DeltaManipulation.Scale.X > 0.5 && e.DeltaManipulation.Scale.Y > 0.5
            && e.DeltaManipulation.Scale.X < 2 && e.DeltaManipulation.Scale.Y < 2)
            matrix.ScaleAt(e.DeltaManipulation.Scale.X, e.DeltaManipulation.Scale.Y, center.X, center.Y);
        //旋转
        matrix.RotateAt(e.DeltaManipulation.Rotation, center.X, center.Y);
        //移动
        if (center.X > 0 && center.Y > 0
            && center.X < this.mainCanvas.ActualWidth
            && center.Y < this.mainCanvas.ActualHeight)
            matrix.Translate(e.DeltaManipulation.Translation.X, e.DeltaManipulation.Translation.Y);
    
        element.RenderTransform = new MatrixTransform(matrix);
    }
    
    protected override void OnManipulationInertiaStarting(ManipulationInertiaStartingEventArgs e)
    {
        base.OnManipulationInertiaStarting(e);
        e.TranslationBehavior.DesiredDeceleration = 0.001;
        e.RotationBehavior.DesiredDeceleration = 0.01;
        e.ExpansionBehavior.DesiredDeceleration = 0.01;
    }

    除此之外,为了使用Kinect数据模拟触控,我们还需要重载OnTouchMove,OnTouchDown和OnTouchUp这三个方法,详细代码如下:

    protected override void OnTouchMove(TouchEventArgs e)
    {
        base.OnTouchMove(e);
        HandleTouch(e);
    }
    
    protected override void OnTouchDown(TouchEventArgs e)
    {
        base.OnTouchDown(e);
        HandleTouch(e);
    }
    
    protected override void OnTouchUp(TouchEventArgs e)
    {
        base.OnTouchUp(e);
        this.fingerCanvas.Children.Remove(this.touchPoints[e.TouchDevice.Id]);
        this.touchPoints.Remove(e.TouchDevice.Id);
    }
    
    private void HandleTouch(TouchEventArgs e)
    {
        var visual = GetTouchVisual(e.TouchDevice.Id);
        var point = e.GetTouchPoint(this.fingerCanvas).Position;
        visual.SetValue(Canvas.LeftProperty, point.X);
        visual.SetValue(Canvas.TopProperty, point.Y);
    }
    
    private TouchControl GetTouchVisual(int deviceId)
    {
        if (this.touchPoints.ContainsKey(deviceId))
        {
            return this.touchPoints[deviceId];
        }
    
        var touchControl = new TouchControl(deviceId);
        this.touchPoints.Add(deviceId, touchControl);
        this.fingerCanvas.Children.Add(touchControl);
        return touchControl;
    }

    以上工作做好之后,我们现在需要从Kinect中获取数据,然后发起事件,传递参数,根据数据来模拟屏幕点击。如何建立Kinect连接,以及如何获取数据这里不详细讲解了,你可以参考之前Kinect for Windows SDK入门系列文章。这里就如何从Kinect获取数据以及如何发起事件来进行详细讨论。从Kinect中获取数据最简单的方法就是注册相应事件,在本例中,我们需要骨骼数据,所以需要注册KinectSensor对象的SkeletonFrameReady事件。具体的事件中处理代码如下:

    private void KinectDevice_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
    {
        using (SkeletonFrame frame = e.OpenSkeletonFrame())
        {
            if (frame != null)
            {
                frame.CopySkeletonDataTo(this.frameSkeletons);
                Skeleton skeleton = GetPrimarySkeleton(this.frameSkeletons);
    
                if (skeleton != null)
                {
                    Joint head = skeleton.Joints[JointType.Head];
    
                    Joint leftHand = skeleton.Joints[JointType.HandLeft];
                    Joint leftWrist = skeleton.Joints[JointType.WristLeft];
    
                    Joint rightHand = skeleton.Joints[JointType.HandRight];
                    Joint rightWrist = skeleton.Joints[JointType.WristRight];
    
                    Point leftHandPos = GetPosition(leftHand);
                    Point leftWristPos = GetPosition(leftWrist);
    
                    Point rightHandPos = GetPosition(rightHand);
                    Point rightWristPos = GetPosition(rightWrist);
    
    
                    if (rightHandPos.Y < rightWristPos.Y && leftHandPos.Y < leftWristPos.Y)
                    {
                        leftHandTarget = GetHitTarget(skeleton.Joints[JointType.HandLeft], mainCanvas);
                        rightHandTarget = GetHitTarget(skeleton.Joints[JointType.HandRight], mainCanvas);
    
                        if (rightHandTarget != null)
                        {
                            dics.Clear();
                            foreach (Image element in mainCanvas.Children)
                            {
                                dics.Add(element, Canvas.GetZIndex(element));
                            }
                            ResetZIndex(dics, rightHandTarget);
                        }
                        if (leftHandTarget != null && rightHandTarget != null)
                        {
                            Image leftHandHitImage = leftHandTarget as System.Windows.Controls.Image;
                            Image rightHnadHitImage = rightHandTarget as System.Windows.Controls.Image;
                            if (leftHandHitImage != null && rightHnadHitImage != null)
                            {
    
                                String leftHandName = leftHandHitImage.Name;
                                String rightHandName = leftHandHitImage.Name;
                                if (rightHandName.Equals(leftHandName))
                                {
                                    List<HandData> list = new List<HandData>()
                            {
                                new HandData{ Id=1,X=leftHandPos.X,Y=leftHandPos.Y},
                                new HandData{ Id=2,X=rightHandPos.X,Y=rightHandPos.Y}
                            };
                                    handDataSource.RaiseNewDataEvent(list);
                                }
                            }
                        }
                        else
                        {
                            handDataSource.RaiseNewDataEvent(new List<HandData>());
                        }
                    }
                    else
                    {
                        handDataSource.RaiseNewDataEvent(new List<HandData>());
                    }
                }
            }
        }
    }

    在该方法中,我们从骨骼数据中获取左右手的具体位置,然后当左右手的手部(hand)高于肘部(wrist)时,则认为用户是要进行操作;然后根据左右手所在的位置,获取当前左右手所在的对象,将该对象置于最前,以便于我们进行操作。然后判断左右手是否位于同一个对象之上,如果是,则将左右手的坐标点存储到list中,触发事件handDataSource.RaiseNewDataEvent(list),提醒有新的触摸点产生。这里handDataSource对象是在Window_Loaded方法中初始化的。

    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        handDataSource = new HandDataSource();
        handDataSource.Width = kinectDevice.DepthStream.FrameWidth;
        handDataSource.Height = kinectDevice.DepthStream.FrameHeight;
        this.device = new KinectMultiTouchDevice(handDataSource, this);
        this.touchPoints = new Dictionary<int, TouchControl>();
    }

    从上面的方法中可以看到,我们初始化KinectMultiTouchDevice类型的device对象的时候传入了handDataSource,所以在上面我们触发handDataSource的RaiseNewDataEvent事件时,device的构造函数中注册了该事件,所以会模拟触控点击。

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  • 原文地址:https://www.cnblogs.com/sprint1989/p/3860709.html
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