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  • State pattern(模拟一个借记卡的例子)

    participants

        The classes and/or objects participating in this pattern are:

    • Context  (Account)
      • defines the interface of interest to clients
      • maintains an instance of a ConcreteState subclass that defines the current state.
    • State  (State)
      • defines an interface for encapsulating the behavior associated with a particular state of the Context.
    • Concrete State  (RedState, SilverState, GoldState)
      • each subclass implements a behavior associated with a state of Context

    模拟一个借记卡的例子,假设每次存款都有利息,并且不允许透支

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    namespace State
    {
        class Program
        {
            static void Main(string[] args)
            {
                Account account = new Account("张三丰");
                account.Deposit(500.0);
                account.Deposit(5000.0);
                account.Withdraw(5499);
                Console.ReadKey();
            }
        }

        abstract class State
        {

            protected Account account;
            protected double balance;
            protected double interest;
            protected double lowerLimit;
            protected double upperLimit;

            public Account Account
            {

                get { return account; }

                set { account = value; }

            }


            //余款
            public double Balance
            {

                get { return balance; }

                set { balance = value; }

            }

            public abstract void Deposit(double amount);

            public abstract void Withdraw(double amount);

            public abstract void PayInterest();

        }

        class RedState : State
        {

            private double _serviceFee;

            public RedState(State state)
            {

                this.balance = state.Balance;

                this.account = state.Account;

                Initialize();

            }

            private void Initialize()
            {

                // 正式应用时取自数据源或配置文件

                interest = 0.0;
                lowerLimit = -100.0;
                upperLimit = 0.0;
                _serviceFee = 15.00;

            }


            //存款
            public override void Deposit(double amount)
            {

                balance += amount;

                StateChangeCheck();
                PayInterest();
            }

            public override void Withdraw(double amount)
            {

                amount = amount - _serviceFee;

                Console.WriteLine("已透支,无法取款!");

            }

            public override void PayInterest()
            {

                // 没有利息

            }

            private void StateChangeCheck()
            {

                if (balance > upperLimit)
                {

                    account.State = new SilverState(this);

                }

            }

        }

        class SilverState : State
        {

            public SilverState(State state) :

                this(state.Balance, state.Account)
            {

            }

            public SilverState(double balance, Account account)
            {

                this.balance = balance;

                this.account = account;

                Initialize();

            }

            private void Initialize()
            {

                interest = 0.02;
                lowerLimit = 0.0;
                upperLimit = 1000.0;
            }

            public override void Deposit(double amount)
            {

                balance += amount;
                StateChangeCheck();
                PayInterest();
            }

            public override void Withdraw(double amount)
            {

                double tempBalance = balance - amount;
                if (tempBalance > 0)
                {
                    balance -= amount;
                }
                else
                {
                    Console.WriteLine("已透支,无法取款!");
                }
                StateChangeCheck();

            }

            public override void PayInterest()
            {

                Console.WriteLine("利息= {0:C}", interest * balance);
                balance += interest * balance;
                StateChangeCheck();
            }

            private void StateChangeCheck()
            {

                if (balance < lowerLimit)
                {

                    account.State = new RedState(this);

                }

                else if (balance > upperLimit)
                {

                    account.State = new GoldState(this);

                }

            }

        }

        class GoldState : State
        {

            // Overloaded constructors

            public GoldState(State state)

                : this(state.Balance, state.Account)
            {

            }

            public GoldState(double balance, Account account)
            {

                this.balance = balance;

                this.account = account;

                Initialize();

            }

            private void Initialize()
            {

                interest = 0.05;
                lowerLimit = 1000.0;
                upperLimit = 10000.0;
            }

            public override void Deposit(double amount)
            {

                balance += amount;

                StateChangeCheck();
                PayInterest();
            }

            public override void Withdraw(double amount)
            {
                double tempBalance = balance - amount;
                if (tempBalance > 0)
                {
                    balance -= amount;
                }
                else
                {
                    Console.WriteLine("已透支,无法取款!");
                }

                StateChangeCheck();

            }

            public override void PayInterest()
            {


                Console.WriteLine("利息= {0:C}", interest * balance);
                balance += interest * balance;
                StateChangeCheck();

            }

            private void StateChangeCheck()
            {

                if (balance < 0.0)
                {

                    account.State = new RedState(this);

                }

                else if (balance < lowerLimit)
                {

                    account.State = new SilverState(this);

                }

            }

        }

        class Account
        {

            private State _state;

            private string _owner;

            // Constructor

            public Account(string owner)
            {

                // New accounts are 'Silver' by default

                this._owner = owner;

                this._state = new SilverState(0.0, this);

            }

            // Properties

            public double Balance
            {

                get { return _state.Balance; }

            }

            public State State
            {

                get { return _state; }

                set { _state = value; }

            }

            public void Deposit(double amount)
            {

                _state.Deposit(amount);

                Console.WriteLine("存款 {0:C} --- ", amount);

                Console.WriteLine(" 余额 = {0:C}", this.Balance);

                Console.WriteLine(" 状态 = {0}",

                  this.State.GetType().Name);

                Console.WriteLine("");

            }

            public void Withdraw(double amount)
            {

                _state.Withdraw(amount);

                Console.WriteLine("取款 {0:C} --- ", amount);

                Console.WriteLine(" 余额 = {0:C}", this.Balance);

                Console.WriteLine(" 状态 = {0}\n",

                  this.State.GetType().Name);

            }


        }


    }

    关于作者: 王昕(QQ:475660) 在广州工作生活30余年。十多年开发经验,在Java、即时通讯、NoSQL、BPM、大数据等领域较有经验。
    目前维护的开源产品:https://gitee.com/475660
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  • 原文地址:https://www.cnblogs.com/starcrm/p/1358561.html
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