zoukankan      html  css  js  c++  java
  • [Swift]LeetCode913.猫与老鼠 | Cat and Mouse

    ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
    ➤微信公众号:山青咏芝(shanqingyongzhi)
    ➤博客园地址:山青咏芝(https://www.cnblogs.com/strengthen/
    ➤GitHub地址:https://github.com/strengthen/LeetCode
    ➤原文地址:https://www.cnblogs.com/strengthen/p/9858200.html 
    ➤如果链接不是山青咏芝的博客园地址,则可能是爬取作者的文章。
    ➤原文已修改更新!强烈建议点击原文地址阅读!支持作者!支持原创!
    ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★

    A game on an undirected graph is played by two players, Mouse and Cat, who alternate turns.

    The graph is given as follows: graph[a] is a list of all nodes b such that ab is an edge of the graph.

    Mouse starts at node 1 and goes first, Cat starts at node 2 and goes second, and there is a Hole at node 0.

    During each player's turn, they must travel along one edge of the graph that meets where they are.  For example, if the Mouse is at node 1, it must travel to any node in graph[1].

    Additionally, it is not allowed for the Cat to travel to the Hole (node 0.)

    Then, the game can end in 3 ways:

    • If ever the Cat occupies the same node as the Mouse, the Cat wins.
    • If ever the Mouse reaches the Hole, the Mouse wins.
    • If ever a position is repeated (ie. the players are in the same position as a previous turn, and it is the same player's turn to move), the game is a draw.

    Given a graph, and assuming both players play optimally, return 1 if the game is won by Mouse, 2 if the game is won by Cat, and 0 if the game is a draw.

    Example 1:

    Input: [[2,5],[3],[0,4,5],[1,4,5],[2,3],[0,2,3]]
    Output: 0
    Explanation:
    4---3---1
    |   |
    2---5
      /
      0

    Note:

    1. 3 <= graph.length <= 50
    2. It is guaranteed that graph[1] is non-empty.
    3. It is guaranteed that graph[2] contains a non-zero element. 

    一个无向上的游戏由两个玩家组成,鼠标和猫,他们交替轮流。

    该图如下给出:graph[a]是所有节点的列表,b例如ab图的边缘。

    鼠标从节点1开始并先行,Cat从节点2开始然后变为第二个,并且节点0处有一个孔。

    在每个玩家的回合中,他们必须沿着图表的一个边缘行进,以满足它们的位置。例如,如果鼠标位于节点1,则它必须前往任何节点graph[1]

    此外,Cat不允许移动到孔(节点0)。

    然后,游戏可以以3种方式结束:

    • 如果Cat占用与鼠标相同的节点,则Cat获胜。
    • 如果鼠标到达了洞,鼠标就会获胜。
    • 如果一个位置被重复(即,玩家处于与前一回合相同的位置,并且轮到同一个玩家),则该游戏是平局。

    给定a graph,并假设两个玩家都玩得最佳,1 如果游戏是由鼠标赢得,2 如果游戏是由Cat赢得,并且0 游戏是平局,则返回。

    例1:

    输入:[[2,5],[3],[0,4,5],[1,4,5],[2,3],[0,2,3]] 
    输出:0
     说明:
     4- --3 --- 1
    | |
    2 --- 5
      / 
      0

    注意:

    1. 3 <= graph.length <= 50
    2. 保证graph[1]非空。
    3. 保证graph[2]包含非零元素。 

    140ms
     1 class Solution {
     2     func catMouseGame(_ graph: [[Int]]) -> Int {
     3         var n:Int = graph.count
     4         var win:[[Int]] = [[Int]](repeating: [Int](repeating: 0, count: n*n), count: 2)
     5         //mc
     6         for i in 0..<n
     7         {
     8             win[0][i] = 1
     9             win[1][i] = 1
    10         }
    11         for i in 0..<n
    12         {
    13             win[0][i*n+i] = 2
    14             win[1][i*n+i] = 2
    15         }
    16         
    17         while(true)
    18         {
    19             var anew:Bool = false
    20             for m in 0..<n
    21             {
    22                 inner:
    23                 for c in 1..<n
    24                 {
    25                     if win[0][m*n+c] == 0
    26                     {
    27                         var und:Bool = false
    28                         for e in graph[m]
    29                         {
    30                             if win[1][e*n+c] == 1
    31                             {
    32                                 win[0][m*n+c] = 1
    33                                 anew = true
    34                                 continue inner
    35                             }
    36                             if win[1][e*n+c] == 0
    37                             {
    38                                     und = true
    39                             }
    40                         }
    41                         if !und
    42                         {
    43                             win[0][m*n+c] = 2
    44                             anew = true
    45                         }
    46                     }
    47                 }
    48             }
    49             for c in 1..<n
    50             {
    51                 inner:
    52                 for m in 0..<n
    53                 {
    54                     if win[1][m*n+c] == 0
    55                     {
    56                         var und:Bool = false
    57                          for e in graph[c]
    58                         {
    59                             if e == 0 {continue}
    60                             if win[0][m*n+e] == 2
    61                             {
    62                                 win[1][m*n+c] = 2
    63                                 anew = true
    64                                 continue inner
    65                             }
    66                             if win[0][m*n+e] == 0
    67                             {
    68                                 und = true
    69                             }
    70                         }
    71                         if !und
    72                         {
    73                              win[1][m*n+c] = 1
    74                             anew = true
    75                         }
    76                     }
    77                 }
    78             }
    79             if !anew {break}
    80         }
    81         return win[0][1*n+2]
    82     }
    83 }
  • 相关阅读:
    Django项目后台不挂断运行
    Django---进阶16<XSS攻击>
    Django---进阶15
    Linux开启MySql远程连接
    Django---进阶14
    Django---进阶13
    微信公众号下载文件(避开微信浏览器的文件下载方法)
    ES5的匿名函数对应ES6的箭头函数
    ES6 数值和布尔值的解构赋值
    ES6--in的用法
  • 原文地址:https://www.cnblogs.com/strengthen/p/9858200.html
Copyright © 2011-2022 走看看