zoukankan      html  css  js  c++  java
  • [Swift]LeetCode657. 机器人能否返回原点 | Robot Return to Origin

    ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
    ➤微信公众号:山青咏芝(shanqingyongzhi)
    ➤博客园地址:山青咏芝(https://www.cnblogs.com/strengthen/
    ➤GitHub地址:https://github.com/strengthen/LeetCode
    ➤原文地址:https://www.cnblogs.com/strengthen/p/10485839.html 
    ➤如果链接不是山青咏芝的博客园地址,则可能是爬取作者的文章。
    ➤原文已修改更新!强烈建议点击原文地址阅读!支持作者!支持原创!
    ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★

    There is a robot starting at position (0, 0), the origin, on a 2D plane. Given a sequence of its moves, judge if this robot ends up at (0, 0) after it completes its moves.

    The move sequence is represented by a string, and the character moves[i] represents its ith move. Valid moves are R (right), L (left), U (up), and D (down). If the robot returns to the origin after it finishes all of its moves, return true. Otherwise, return false.

    Note: The way that the robot is "facing" is irrelevant. "R" will always make the robot move to the right once, "L" will always make it move left, etc. Also, assume that the magnitude of the robot's movement is the same for each move.

    Example 1:

    Input: "UD"
    Output: true 
    Explanation: The robot moves up once, and then down once. All moves have the same magnitude, so it ended up at the origin where it started. Therefore, we return true.

    Example 2:

    Input: "LL"
    Output: false
    Explanation: The robot moves left twice. It ends up two "moves" to the left of the origin. We return false because it is not at the origin at the end of its moves.

    在二维平面上,有一个机器人从原点 (0, 0) 开始。给出它的移动顺序,判断这个机器人在完成移动后是否在 (0, 0) 处结束。

    移动顺序由字符串表示。字符 move[i] 表示其第 i 次移动。机器人的有效动作有 R(右),L(左),U(上)和 D(下)。如果机器人在完成所有动作后返回原点,则返回 true。否则,返回 false。

    注意:机器人“面朝”的方向无关紧要。 “R” 将始终使机器人向右移动一次,“L” 将始终向左移动等。此外,假设每次移动机器人的移动幅度相同。

    示例 1:

    输入: "UD"
    输出: true
    解释:机器人向上移动一次,然后向下移动一次。所有动作都具有相同的幅度,因此它最终回到它开始的原点。因此,我们返回 true。

    示例 2:

    输入: "LL"
    输出: false
    解释:机器人向左移动两次。它最终位于原点的左侧,距原点有两次 “移动” 的距离。我们返回 false,因为它在移动结束时没有返回原点。

    Runtime: 32 ms
    Memory Usage: 19.5 MB
     1 class Solution {
     2     func judgeCircle(_ moves: String) -> Bool {
     3         var x : Int = 0 , y : Int = 0
     4         for move in moves.unicodeScalars {
     5             switch move {
     6             case "L": x -= 1
     7             case "R": x += 1
     8             case "U": y -= 1
     9             case "D": y += 1
    10             default: return false
    11             }
    12         }
    13         return x == 0 && y == 0
    14     }
    15 }

    40ms

     1 class Solution {
     2     func judgeCircle(_ moves: String) -> Bool {
     3         let arr = moves.unicodeScalars
     4         var v = 0, h = 0
     5         for char in arr {
     6             switch char {
     7             case "L":
     8                 v = v + 1
     9             case "R":
    10                 v = v - 1
    11             case "U":
    12                 h = h + 1
    13             case "D":
    14                 h = h - 1
    15             default:
    16                 continue
    17             }
    18         }
    19         
    20         if v == 0 && h == 0 {
    21             return true
    22         } else {
    23             return false
    24         }
    25     }
    26 }

    40ms

     1 class Solution {
     2     func judgeCircle(_ moves: String) -> Bool {
     3         var x = 0
     4         var y = 0
     5         var hArray: [Int] = Array<Int>(repeating: 0, count: 86)
     6         var vArray: [Int] = Array<Int>(repeating: 0, count: 86)
     7         hArray[Int("L".unicodeScalars.first!.value)] = 1
     8         hArray[Int("R".unicodeScalars.first!.value)] = -1
     9 
    10         vArray[Int("U".unicodeScalars.first!.value)] = 1
    11         vArray[Int("D".unicodeScalars.first!.value)] = -1
    12         for i in moves.unicodeScalars {
    13             let move = Int(i.value)
    14             x += hArray[move]
    15             y += vArray[move]
    16         }
    17         return x == 0 && y == 0
    18     }
    19 }

    52ms

     1 class Solution {
     2     func judgeCircle(_ moves: String) -> Bool {
     3                var x = 0
     4         var y = 0
     5         let arr = Array(moves)
     6 
     7         for i in 0..<moves.count {
     8             let move = arr[i]
     9             switch move {
    10             case "U":
    11                 y += 1
    12             case "D":
    13                 y -= 1
    14             case "L":
    15                 x += 1
    16             case "R":
    17                 x -= 1
    18             default: fatalError()
    19             }
    20         }
    21         return x == 0 && y == 0
    22     }
    23 }

    92ms

     1 class Solution {
     2     func judgeCircle(_ moves: String) -> Bool {
     3              var x = 0
     4         var y = 0
     5         let hDic: [Character: Int] = ["L": 1, "R": -1]
     6         let vDic: [Character: Int] = ["U": 1, "D": -1]
     7         let arr = Array(moves)
     8         let count = moves.count
     9         for i in 0..<count {
    10             let move = arr[i]
    11             x += hDic[move] ?? 0
    12             y += vDic[move] ?? 0
    13         }
    14         return x == 0 && y == 0
    15     }
    16 }

    124ms

     1 class Solution {
     2   func judgeCircle(_ moves: String) -> Bool {
     3     var directions: [Character:Int] = [
     4       "U" : 0,
     5       "D" : 0,
     6       "L" : 0,
     7       "R" : 0
     8     ]
     9     for move in moves {
    10       directions.updateValue(directions[move]! + 1, forKey: move)
    11     }
    12     return directions["U"] == directions["D"] && directions["L"] == directions["R"]
    13   }
    14 }
  • 相关阅读:
    Reloading Java Classes 301: Classloaders in Web Development — Tomcat, GlassFish, OSGi, Tapestry 5 and so on Translation
    Chapter 6 -- Caches
    SVN OPS发布总结
    Chapter 5 -- ImmutableCollections
    差点掉坑,MySQL一致性读原来是有条件的
    PHP实现的一个时间帮助类
    H5拍照、选择图片上传组件核心
    Webpack + Vue 多页面项目升级 Webpack 4 以及打包优化
    javascript-函数表达式
    javascript遍历方法总结
  • 原文地址:https://www.cnblogs.com/strengthen/p/10485839.html
Copyright © 2011-2022 走看看