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  • iOS 多线程/GCD

    + (SingleHandel *)shareModel

    {

    static dispatch_once_t onceQueue;

    dispatch_once(&onceQueue, ^{

    shareSingle = [[SingleHandel alloc] init];

    });

    return shareSingle;

    }

    /* //第一种线程开启方式

    NSThread *thread1 = [[NSThread alloc] initWithTarget:self selector:@selector(threadAction) object:nil];

    //给你的线程起个名字

    thread1.name = @"thread1";

    //启动线程

    [thread1 start];

    //关闭

    [thread1 cancel];*/

    //第二种线程开启方式(程序运行的时候自动开启线程)

    /*[NSThread detachNewThreadSelector:@selector(threadAction) toTarget:self withObject:nil];*/

    //第三种继承与NSObjet

    // [self performSelectorInBackground:@selector(threadAction) withObject:nil];

    // NSOperation

    NSInvocationOperation *inOp = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(invocation) object:nil];

    NSBlockOperation *blockOp = [NSBlockOperation blockOperationWithBlock:^{

    NSLog(@"我是block");

    }];

    // [blockOp start];

    //创建队列

    NSOperationQueue *queue = [[NSOperationQueue alloc] init];

    //设置最大同时执行数量

    queue.maxConcurrentOperationCount = 1;

    //添加事件

    [queue addOperation:inOp];

    // sleep(1);

    [queue addOperation:blockOp];

    }

    - (void)invocation

    {

    // NSLog(@"%@",[NSThread currentThread]);

    NSLog(@"我是方法");

    }

    /-----------------------------------------------------GCD----------------------------------------------------------------/

    多线程---GCD

    - (IBAction)buttonAction:(id)sender

    {

    //GCD(先进先出first in first out 简称FIFO)

    //串行 前一个执行完成之后,后一个任务才能执行

    //并行 任务在派发时时有序的,不用等到第一个任务执行完成才开始下一个(也就是一块执行)

    //GCD分为三种:主队列,全局队列,自定义队列

    /*--------------------主队列(串行)----------------------*/

    //使用主队列实现任务派发(串行),在主线程中

    /*dispatch_queue_t mainQueue = dispatch_get_main_queue();

    //添加任务

    dispatch_async(mainQueue, ^{

    NSLog(@"第一个任务%@",[NSThread currentThread]);

    });

    dispatch_async(mainQueue, ^{

    NSLog(@"第二个任务:%@",[NSThread currentThread]);

    });

    dispatch_async(mainQueue, ^{

    NSLog(@"第三个任务:%@",[NSThread currentThread]);

    });*/

    /*--------------------自定义队列(串行)----------------------*/

    //自定义队列

    /* dispatch_queue_t myQueue = dispatch_queue_create("com.myqueue", DISPATCH_QUEUE_SERIAL);

    //添加任务

    dispatch_async(myQueue, ^{

    NSLog(@"第一个任务%@",[NSThread currentThread]);

    });

    dispatch_async(myQueue, ^{

    sleep(3);

    NSLog(@"第二个任务:%@",[NSThread currentThread]);

    });

    dispatch_async(myQueue, ^{

    NSLog(@"第三个任务:%@",[NSThread currentThread]);

    });*/

    /*--------------------自定义队列(并行)----------------------*/

    /* dispatch_queue_t myqueue1 = dispatch_queue_create("com.s", DISPATCH_QUEUE_CONCURRENT);

    dispatch_async(myqueue1, ^{

    NSLog(@"第一个任务%@",[NSThread currentThread]);

    });

    dispatch_async(myqueue1, ^{

    //可以延时

    sleep(3);

    NSLog(@"第二个任务%@",[NSThread currentThread]);

    });

    dispatch_async(myqueue1, ^{

    NSLog(@"第三个任务%@",[NSThread currentThread]);

    });*/

    /*--------------------全局队列(并行)----------------------*/

    /* dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);

    dispatch_async(globalQueue, ^{

    sleep(2);

    NSLog(@"第一个任务:%@",[NSThread currentThread]);

    });

    dispatch_async(globalQueue, ^{

    NSLog(@"第二个任务:%@",[NSThread currentThread]);

    });

    dispatch_async(globalQueue, ^{

    NSLog(@"第三个任务:%@",[NSThread currentThread]);

    });*/

    /*---------------------------------延时---------------------------------------------*/

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{

    [self afther];

    });

    /*-----------------------------重复执行---------------------------------------------*/

    dispatch_apply(3, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t t) {

    [self afther];

    });

    /*-----------------------------执行一次---------------------------------------------*/

    static dispatch_once_t onceQueue ;

    dispatch_once(&onceQueue, ^{

    NSLog(@"我就执行一次");

    });

    /*----------------------------------线程通讯---------------------------------*/

    //遇到线程通讯,执行他的方法,可以回到主线程(如果正在执行子线程,走这个方法可以跳出子线程到主线程)

    [NSThread detachNewThreadSelector:@selector(newThread) toTarget:self withObject:nil ];

    }

    - (void)newThread

    {

    NSLog(@"我是子线程");

    //回到主线程

    [self performSelectorOnMainThread:@selector(afther) withObject:self waitUntilDone:NO];

    }

    -(void)afther

    {

    NSLog(@"sad");

    }

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  • 原文地址:https://www.cnblogs.com/stronger-ios-lcx/p/5527426.html
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