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  • Unity3d让GridLayoutGroup按照子物体的数量自动调整宽高

        /// <summary>
        /// 设置GridLayoutGroup的宽高
        /// </summary>
        /// <param name="grid">需要调整宽高的GridLayoutGroup</param>
        private void AutoGridLayoutSize(GridLayoutGroup grid)
        {
            int num = grid.constraintCount;//每行/列Cell约束的个数
            int k = (grid.transform.childCount + num - 1) / num;
            float value;
            RectTransform.Axis axis;
            switch (grid.constraint)
            {
                case GridLayoutGroup.Constraint.FixedColumnCount:
                    value = k * grid.cellSize.y;//列数乘以Cell的高度
                    value += (k - 1) * grid.spacing.y;//每列之间有间隔
                    value += grid.padding.top + grid.padding.bottom;//上下间隔
                    axis = RectTransform.Axis.Vertical;
                    break;
                case GridLayoutGroup.Constraint.FixedRowCount:
                    value = k * grid.cellSize.x;//行数乘以Cell的高度
                    value += (k - 1) * grid.spacing.x;//每行之间有间隔
                    value += grid.padding.left + grid.padding.right;//左右间隔
                    axis = RectTransform.Axis.Horizontal;
                    break;
                default:
                    Debug.LogError(grid.name + "的约束为:Flexibl!");
                    return;
            }
            (grid.transform as RectTransform).SetSizeWithCurrentAnchors(axis, value);
        }
    
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  • 原文地址:https://www.cnblogs.com/stan-si/p/15214941.html
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